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{{Distinguish|Interactive computing}}
In [[computer science]], '''interactive computation''' is a [[mathematical model]] for [[computation]] that involves [[input/output]] communication with the external world ''during'' computation.
==Uses==
Among the currently studied mathematical models of computation that attempt to capture interaction are [[Giorgi Japaridze]]'s hard- and easy-play machines elaborated within the framework of [[computability logic]], [[Dina Q. Goldin]]'s Persistent Turing Machines (PTMs), and [[Yuri Gurevich]]'s [[abstract state machine]]s. [[Peter Wegner (computer scientist)|Peter Wegner]] has additionally done a great deal of work on this area of computer science {{cn|date=August 2018}}.
==See also==
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*[[Super-recursive algorithm]]
==References
*''Interactive Computation: The New Paradigm'' {{ISBN|3-540-34666-X}}. Edited by D. Goldin, S. Smolka and P. Wegner. Springer, 2006.
* D. Goldin, [
* D. Goldin, S. Smolka, P. Attie, E. Sonderegger, [https://www.sciencedirect.com/science/article/pii/S0890540104001257/pdf?md5=089dffc5232a9ba5bc71fb41c475afcb&pid=1-s2.0-S0890540104001257-main.pdf Turing Machines, Transition Systems, and Interaction]. ''J. Information and Computation'' 194:2 (2004), pp. 101-128
*[
*[http://www.eecs.umich.edu/gasm Abstract State Machines]▼
==External links==
▲*[http://www.eecs.umich.edu/gasm Abstract State Machines] OUT DATED 2009
*[https://en.wikipedia.org/wiki/Abstract_state_machine }
[[Category:Theory of computation]]
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