Indexer (programming): Difference between revisions

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Adding local short description: "Object-oriented programming concept", overriding Wikidata description "overloadable collection indexing operator"
 
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{{Short description|Object-oriented programming concept}}
{{Confusing|reason=is this a C# or a general OO concept? Surely the interesting thing is the use of the keyword 'this', not what is emphasised here? Why is this whole article only sourced to one C# forum post (the other forum post is a dead link). Maybe an example of use of the example class would demonstrate the purpose of the construct. Wikipedia is not a manual, guidebook or textbook [[WP:NOTHOWTO]].|date=April 2015}}
In [[object-oriented programming]], an '''indexer''' allows instances of a particular class or struct to be indexed just like arrays.<ref>{{cite web|access-date=2011-08-01 |author=jagadish980 |date=2008-01-29 |website=SURESHKUMAR.NET FORUMS |title=C# - What is an indexer in C# |url=http://forums.sureshkumar.net/vb-asp-net-interview-technical-questions/16320-c-what-indexer-c.html |archive-url=https://web.archive.org/web/20090922193214/http://forums.sureshkumar.net/vb-asp-net-interview-technical-questions/16320-c-what-indexer-c.html |archive-date=September 22, 2009 }}</ref> It is a form of [[operator overloading]].
 
== ImplementationImplementations ==
=== C++ ===
In C++ one can emulate indexing by overloading the {{c++|[]}} operator. The expression {{c++|a[b...]}} translates to a call to the user-defined function {{c++|operator[]}} as {{c++|(a).operator[](b...)}}.<ref>{{cite web|url=https://en.cppreference.com/w/cpp/language/operators|title=C++ operator overloading}}</ref> Here is an example,
<syntaxhighlight lang="c++">
struct vector {
int size; double* data;
vector(int n) { size = n; data = new double[n](); }
~vector(){ size = 0; delete[] data; }
double& operator[](int i) { return data[i]; }
};
 
#include <iostream>
 
int main() {
vector v(3);
for (int i = 0; i < v.size; i++) v[i] = i + 1;
for (int i = 0; i < v.size; i++) std::cout << v[i] << "\n";
return 0;
}
</syntaxhighlight>
 
=== C# ===
Indexers are implemented through the get and set [[Mutator method|accessor]]s for the {{C_sharp|operator[]}}. They are similar to [[Property (programming)|properties]], but differ by not being [[Static method|static]], and the fact that indexers' accessors take parameters. The get and set accessors are called as methods using the parameter list of the indexer declaration, but the set accessor still has the implicit {{C_sharp|value}} parameter.
 
==== Example 1====
<syntaxhighlight lang="csharp">
public class Vector
{
private double[] _data;
 
public Vector(int n)
{
_data = new double[n];
}
 
public int Size => _data.Length;
 
public double this[int i]
{
get => _data[i];
set => _data[i] = value;
}
 
public static void Main()
{
var vector = new Vector(3);
for (var i = 0; i < vector.Size; i++)
vector[i] = i + 1;
for (var i = 0; i < vector.Size; i++)
System.Console.WriteLine(vector[i]);
}
}
</syntaxhighlight>
 
==== Example 2====
Here is a C# example of the usage of an indexer in a class:
<ref>{{cite web
Line 11 ⟶ 62:
| website= .net Funda
| title = C# Interview Questions
| url = httphttps://www.dotnetfunda.com/interview/exam4161-what-is-an-indexer-in-csharp-.aspx}}</ref>
 
<syntaxhighlight lang="csharp">
class OurFamilyFamily
{
private List<string> _familyMembers = new List<string>();
public OurFamily(params string[] pMembers)
 
public Family(params string[] members)
{
_familyMembers.AddRange(members);
familyMembers = new List<string>();
familyMembers.AddRange(pMembers);
}
 
private List<string> familyMembers;
public string this[int index]
{
// The get accessor
get => _familyMembers[index];
get
{
return familyMembers[index];
}
 
// The set accessor with
set => _familyMembers[index] = value;
set
{
familyMembers[index] = value;
}
}
 
