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{{Distinguish|Interactive computing}}
In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves [[input/output]] communication with the external world ''during'' computation. This is in contrast to the traditional understanding of computation which assumes reading input only ''before'' computation and writing output only ''after'' computation, thus defining a kind of "closed" computation.▼
▲In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves [[input/output]] communication with the external world ''during'' computation.
==Uses==
Among the currently studied mathematical models of computation that attempt to capture interaction are [[Giorgi Japaridze]]'s hard- and easy-play machines elaborated within the framework of [[computability logic]], [[Dina Q. Goldin]]'s Persistent Turing Machines (PTMs), and [[Yuri Gurevich]]'s [[abstract state machine]]s. [[Peter Wegner (computer scientist)|Peter Wegner]] has additionally done a great deal of work on this area of computer science {{cn|date=August 2018}}.
==See also==
*[[
*[[Computability logic]]
*[[Game semantics]]
*[[Human-based computation]]
*[[Hypercomputation]]
*[[Interactive programming]]
*[[Membrane computing]]
*[[Quasi-empiricism in mathematics|Quasi-empiricism]]
*[[RE (complexity)]]
*[[Super-recursive algorithm]]
==References==
*''Interactive Computation: The New Paradigm'' {{ISBN
* D. Goldin, [https://www.researchgate.net/profile/Dina_Goldin/publication/225181994_Persistent_Turing_Machines_as_a_Model_of_Interactive_Computation/links/55f2fafd08ae6a34f65e811e/Persistent-Turing-Machines-as-a-Model-of-Interactive-Computation.pdf Persistent Turing Machines as a model of interactive computation]. ''Lecture Notes in Computer Science'' 1762, pp. 116-135.
* D. Goldin, S. Smolka, P. Attie, E. Sonderegger, [https://www.sciencedirect.com/science/article/pii/S0890540104001257/pdf?md5=089dffc5232a9ba5bc71fb41c475afcb&pid=1-s2.0-S0890540104001257-main.pdf Turing Machines, Transition Systems, and Interaction]. ''J. Information and Computation'' 194:2 (2004), pp. 101-128▼
*[[Peter Wegner (computer scientist)|P. Wegner]], [http://www.
==External links==
*[http://www.eecs.umich.edu/gasm Abstract State Machines] OUT DATED 2009▼
*[https://en.wikipedia.org/wiki/Abstract_state_machine }
▲*''Interactive Computation: The New Paradigm'' ISBN 3-540-34666-X. Edited by D. Goldin, S. Smolka and P. Wegner. Springer, 2006.
▲* D. Goldin, S. Smolka, P. Attie, E. Sonderegger, Turing Machines, Transition Systems, and Interaction. ''J. Information and Computation'' 194:2 (2004), pp. 101-128
▲*[http://www.cs.brown.edu/people/pw/home.html P. Wegner], Interactive foundations of computing. ''Theoretical Computer Science'' 192 (1998), pp. 315-351.
▲*[http://www.eecs.umich.edu/gasm Abstract State Machines]
[[Category:Theory of computation]]
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