Module:College color/sandbox: Difference between revisions

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-- {{CollegePrimaryColorLink}}, {{CollegeSecondaryHex}},
-- {{CollegeSecondaryStyle}}, {{CollegeSecondaryColorLink}}, and {{NCAA color}}
--
local p = {}
 
local data_module = "Module:College color/data"
 
local function stripwhitespace(text)
return text:match("^%s*(.-)%s*$")
end
 
local function ucfirst(s)
local first = s:sub(1, 1)
local others = s:sub(2, -1)
return first:upper() .. others
end
 
local function bordercss(c, w)
local s = 'inset ' .. w .. 'px ' .. w .. 'px 0 ' .. c
.. ', inset -' .. w .. 'px -' .. w .. 'px 0 ' .. c
return 'box-shadow: ' .. s .. ';'
return s
end
local function sRGB ( v )
 
if (v <= 0.03928) then
local function sRGB(v)
v = v / 12.92
if (v <= 0.03928) then
else
v = v / 12.92
v = math.pow((v+0.055)/1.055, 2.4)
else
end
v = math.pow((v + 0.055) / 1.055, 2.4)
return v
end
return v
end
local function color2lum( origc )
local c = stripwhitespace(origc or ''):lower()
 
-- remove leading # (if there is one)
c = mw.ustring.match(c, '^[#]*([a-f0-9]*)$')
 
-- split into rgb
local cs = mw.text.split(c or '', '')
if( #cs == 6 ) then
local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]))/255 )
local G = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]))/255 )
local B = sRGB( (16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]))/255 )
 
return 0.2126 * R + 0.7152 * G + 0.0722 * B
elseif ( #cs == 3 ) then
local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]))/255 )
local G = sRGB( (16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]))/255 )
local B = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]))/255 )
 
return 0.2126 * R + 0.7152 * G + 0.0722 * B
end
 
-- failure
local function color2lum(origc)
error('Invalid hex color ' .. origc, 2)
local c = stripwhitespace(origc or ''):lower()
c = mw.ustring.match(c, '^[#]*([a-f0-9]*)$')
local cs = mw.text.split(c or '', '')
if (#cs == 6) then
local R = sRGB((16 * tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2])) / 255)
local G = sRGB((16 * tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4])) / 255)
local B = sRGB((16 * tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6])) / 255)
return 0.2126 * R + 0.7152 * G + 0.0722 * B
elseif (#cs == 3) then
local R = sRGB((16 * tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1])) / 255)
local G = sRGB((16 * tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2])) / 255)
local B = sRGB((16 * tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3])) / 255)
return 0.2126 * R + 0.7152 * G + 0.0722 * B
end
error('Invalid hex color ' .. origc, 2)
end
 
local function remove_sport(team)
team = mw.ustring.gsub(team, "%s*<[Bb][Rr][^<>]*>%s*", ' ');
team = mw.ustring.gsub(team, " [Tt]eam$", '')
team = mw.ustring.gsub(team, " [Bb]asketball$", '')
team = mw.ustring.gsub(team, " [Bb]aseball$", '')
team = mw.ustring.gsub(team, " [Cc]ross [Cc]ountry$", '')
team = mw.ustring.gsub(team, " [Ff]ield [Hh]ockey$", '')
team = mw.ustring.gsub(team, " [Ff]ootball$", '')
team = mw.ustring.gsub(team, " [Gg]olf$", '')
team = mw.ustring.gsub(team, " [Gg]ymnastics$", '')
team = mw.ustring.gsub(team, " [Ii]ce [Hh]ockey$", '')
team = mw.ustring.gsub(team, " [Ll]acrosse$", '')
team = mw.ustring.gsub(team, " [Rr]owing$", '')
team = mw.ustring.gsub(team, " [Ss]ki$", '')
team = mw.ustring.gsub(team, " [Ss]occer$", '')
team = mw.ustring.gsub(team, " [Ss]oftball$", '')
team = mw.ustring.gsub(team, " [Ss]wim$", '')
team = mw.ustring.gsub(team, " [Tt]ennis$", '')
team = mw.ustring.gsub(team, " [Tt]rack [Aa]nd [Ff]ield$", '')
team = mw.ustring.gsub(team, " [Vv]olleyball$", '')
team = mw.ustring.gsub(team, " [Ww]restling$", '')
team = mw.ustring.gsub(team, " [Ww]omen's$", '')
team = mw.ustring.gsub(team, " [Mm]en's$", '')
return team
end
 
return team
end
local function get_colors(team, unknown)
team = stripwhitespace(team or '')
unknown = unknown or {"DCDCDC", "000000"}
 
