MB-Lab: Difference between revisions

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| developer = Manuel Bastioni
| released =January 28, 2016
| latest release version = Version 1.7.8.0
| latest release date = AugustMarch 6, 20202024
| programming language =[[Python (programming language)|Python]]
| operating system = [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]]
| license = [[GNU Affero gplGeneral Public License|AGPL]]
[[GNU General Public License|GPL]]
| website = {{Official URL}}
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== Comparisons ==
While [[MakeHuman]] has similar characteristics to MB-Lab, the former is a stand-alone application and requires export and import to [[Blender (software)|Blender]] which is not necessary with MB-Lab.<ref name="PADW">{{cite thesis|date=2018-08-10|first1=Pontus|last1=Andersson|first2=David|last2=Wessman|title=Generation of Artificial Training Data for Deep Learning|type=Master|publisher=Lund university|issn=1650-2884|id=LU-CS-EX 2018-39|url=http://lup.lub.lu.se/luur/download?func=downloadFile&recordOId=8972350&fileOId=8972351|access-date=2019-10-31|url-status=live|archive-url=https://web.archive.org/web/20191031181404/http://lup.lub.lu.se/luur/download?func=downloadFile&recordOId=8972350&fileOId=8972351|archive-date=2019-10-31}}</ref><ref name="ESPE">{{cite thesis|title=Diseño y desarrollo de un sistema inmersivo de reconocimiento y control de gestos, ostensible por medio de realidad virtual como método de ayuda en la rehabilitación de la capacidad motriz de las extremidades superiores en pacientes con accidente cerebrovascular|url=http://repositorio.espe.edu.ec/handle/21000/14928|archive-url=https://web.archive.org/web/20191031211452/http://repositorio.espe.edu.ec/jspui/bitstream/21000/14928/1/T-ESPEL-MEC-0137.pdf|archive-date=2019-10-31|publisher=Universidad de Las Fuerzas Armadas ESPE|language=es|url-status=live|access-date=2019-10-31|pppages=106–110|date=2018-07-13|last1=Guevara|first1=Bermeo|last2=Bryan|first2=Stefano|last3=Martínez|first3=Navarrete|last4=Azucena|first4=Wilma|trans-title=Design and development of an immersive gesture recognition and control system, ostensible through virtual reality as an aid method in the rehabilitation of the motor capacity of the upper extremities in patients with stroke}}</ref>
 
== Current stage of development ==
The project was discontinued abruptly by Bastioni,<ref name="CE-shutdown">{{Cite web|url=https://www.blendernation.com/2018/11/26/manuelbastionilab-character-editor-shuts-down/|title=ManuelBastioniLAB Character Editor Shuts Down|date=November 26, 2018|website=BlenderNation|access-date=November 1, 2019|archive-url=https://web.archive.org/web/20190607030328/https://www.blendernation.com/2018/11/26/manuelbastionilab-character-editor-shuts-down/|archive-date=June 7, 2019|url-status=live}}</ref> after release 1.6.1a, which was not compatible with Blender 2.80.{{citation needed|date=October 2019}} Bart Veldhhuzien indicates BastoniBastioni attempted unsuccessfully to raise funds, and then chose to move on, quoting BastoniBastioni as saying: "I’m sorry, I did my best, but I cannot continue the development of the lab. I will use Blender as artist, since Blender and its community are part of my life."; and "I realized that the lab community size is not enough to support a so expensive project".<ref name="CE-shutdown"/>
 
In December 2018, a new repository, based on Bastioni's last version (1.6.1a), aiming at Blender 2.80 compatibility, was opened on GitHub with the project name MB-Lab.<ref name="Fork1">{{Cite web|url=https://github.com/animate1978/MB-Lab|title=MB-Lab GitHub clone|website=github.com|access-date=2019-01-31}}</ref>
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[[Category:3D modeling software for Linux]]
[[Category:Anatomical simulation]]
[[Category:Software using the GNU AGPLAffero licenseGeneral Public License]]