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{
// Getting index by value (first element found)
get => _familyMembers.FindIndex(m => m == val);
get
{
return familyMembers.FindIndex(m => m == val);
}
}
 
public int Length => familyMembers_familyMembers.Count;
}
</syntaxhighlight>
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void Main()
{
var doeFamily = new OurFamilyFamily("John", "Jane");
for (int i = 0; i < doeFamily.Length; i++)
{
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In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value.
The output of the code is:
John is the member number 0 of the doeFamily
Jane is the member number 1 of the doeFamily
 
=== PHP ===
In [[PHP]] indexing can be implemented via the predefined {{code|ArrayAccess}} interface,<ref>{{cite web|url=https://www.php.net/manual/en/class.arrayaccess.php|title=PHP ArrayAccess interface}}</ref>
<syntaxhighlight lang="php">
class Vector implements ArrayAccess
{
function __construct(int $n) {
$this->size = $n;
$this->data = array_fill(0, $n, 0);
}
 
public function offsetGet($offset): mixed {
return $this->data[$offset];
}
 
public function offsetSet($offset, $value): void {
$this->data[$offset] = $value;
}
 
public function offsetExists($offset): bool {}
 
public function offsetUnset($offset): void {}
}
 
$vector = new Vector(3);
 
for ($i = 0; $i < $vector->size; $i++) $vector[$i] = $i + 1;
for ($i = 0; $i < $vector->size; $i++) print "{$vector[$i]}\n";
</syntaxhighlight>
 
=== Python ===
In [[Python (programming language)|Python]] one implements indexing by overloading the {{python|__getitem__}} and {{python|__setitem__}} methods,
<syntaxhighlight lang="python">
import array
 
class Vector(object):
def __init__(self, n: int):
self.size = n
self.data = array.array("d", [0.0] * n)
 
def __getitem__(self, i: int):
return self.data[i]
 
def __setitem__(self, i: int, value):
self.data[i] = value
 
vector = Vector(3)
for i in range(vector.size):
vector[i] = i + 1
for i in range(vector.size):
print(vector[i])
</syntaxhighlight>
 
=== Rust ===
[[Rust (programming language)|Rust]] provides the {{Mono|std::ops::Index}} trait.<ref>{{cite web |title=Index in std::ops - Rust |url=https://doc.rust-lang.org/std/ops/trait.Index.html |website=doc.rust-lang.org |access-date=11 January 2025}}</ref>
<syntaxhighlight lang="rust">
use std::ops::Index;
 
enum Nucleotide {
A,
C,
G,
T,
}
 
struct NucleotideCount {
a: usize,
c: usize,
g: usize,
t: usize,
}
 
impl Index<Nucleotide> for NucleotideCount {
type Output = usize;
 
fn index(&self, nucleotide: Nucleotide) -> &Self::Output {
match nucleotide {
Nucleotide::A => &self.a,
Nucleotide::C => &self.c,
Nucleotide::G => &self.g,
Nucleotide::T => &self.t,
}
}
}
 
let nucleotide_count = NucleotideCount {a: 14, c: 9, g: 10, t: 12};
assert_eq!(nucleotide_count[Nucleotide::A], 14);
assert_eq!(nucleotide_count[Nucleotide::C], 9);
assert_eq!(nucleotide_count[Nucleotide::G], 10);
assert_eq!(nucleotide_count[Nucleotide::T], 12);
</syntaxhighlight>
 
=== Smalltalk ===
In [[Smalltalk]] one can emulate indexing by (e.g.) defining the {{smalltalk|get:}} and {{smalltalk|set:value:}} instance methods. For example, in [[GNU Smalltalk]],
<syntaxhighlight lang="smalltalk">
Object subclass: vector [ |data| ]
vector class extend [ new: n [ |v| v:=super new. v init: n. ^v] ]
vector extend [ init: n [ data:= Array new: n ] ]
vector extend [ size [ ^(data size) ] ]
vector extend [ get: i [ ^(data at: i) ] ]
vector extend [ set: i value: x [ data at: i put: x ] ]
v:=vector new: 3
1 to: (v size) do: [:i| v set: i value: (i+1) ]
1 to: (v size) do: [:i| (v get: i) printNl ]
</syntaxhighlight>
 
== See also ==
{{Portal|Computer programming}}
* [[Mutator method]]
 
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{{Reflist}}
 
[[Category:Articles with example C++ code]]
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