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Of all the [[agile software development]] methodologies, '''outside–in software development''' takes a different approach to optimizing the software development process. Unlike other approaches, '''outside–in''' development focuses on satisfying the needs of stakeholders. The underlying theory
Outside–in software development is meant to primarily supplement your existing software development methodology. While it does ideally work in more agile environments, it is possible ▼
▲Outside–in software development is meant to primarily supplement
== The four stakeholder groups ==
What sets outside-in software development apart from other stakeholder-based approaches is the categorization of the four types of stakeholders.
* '''Principals''': The people who buy your
* '''End users''': The people who interact with your product. They experience how your software works in the real world.
* '''Partners''': The people who make your product work in real life, such as operations teams and also business partners and system integrators.
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The outside–in approach does not require your entire development methodology to change. Outside–in development can supplement the existing tools of developers.
Outside–in development works particularly well in the context of agile/lean development. One of the major tenets of
Kessler and Sweitzer recommend that, no matter what kind of development methodology you employ, you incrementally introduce outside–in development to your team. They cite the lack of enthusiasm by developers as the main reason to not implement sweeping, large scale change.
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* [[Carl Kessler]] and [[John Sweitzer]]. ''[[Outside-in Software Development: A Practical Approach to Building Successful Stakeholder-based Products]]'', IBM Press.
** First Edition, 2008. {{ISBN
*[[Craig Larman]] and [[Victor R. Basili]]. [https://web.archive.org/web/20080516194912/http://www2.umassd.edu/SWPI/xp/articles/r6047.pdf ''Iterative and Incremental Development:A Brief History '' IEEE Computer, June 2003]
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