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'''Parallax occlusion mapping''' (POM) is an enhancement of the [[parallax mapping]] technique. Parallax occlusion mapping is used to [[Procedural generation|procedurally]] create 3D definition in textured surfaces, using a [[displacement map]] (similar to a topography map) instead of through the generation of new geometry.<ref name="Original Document">
Parallax occlusion mapping was first published in 2005 by Zoe Brawley and Natalya Tatarchuk in ShaderX3.<ref name="Original Document"/> Natalya Tatarchuk conducted presentations of the technology at [[SIGGRAPH]] in 2005.<ref>{{Cite web |url=http://www.siggraph.org/s2005/main.php?p=sketches&s=sketches3&f=conference |title=Sketches | Conference: SIGGRAPH 2005 |access-date=2008-11-29 |archive-date=2015-02-21 |archive-url=https://web.archive.org/web/20150221050329/http://www.siggraph.org/s2005/main.php?p=sketches&s=sketches3&f=conference |url-status=dead }}</ref> It was used in [[ATI Technologies|ATI]]'s 'Toy Shop Demo' to showcase the [[Radeon X1800]]'s Ultra-Threaded SM 3.0 technology.<ref>{{Cite web|url=http://www.trustedreviews.com/graphics/review/2005/10/05/ATI-Radeon-X1800-Preview/p2|title=Computing - Buying Advice & Guides}}</ref> It is used in video games and rendering engines such as [[Unigine]],<ref>{{Cite web|url=http://unigine.com/products/unigine/|title=SDK Editions and Pricing | UNIGINE: Real-time 3D engine}}</ref> [[CryEngine 2]],<ref>{{cite web |url=http://www.cryengine2.com/index.php?pnr=1&conid=2 |title=
== External links ==
* [
* [http://developer.amd.com/wordpress/media/2012/10/Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07).pdf Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .pdf]
*[http://developer.amd.com/wordpress/media/2012/10/Dachsbarcher-Tatarchuk-PrismPOM-I3D07-Video.mov Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .mov]
* {{usurped|1=[https://web.archive.org/web/20150419215321/http://sunandblackcat.com/tipFullView.php?l=eng&topicid=28 Parallax Occlusion Mapping in GLSL on sunandblackcat.com]}}
==References==
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