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{{Short description|Concept in the Java computer programming language}}
An '''interface''' in the [[Java (programming language)|Java programming language]] is an [[abstract type]] that is used to specifydeclare a behaviourbehavior that [[class (computer science)|classes]] must implement. They are similar to [[Protocol (object-oriented programming)|protocol]]s. Interfaces are declared using the <code>interface</code> [[Java keywords|keyword]], and may only contain [[method signature]] and constant declarations (variable declarations that are declared to be both <code>[[Static_variable#Static_Variables_as_Class_Variables|static]]</code> and <code>[[Final (Java)|final]]</code>). All methods of an Interface do not contain implementation (method bodies) as of all versions below Java 8. Starting with Java 8, <code>default</code>{{sfn|Bloch|2018}}{{rp|99}} and <code>static</code>{{sfn|Bloch|2018}}{{rp|7}} methods may have implementation in the <code>interface</code> definition.<ref>{{cite web|url=http://docs.oracle.com/javase/tutorial/java/IandI/defaultmethods.html|title=Default Methods|access-date=2014-06-30|archive-url=https://web.archive.org/web/20170523042436/http://docs.oracle.com/javase/tutorial/java/IandI/defaultmethods.html|archive-date=2017-05-23|url-status=dead}}</ref> Then, in Java 9, <code>private</code> and <code>private static</code> methods were added. At present,{{when|date=March 2025}} a Java interface can have up to six different types.{{Clarify|date=March 2025}}
 
Interfaces cannot be [[Instance (computer science)|instantiated]], but rather are implemented. A class that implements an interface must implement all of the non-default methods described in the interface, or be an [[abstract class]]. Object references in Java may be specified to be of an interface type; in each case, they must either be [[null pointer|null]], or be bound to an object that implements the interface.
 
One benefit of using interfaces is that they simulate [[multiple inheritance]]. All classes in Java must have exactly one [[base class]], the only exception being {{Javadoc:SE|package=java.lang|java/lang|Object}} (the [[top type|root class]] of the Java [[type system]]); [[multiple inheritance]] of classes is not allowed. However, an interface may inherit multiple interfaces and a class may implement multiple interfaces.
 
== Overview ==
Interfaces are used to encode similarities which the classes of various types share, but do not necessarily constitute a class relationship. For instance, a [[human]] and a [[parrot]] can both [[whistle]]; however, it would not make sense to represent <code>Human</code>s and <code>Parrot</code>s as subclasses of a <code>Whistler</code> class. Rather they would most likely be subclasses of an <code>Animal</code> class (likely with intermediate classes), but both would implement the <code>Whistler</code> interface.
 
Another use of interfaces is being able to use an [[Object (computer science)|object]] without knowing its type of class, but rather only that it implements a certain interface. For instance, if one were annoyed by a whistling noise, one may not know whether it is a human or a parrot, because all that could be determined is that a whistler is whistling. The call <code>whistler.whistle()</code> will call the implemented method <code>whistle</code> of object <code>whistler</code> no matter what class it has, provided it implements <code>Whistler</code>. In a more practical example, a [[sorting algorithm]] may expect an object of type {{Javadoc:SE|java/lang|Comparable}}. Thus, without knowing the specific type, it knows that objects of that type can somehow be sorted.
 
For example:
<sourcesyntaxhighlight lang="Java">
interface Bounceable {
double pi = 3.1415;
void setBounce(); // Note the semicolon
// Interface methods are public, abstract and never final.
// Think of them as prototypes only; no implementations are allowed.
}
</syntaxhighlight>
 
<source lang="Java">
interface Bounceable {
double pi=3.1415;
void setBounce(); // Note the semicolon
// Interface methods are public, abstract and never final.
// Think of them as prototypes only; no implementations are allowed.
}
</source>
An interface:
* declares only method headers and public constants.
* cannot be instantiated.
* can be implemented by a class.{{sfn|Bloch|2018}}{{rp|75}}
* cannot extend a class.
* can extend several other interfaces.{{sfn|Bloch|2018}}{{rp|87}}
 
