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{{Short description|Type of character encoding scheme}}{{Merge|Variable-length code
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A '''variable-width encoding''' is a type of [[character encoding]] scheme in which codes of differing lengths are used to encode a [[character set]] (a repertoire of symbols) for representation, usually in a [[computer]].<ref>{{Cite RFC|last=Crispin|first=M.|date=1 April 2005|title=UTF-9 and UTF-18 Efficient Transformation Formats of Unicode|doi=10.17487/rfc4042|doi-access=}}</ref>{{efn|The concept long precedes the advent of the electronic computer, however, as seen with [[Morse code]].}} Most common variable-width encodings are '''multibyte encodings''' (aka '''MBCS''' – '''multi-byte character set'''), which use varying numbers of [[byte]]s ([[octet (computing)|octets]]) to encode different characters. (Some authors, notably in [[Microsoft]] documentation, use the term ''multibyte character set,'' which is a [[misnomer]], because representation size is an attribute of the encoding, not of the character set.)
Early variable-width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in [[adventure game]]s for early [[microcomputer]]s. However [[disk storage|disks]] (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose [[compression algorithm]]s have rendered such tricks largely obsolete.
Variable-width encodings are always the result of requiring to break an encoding range limit without breaking [[backward compatibility]] with an existing legacy constraint. For example, with 8 bits per character, one can encode 256 possible characters; in order to encode more than 256 characters, the obvious choice would be to increase the number of bits per character, such as to 16 bits for 65,536 possible characters, but such a change would break compatibility with existing systems and therefore might not be feasible at all. The first variable-width encodings, the [[ISO 2022|ISO 2022]] encodings for Chinese, Japanese and Korean, were even further constrained to the limit of 7 bits per character.▼
▲
==General Structure==▼
Since the aim of a multibyte encoding system is to minimise changes to existing application software, some characters must retain their pre-existing single-unit codes, even while other characters have multiple units in their codes. The result is that there are three sorts of units in a variable-width encoding: '''singletons''', which consist of a single unit, '''lead units''', which come first in a multiunit sequence, and '''trail units''', which come afterwards in a multiunit sequence. Input and display software obviously needs to know about the structure of the multibyte encoding scheme, but other software generally doesn't need to know if a pair of bytes represent two separate characters or just one character.
For example, the four character string "[[I Love New York|I♥NY]]" is encoded in [[UTF-8]] like this (shown as [[hexadecimal]] byte values): {{mono|49 {{maroon|E2}} {{navy (color)|99}} {{navy (color)|A5}} 4E 59}}. Of the six units in that sequence, 49, 4E, and 59 are singletons (for ''I, N,'' and ''Y''), {{maroon|E2}} is a lead unit and {{navy (color)|99}} and {{navy (color)|A5}} are trail units. The heart symbol is represented by the combination of the lead unit and the two trail units.
UTF-8 is one of the best-designed variable-width encodings, so the three sorts of units are kept apart and easy to identify. Other variable-width encodings may not be so well designed, and in them the trail and lead units overlap (same numbers for both). Some are so badly designed that all three overlap. Where there is overlap, a text processing application that deals with the variable-width encoding must scan the text from the beginning of all definitive sequences in order to identify the various units properly and interpret the text correctly. In such encodings, one is liable to encounter false positives when searching for a string in the middle of the text. For example, if DE and DF and E0 and E1 can all be either lead units or trail units, then a search for the two-unit sequence DF E0 can yield a false positive in the two consecutive two-unit sequences DE DF E0 E1. There is then also the danger that a single corrupted or lost unit may render the whole interpretation of a large run of multiunit sequences totally different. In a variable-width encoding where all three sorts of units are disjunct, string searching always works without false positives, and the corruption of one unit corrupts only one character.▼
▲UTF-8
==[[CJK]] variable-width encodings==▼
The first use of
On [[Unix]] platforms, the ISO
On the PC ([[
==
The [[Unicode]] standard has two variable-width encodings: [[UTF-8]] and [[UTF-16]] (it also has a fixed-width encoding, [[UTF-32]]). Originally, both the Unicode and [[ISO 10646|ISO&
UTF-16 was devised to break free of the 65,536-character limit of the original Unicode (1.x) without breaking compatibility with the 16-bit encoding. In UTF-16, singletons have the range
▲The Unicode standard has two variable-width encodings: UTF-8 and UTF-16. Originally, both Unicode and [[ISO 10646|ISO 10646]] standards were meant to be fixed-width. ISO 10646 provided a variable-width encoding called UTF-1, in which singletons had the range 00-9F, lead units the range A0-FF and trail units the range A0-FF and 21-7E. Because of this bad design, parallel to Shift-JIS and Big5 in its overlap of values, the inventors of the [[Plan 9]] operating system, the first to implement Unicode throughout, abandoned it and replaced it with a much better designed variable-width encoding for Unicode: UTF-8, in which singletons have the range 00-7F, lead units have the range C0-DF (now actually C2-DF, to avoid overlong sequences; see [[UTF-8]] article), and trail units have the range E0-FD (now E0-F4, in synchronism with the encoding capacity of UTF-16). The lead unit also tells how many trail units follow: one after C2-DF, two after E0-EF and three after F0-F4.
==See also==
▲UTF-16 was devised to break free of the 65,536-character limit of the original Unicode (1.x) without breaking compatibility with the 16-bit encoding. In UTF-16, singletons have the range 0000-D7FF and E000-FFFF, lead units the range D800-DBFF and trail units the range DC00-DFFF. The lead and trail units, called in Unicode terminology high surrogates and low surrogates respectively, map 1024×1024 or 1,048,576 numbers, making for a maximum of possible 1,114,112 codepoints in Unicode.
* [[wchar_t]] wide characters
* [[Lotus Multi-Byte Character Set]] (LMBCS)
* [[Triple-Byte Character Set]] (TBCS)
* [[Double-byte character set|Double-Byte Character Set]] (DBCS)
* [[SBCS|Single-Byte Character Set]] (SBCS)
==Notes==
{{notelist}}
==References==
{{Reflist}}
{{Character encoding}}
{{DEFAULTSORT:Variable-Width Encoding}}
[[Category:Character encoding]]
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