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{{Short description|Computer programming object}}
In [[computer programming]], a '''poltergeist''' (or '''gypsy wagon''') is a short-lived, typically [[State (computer science)|stateless]] object used to perform initialization or to invoke methods in another, more permanent class. It is considered an [[anti-pattern]]. The original definition is by Michael Akroyd
A poltergeist can often be identified by its name; they are often called "manager_", "controller_", "supervisor", "start_process", etc.
▲In [[computer programming]], a '''poltergeist''' (or '''gypsy wagon''') is a short-lived, typically stateless object used to perform initialization or to invoke methods in another, more permanent class. The original definition is by Michael Akroyd 1996 - Object World West Conference:
▲:"As a gypsy wagon or a [[poltergeist]] appears and disappears mysteriously, so does this short lived object. As a consequence the code is more difficult to maintain and there is unnecessary resource waste. The typical cause for this antipattern is poor object design." <!-- I think this is a quote -->
Sometimes, poltergeist classes are created because the [[programmer]] anticipated the need for a more complex architecture. For example, a poltergeist arises if the same method acts as both the ''client'' and ''invoker'' in a [[command pattern]], and the programmer anticipates separating the two phases. However, this more complex architecture may actually never materialize.
▲A poltergeist can often be identified by its name; they are often called "manager_", "controller_", "start_process", etc.
Poltergeists should not be confused with long-lived, state-bearing objects of a [[Software design pattern|pattern]] such as [[
To remove a poltergeist, delete the class and insert its functionality in the invoked class, possibly by [[Inheritance (
There have been proposed methods in detecting poltergeists in code for refactoring.<ref>{{cite book |last1=Al-Rubaye |first1=Samer Raad Azzawi |last2=Selcuk |first2=Yunus Emre |title=2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS) |chapter=An investigation of code cycles and Poltergeist anti-pattern |date=24–26 November 2017 |pages=139–140 |doi=10.1109/ICSESS.2017.8342882 |isbn=978-1-5386-0497-7 |chapter-url=https://ieeexplore.ieee.org/document/8342882/authors#authors}}</ref>
==See also==
* [[Anti-pattern]]
* [[Factory (object-oriented programming)]]
* [[YAGNI|YAGNI principle]]
==References==
<references/>
*{{cite book |last=Brown |first=William J. |title=AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis |year=1998 |publisher=John Wiley & Sons |___location=New York, USA |isbn=0-471-19713-0 |chapter=Chapter 5: Software Development AntiPatterns |url-access=registration |url=https://archive.org/details/antipatternsrefa0000unse }}
==External links==
* [http://www.antipatterns.com/dev_cat.htm Development AntiPatterns]
[[Category:Anti-patterns]]
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