==Usage==
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''constant declarations''
''abstract method declarations''
'' static method declarations''
}
 
Line 42 ⟶ 44:
 
Thus, a simple interface may be
<sourcesyntaxhighlight lang="java">
public interface Predator {
boolean chasePrey(Prey p);
void eatPrey(Prey p);
}
</syntaxhighlight>
</source>
 
The member type declarations in an interface are implicitly static, final and public, but otherwise they can be any type of class or interface.<ref>{{cite web|url=http://java.sun.com/docs/books/jls/third_edition/html/interfaces.html#9.5|title=The Java Language Specification}}</ref>'''
 
===Implementing interfaces in a class===
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... implements ''InterfaceName''[, ''another interface'', ''another'', ...] ...
 
[[Class (software)|Classes]] may implement an interface. For example, :
<sourcesyntaxhighlight lang="java">
public class Lion implements Predator {
 
@Override
public boolean chasePrey(Prey p) {
// programmingProgramming to chase prey p (specifically for a lion)
}
 
@Override
public void eatPrey(Prey p) {
// programmingProgramming to eat prey p (specifically for a lion)
}
}
</syntaxhighlight>
</source>
If a class implements an interface and does not implement all its methods, it must be marked as <code>abstract</code>. If a class is abstract, one of its [[Subclass (computer science)|subclasses]] is expected to implement its unimplemented methods., Althoughthough if any of the abstract class' subclasses doesdo not implement all interface methods, the subclass itself must be marked again as <code>abstract</code>.
 
Classes can implement multiple interfaces:
<sourcesyntaxhighlight lang="Java">
public class Frog implements Predator, Prey { ... }
</syntaxhighlight>
</source>
 
Interfaces can share common class methods:
<sourcesyntaxhighlight lang="Java">
class Animal implements LikesFood, LikesWater {
{ boolean likes() { return true; }
}
</syntaxhighlight>
</source>
 
However a given class cannot implement the same or a similar interface multiple times:
<sourcesyntaxhighlight lang="Java">
class Animal implements Shares<Boolean>, Shares<Integer> ...
// errorError: repeated interface
</syntaxhighlight>
</source>
 
Interfaces are commonly used in the Java language for [[Callback (computer science)|callbacks]],<ref>{{cite web |last1=Mitchell |first1=John D. |date=1996-06-01 |df=mdy |url=httphttps://www.javaworldinfoworld.com/javaworldarticle/javatips2077462/jwjava-javatip10tip-10--implement-callback-routines-in-java.html |title=Java WorldTip 10: Implement callback routines in Java |work=[[JavaWorld]] |access-date=2020-07-14}}</ref> as Java does not allow multiple inheritance of classes, nor does it allow the passing of methods (procedures) as arguments. Therefore, in order to pass a method as a parameter to a target method, current practice is to define and pass a reference to an interface as a means of supplying the signature and address of the parameter method to the target method rather than defining multiple variants of the target method to accommodate each possible calling class.
 
===Subinterfaces===
Interfaces can extend several other interfaces, using the same formula as described below. For example,
<sourcesyntaxhighlight lang="java">
public interface VenomousPredator extends Predator, Venomous {
//interface Interface body
}
</syntaxhighlight>
</source>
is legal and defines a subinterface. Note how itIt allows multiple inheritance, unlike classes. Note also that <code>Predator</code> and <code>Venomous</code> may possibly define or inherit methods with the same signature, say <code>kill(Prey p)</code>. When a class implements <code>VenomousPredator</code> it will implement both methods simultaneously.
 
==Examples==
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==See also==
* [[Interface (object-oriented programming)]]
* [[Mixin]]
* [[Trait (computer programming)]]
 
==ReferencesCitations==
{{reflist}}
 
==References==
*{{cite book | title= "Effective Java: Programming Language Guide" |last=Bloch| first=Joshua| publisher=Addison-Wesley | edition=third | isbn=978-0134685991| year=2018}}
 
==External links==