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{{Short description|Overview on Unicode implementation in Microsoft Windows}}
{{more citations needed|date=June 2011}}
[[Microsoft]] was one of the first companies to implement [[Unicode]] in their products. [[Windows NT]] was the first operating system that used "wide characters" in [[system call]]s. Using the (now obsolete) [[UCS-2]] encoding scheme at first, it was upgraded to the [[variable-width encoding]] [[UTF-16]] starting with [[Windows 2000]], allowing a representation of additional planes with surrogate pairs.
Before 2019, Microsoft emphasized UTF-16 (i.e. -W API), but has since recommended to use [[UTF-8]] (at least in some cases),<ref name="Microsoft-UTF-8" /> on Windows and [[Xbox]] (and in other of its products), even states "UTF-8 is the universal code page for internationalization [and] UTF-16 [... is] a unique burden that Windows places on code that targets multiple platforms. [..] Windows [is] moving forward to support UTF-8 to remove this unique burden [resulting] in fewer internationalization issues in apps and games".<ref name="Microsoft GDK" />
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=== Windows CE ===
In (the now discontinued) [[Windows CE]], UTF-16 was used almost exclusively, with the 'A' API mostly missing.<ref>{{cite web|title=Differences Between the Windows CE and Windows NT Implementations of TAPI|url=https://msdn.microsoft.com/en-us/library/aa454022.aspx|website=MSDN|date=28 August 2006 |access-date=7 May 2018|quote=Windows CE is Unicode-based. You might have to recompile source code that was written for a Windows NT-based application.}}</ref> A limited set of ANSI API is available in Windows CE 5.0, for use on a reduced set of locales that may be selectively built onto the runtime image.<ref>{{cite web|title=Code Pages (Windows CE 5.0)|url=https://docs.microsoft.com/en-us/previous-versions/windows/embedded/ms903783(v=msdn.10)|website=Microsoft Docs| date=14 September 2012 |access-date=7 May 2018|language=en-us}}</ref>
=== Windows 9x ===
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In May 2019, Microsoft added the ability for a program to set the code page to UTF-8 itself,<ref name="Microsoft-UTF-8">{{cite web|title=Use UTF-8 code pages in Windows apps|url=https://learn.microsoft.com/en-us/windows/apps/design/globalizing/use-utf8-code-page |access-date=2020-06-06 |quote=As of Windows version 1903 (May 2019 update), you can use the ActiveCodePage property in the appxmanifest for packaged apps, or the fusion manifest for unpackaged apps, to force a process to use UTF-8 as the process code page. [...] <code>CP_ACP</code> equates to <code>CP_UTF8</code> only if running on Windows version 1903 (May 2019 update) or above and the ActiveCodePage property described above is set to UTF-8. Otherwise, it honors the legacy system code page. We recommend using <code>CP_UTF8</code> explicitly. |website=learn.microsoft.com |language=en-us}}</ref><ref>{{cite web|url=https://skanthak.homepage.t-online.de/quirks.html#quirk31|title=Windows 10 1903 and later versions finally support UTF-8 with the A forms of the Win32 functions}}</ref> allowing programs written to use UTF-8 to be run by non-expert users.
{{As of|2019}}, Microsoft recommends programmers use UTF-8 (e.g. instead of any other 8-bit encoding),<ref name="Microsoft-UTF-8">{{cite web|title=Use UTF-8 code pages in Windows apps|url=https://learn.microsoft.com/en-us/windows/apps/design/globalizing/use-utf8-code-page |access-date=2020-06-06 |quote=As of Windows version 1903 (May 2019 update), you can use the ActiveCodePage property in the appxmanifest for packaged apps, or the fusion manifest for unpackaged apps, to force a process to use UTF-8 as the process code page. [...] <code>CP_ACP</code> equates to <code>CP_UTF8</code> only if running on Windows version 1903 (May 2019 update) or above and the ActiveCodePage property described above is set to UTF-8. Otherwise, it honors the legacy system code page. We recommend using <code>CP_UTF8</code> explicitly. |website=learn.microsoft.com |language=en-us}}</ref> on Windows and [[Xbox]], and may be recommending its use instead of UTF-16, even stating "UTF-8 is the universal code page for internationalization [and] UTF-16 [..] is a unique burden that Windows places on code that targets multiple platforms."<ref name="Microsoft GDK">{{Cite web |title=UTF-8 support in the Microsoft Game Development Kit (GDK) - Microsoft Game Development Kit |url=https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/system/overviews/utf-8 |access-date=2023-03-05 |website=learn.microsoft.com |date=19 August 2022 |language=en-us |quote=By operating in UTF-8, you can ensure maximum compatibility [..] Windows operates natively in UTF-16 (or WCHAR), which requires code page conversions by using MultiByteToWideChar and WideCharToMultiByte. This is a unique burden that Windows places on code that targets multiple platforms. [..] The Microsoft Game Development Kit (GDK) and Windows in general are moving forward to support UTF-8 to remove this unique burden of Windows on code targeting or interchanging with multiple platforms and the web. Also, this results in fewer internationalization issues in apps and games and reduces the test matrix that's required to get it right.}}</ref> Microsoft does appear to be transitioning to UTF-8, stating it previously emphasized its alternative, and in [[Windows 11]] some system files are required to use UTF-8 and do not require a Byte Order Mark.<ref>{{Cite web|title=Customize the Windows 11 Start menu|url=https://docs.microsoft.com/en-us/windows-hardware/customize/desktop/customize-the-windows-11-start-menu|access-date=2021-06-29|website=docs.microsoft.com|language=en-us|quote=Make sure your LayoutModification.json uses UTF-8 encoding.}}</ref> Notepad can now recognize UTF-8 without the Byte Order Mark, and can be told to write UTF-8 without a Byte Order Mark.{{cn|date=November 2022}} Some other Microsoft products are using UTF-8 internally, including Visual Studio<ref>{{
=== String constants in Visual Studio ===
Before 2019 Microsoft's compilers
== See also ==
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