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{{short description|Algorithm for solving boundary value problems of the Eikonal equation}}
The '''fast marching method'''<ref name="sethian_fmm">J.A. Sethian. A Fast Marching Level Set Method for Monotonically Advancing Fronts, Proc. Natl. Acad. Sci., 93, 4, pp.1591--1595, 1996. [https://math.berkeley.edu/~sethian/2006/Papers/sethian.fastmarching.pdf]</ref> is a [[numerical method]] created by [[James Sethian]] for solving [[boundary value problem]]s of the [[Eikonal equation]]: : <math>|\nabla u(x)|=1/f(x) \text{ for } x \in \Omega</math>
: <math>u(x) = 0 \text{ for } x \in \partial \Omega</math>
Typically, such a problem describes the evolution of a closed surface as a function of time <math>u</math> with speed <math>f
The algorithm is similar to [[Dijkstra's algorithm]] and uses the fact that information only flows outward from the seeding area. This problem is a special case of [[level
Extensions to non-flat (triangulated) domains solving
::<math>|\nabla_S u(x)|=1 / f(x),
</math>
<gallery>
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==Algorithm==
First, assume that the ___domain has been discretized into a mesh. We will refer to
The algorithm works just like Dijkstra's algorithm but differs in how the nodes' values are calculated. In Dijkstra's algorithm, a node's value is calculated using a single one of the neighboring nodes. However, in solving the [[Partial differential equation|PDE]] in <math>\mathbb{R}^n</math>, between <math>1</math> and <math>n</math> of the neighboring nodes [[Eikonal equation#Numerical Approximation|are used]].
Nodes are labeled as ''far'' (not yet visited), ''considered'' (visited and value tentatively assigned), and ''accepted'' (visited and value permanently assigned).
# Assign every node <math>x_i</math> the value of <math>U_i=+\infty</math> and label them as ''far''; for all nodes <math>x_i \in \partial\Omega</math> set <math>U_i = 0</math> and label <math>x_i</math> as ''accepted''.
# For every far node <math>x_i</math>, use the [[Eikonal equation#Numerical
# Let <math>\tilde{x}</math> be the considered node with the smallest value <math>U</math>. Label <math>\tilde{x}</math> as ''accepted''.
# For every neighbor <math>x_i</math> of <math>\tilde{x}</math> that is not-accepted, calculate a tentative value <math>\tilde{U}</math>.
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==See also==
* [[Level
* [[Fast sweeping method]]
* [[
==External links==
* [
* [http://math.berkeley.edu/~sethian/ The Fast Marching Method and its Applications by James A. Sethian]
* [https://web.archive.org/web/20110719232108/http://mecca.louisville.edu/~msabry/projects/msfm.htm Multi-Stencils Fast Marching Methods]
* [http://www.mathworks.com/matlabcentral/fileexchange/24531 Multi-Stencils Fast Marching Matlab Implementation]
* [http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/841/pdf/imm841.pdf Implementation Details of the Fast Marching Methods]
* [
* [https://github.com/scikit-fmm/scikit-fmm Python Implementation of the Fast Marching Method]
*See Chapter 8 in [http://etd.fcla.edu/CF/CFE0001159/Rumpf_Raymond_C_200608_PhD.pdf Design and Optimization of Nano-Optical Elements by Coupling Fabrication to Optical Behavior] {{Webarchive|url=https://web.archive.org/web/20130820063106/http://etd.fcla.edu/CF/CFE0001159/Rumpf_Raymond_C_200608_PhD.pdf |date=2013-08-20 }}
==Notes==
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