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{{Distinguish|Interactive computing}}
In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves communication with the external world during the computation. This is in contrast to the traditional understanding of computation which assumes a simple interface between a computing agent and its environment, consisting in asking a question (input) and generating an answer (output).▼
▲In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves [[input/output]] communication with the external world ''during
==Uses==
Among the currently studied mathematical models of computation that attempt to capture interaction are [[Giorgi Japaridze]]'s hard- and easy-play machines elaborated within the framework of [[computability logic]], [[Dina Q. Goldin]]'s Persistent Turing Machines (PTMs), and [[Yuri Gurevich]]'s [[abstract state machine]]s. [[Peter Wegner (computer scientist)|Peter Wegner]] has additionally done a great deal of work on this area of computer science {{cn|date=August 2018}}.
==See also==
*[[
*[[Computability logic]]
*[[Game semantics]]
*[[Human-based computation]]
*[[Hypercomputation]]
*[[Interactive programming]]
*[[Membrane computing]]
*[[Quasi-empiricism in mathematics|Quasi-empiricism]]
*[[RE (complexity)]]
*[[Super-recursive algorithm]]
==References
*
*[http://www.eecs.umich.edu/gasm Abstract State Machines]▼
* D. Goldin, [
* D. Goldin, S. Smolka, P. Attie, E. Sonderegger,
*[[Peter Wegner (computer scientist)|P. Wegner]], [http://www.
==External links==
▲*[http://www.eecs.umich.edu/gasm Abstract State Machines] OUT DATED 2009
*[https://en.wikipedia.org/wiki/Abstract_state_machine }
[[Category:Theory of computation]]
[[Category:Theoretical computer science]]
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