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{{Short description|Concept in the Java computer programming language}}
An '''interface''' in the [[Java (programming language)|Java programming language]] is an [[abstract type]] that is used to
Interfaces cannot be [[Instance (computer science)|instantiated]], but rather are implemented. A class that implements an interface must implement all of the non-default methods described in the interface, or be an [[abstract class]]. Object references in Java may be specified to be of an interface type; in
One benefit of using interfaces is that they simulate [[multiple inheritance]]. All classes in Java must have exactly one [[base class]], the only exception being {{Javadoc:SE|package=java.lang|java/lang|Object}} (the [[top type|root class]] of the Java [[type system]]); [[multiple inheritance]] of classes is not allowed. However, an interface may inherit multiple interfaces and a class may implement multiple interfaces.
== Overview ==
Interfaces are used to encode similarities which the classes of various types share, but do not necessarily constitute a class relationship. For instance, a [[human]] and a [[parrot]] can both [[whistle]]; however, it would not make sense to represent <code>Human</code>s and <code>Parrot</code>s as subclasses of a <code>Whistler</code> class. Rather they
Another use of interfaces is being able to use an [[Object (computer science)|object]] without knowing its type of class, but rather only that it implements a certain interface. For instance, if one were annoyed by a whistling noise, one may not know whether it is a human or a parrot, because all that could be determined is that a whistler is whistling. The call <code>whistler.whistle()</code> will call the implemented method <code>whistle</code> of object <code>whistler</code> no matter what class it has, provided it implements <code>Whistler</code>. In a more practical example, a [[sorting algorithm]] may expect an object of type {{Javadoc:SE|java/lang|Comparable}}. Thus,
For example:
double pi = 3.1415;
}
</syntaxhighlight>
An interface:
▲<source lang="Java">
* declares only method headers and public constants.
▲ interface Bounceable {
* cannot be instantiated.
▲ void setBounce(); // Note the semicolon
* can be implemented by a class.{{sfn|Bloch|2018}}{{rp|75}}
▲ // Interface methods are public, abstract and never final.
* cannot extend a class.
▲ // Think of them as prototypes only; no implementations are allowed.
* can extend several other interfaces.{{sfn|Bloch|2018}}{{rp|87}}
==Usage==
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''constant declarations''
''abstract method declarations''
'' static method declarations''
}
Example: public interface Interface1 extends Interface2;
The body of the interface contains abstract [[Method (computer science)|methods]], but since all methods in an interface are, by definition, abstract, the <code>abstract</code> keyword is not required. Since the interface specifies a set of exposed behaviors, all methods are implicitly <code>public</code>.▼
▲The body of the interface contains
Thus, a simple interface may be
<
public interface Predator {
}
</syntaxhighlight>
The member type declarations in an interface are implicitly static, final and public, but otherwise they can be any type of class or interface.<ref>{{cite web|url=http://java.sun.com/docs/books/jls/third_edition/html/interfaces.html#9.5|title=The Java Language Specification}}</ref>
===Implementing interfaces in a class===
The syntax for implementing an interface uses this formula:
... implements ''InterfaceName''[, ''another interface'', ''another'', ...] ...
[[Class (software)|Classes]] may implement an interface. For example
<
public class Lion implements Predator {
}
</syntaxhighlight>
If a class implements an interface and does not implement all its methods, it must be marked as <code>abstract</code>. If a class is abstract, one of its [[Subclass (computer science)|subclasses]] is expected to implement its unimplemented methods
Classes can implement multiple interfaces:
<
</syntaxhighlight>
Interfaces can share common class methods:
<syntaxhighlight lang="Java">
class Animal implements LikesFood, LikesWater {
boolean likes() { return true; }
}
</syntaxhighlight>
However a given class cannot implement the same or a similar interface multiple times:
<syntaxhighlight lang="Java">
class Animal implements Shares<Boolean>, Shares<Integer> ...
// Error: repeated interface
</syntaxhighlight>
Interfaces are commonly used in the Java language for [[Callback (computer science)|callbacks]],<ref>{{cite web |last1=Mitchell |first1=John D. |date=1996-06-01 |df=mdy |url=https://www.infoworld.com/article/2077462/java-tip-10--implement-callback-routines-in-java.html |title=Java Tip 10: Implement callback routines in Java |work=[[JavaWorld]] |access-date=2020-07-14}}</ref> as Java does not allow multiple inheritance of classes, nor does it allow the passing of methods (procedures) as arguments. Therefore, in order to pass a method as a parameter to a target method, current practice is to define and pass a reference to an interface as a means of supplying the signature and address of the parameter method to the target method rather than defining multiple variants of the target method to accommodate each possible calling class.
===Subinterfaces===
Interfaces can extend several other interfaces, using the same formula as described below. For example,
<
</syntaxhighlight>
is legal and defines a subinterface.
==Examples==
Some common [[Java (Sun)|Java]] interfaces are:
* {{Javadoc:SE|java/lang|Comparable}} has the method {{Javadoc:SE|name=compareTo|java/lang|Comparable|compareTo(T)}}, which is used to describe two objects as equal, or to indicate one is greater than the other. [[Generic programming|Generics]] allow implementing classes to specify which class instances can be compared to them.
* {{Javadoc:SE|java/io|Serializable}} is a [[marker interface]] with no methods or fields - it has an empty body. It is used to indicate that a class can be [[Serialization|serialized]]. Its [[Javadoc]] describes how it should function, although nothing is programmatically enforced
==See also==
* [[Interface (object-oriented programming)]]
* [[Mixin]]
* [[Trait (computer programming)
==
{{reflist}}
==References==
*{{cite book | title= "Effective Java: Programming Language Guide" |last=Bloch| first=Joshua| publisher=Addison-Wesley | edition=third | isbn=978-0134685991| year=2018}}
==External links==
* [http://java.sun.com/docs/books/tutorial/java/concepts/interface.html What Is an Interface?]
[[Category:Java (programming language)]]
[[Category:Interfaces]]
[[Category:Articles with example Java code]]
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