Talk:Advanced Vector Extensions: Difference between revisions

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:Note: Extended double precision is 80 bits in size, but is often stored as 128-bit for alignment. True 128-bit floating point numbers are "quadruple precision". I have no idea if AVX supports either of these things. [[User:Aaronfranke|Aaronfranke]] ([[User talk:Aaronfranke|talk]]) 19:40, 18 September 2019 (UTC)
:AVX does not support new data types, i.e. only the 32 and 64-bit floating-point numbers remain supported. F16C adds support for converting to/from 16-bit floating-point numbers. 80 or 128-bit floating-point numbers are not natively supported. [[Special:Contributions/2A02:2168:84E0:CE00:D38C:F7B5:4F24:FDE5|2A02:2168:84E0:CE00:D38C:F7B5:4F24:FDE5]] ([[User talk:2A02:2168:84E0:CE00:D38C:F7B5:4F24:FDE5|talk]]) 16:06, 1 November 2024 (UTC)
 
== why does AVX look like altivec? ==
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:There is an entire section listing software that benefits from AVX. [[Special:Contributions/2A02:2168:84D9:F00:FA48:DA12:73B7:376E|2A02:2168:84D9:F00:FA48:DA12:73B7:376E]] ([[User talk:2A02:2168:84D9:F00:FA48:DA12:73B7:376E|talk]]) 17:03, 9 June 2023 (UTC)
 
== Mac OS appears to support AVX 2 ==
 
The OS has apparently supported it since the release of the "[https://developer.apple.com/games/game-porting-toolkit/ Game Porting Toolkit 2]," however the real addition to the OS to allow the execution of AVX 2 instructions was modifications done to Rosetta 2 as evidenced by this [https://github.com/official-stockfish/Stockfish/issues/5707 github thread] using it and finding that there is also an issue with it's implementation. [[User:Sussis Amogus|Sussis Amogus]] ([[User talk:Sussis Amogus|talk]]) 21:32, 27 February 2025 (UTC)