local use_default = {
local use_default = {
[""] = 1,
["retired"] = 1,
["free agentretired"] = 1,
["free agent"] = 1,
}
}
local colors = nil
 
if (team and use_default[team:lower()]) then
local colors = {"DCDCDC", "000000"}nil
 
else
if ( team and use_default[team:lower()] ) then
local all_colors = mw.loadData(data_module)
colors = all_colors[team]{"DCDCDC", "000000"}
else
if (colors and type(colors) == 'string') then
local all_colors = mw.loadData(data_module)
colors = all_colors[colors]
colors = all_colors[team]
end
if ( colors and type(colors) == 'string' ) then
end
colors = all_colors[colors]
return colors or unknown
end
end
 
return colors or unknown
end
 
local function team_color(team, num, num2)
local colors = get_colors(team, nil)
 
num = tonumber(num:match('[1-3]') or '0')
num2 num = tonumber(num2num:match('[1-3]') or '0')
num2 = tonumber(num2:match('[1-3]') or '0')
if (num) then
if ( num ) then
return colors[num] or colors[num2] or ''
else
return ''
end
end
 
local function team_style1(team, borderwidth, fontcolor)
local colors = get_colors(team, nil)
 
local color = '#' .. (colors[3] or colors[2] or '')
local color = '#' .. (colors[3] or colors[2] or '')
if fontcolor and fontcolor == 'auto' then
if fontcolor and fontcolor == 'auto' then
local lum = color2lum(colors[1] or '')
-- compute the luminosity of the background
local wcontrast = (1 + 0.05)/(lum + 0.05)
local bcontrastlum = color2lum(lum + 0.05)/(0colors[1] +or 0.05'')
-- compute the contrast with white and black
if( bcontrast > wcontrast + 1.25 ) then
local wcontrast = (1 + 0.05)/(lum + 0.05)
fontcolor = '#000000'
local bcontrast = (lum + 0.05)/(0 + 0.05)
else
-- select the text color with the best contrast
fontcolor = '#FFFFFF'
if( bcontrast > wcontrast + 1.25 ) then
end
fontcolor = '#000000'
end
else
local style = 'background-color:#' .. (colors[1] or '') .. ' !important;color:' .. (fontcolor or color) .. ' !important;'
fontcolor = '#FFFFFF'
if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then
end
borderwidth = '0'
end
local style = 'background-color:#' .. (colors[1] or '') .. ';color:' .. (fontcolor or color) .. ';'
borderwidth = tonumber(borderwidth or '2') or 0
-- remove the border if it's nearly white
if (borderwidth > 0 and color ~= '#FFFFFF') then
if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then
style = style .. 'box-shadow: ' .. bordercss(color, borderwidth) .. ' !important;'
borderwidth = '0'
end
end
return style
borderwidth = tonumber(borderwidth or '2') or 0
if (borderwidth > 0 and color ~= '#FFFFFF') then
style = style .. bordercss(color, borderwidth)
end
 
return style
end
 
local function team_style2(team, borderwidth, fontcolor)
local colors = get_colors(team, nil)
 
local color = '#' .. (colors[1] or '')
local color = '#' .. (colors[1] or '')
if fontcolor and fontcolor == 'auto' then
if fontcolor and fontcolor == 'auto' then
local lum = color2lum(colors[3] or colors[2] or '')
-- compute the luminosity of the background
local wcontrast = (1 + 0.05)/(lum + 0.05)
local bcontrastlum = color2lum(lumcolors[3] +or 0.05)/(0colors[2] +or 0.05'')
-- compute the contrast with white and black
if( bcontrast > wcontrast + 1.25 ) then
local wcontrast = (1 + 0.05)/(lum + 0.05)
fontcolor = '#000000'
local bcontrast = (lum + 0.05)/(0 + 0.05)
else
-- select the text color with the best contrast
fontcolor = '#FFFFFF'
if( bcontrast > wcontrast + 1.25 ) then
end
fontcolor = '#000000'
end
else
local style = 'background-color:#' .. (colors[3] or colors[2] or '') .. ' !important;color:' .. (fontcolor or color) .. ' !important;'
fontcolor = '#FFFFFF'
if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then
end
borderwidth = '0'
end
local style = 'background-color:#' .. (colors[3] or colors[2] or '') .. ';color:' .. (fontcolor or color) .. ';'
borderwidth = tonumber(borderwidth or '2') or 0
-- remove the border if it's nearly white
if (borderwidth > 0 and color ~= '#FFFFFF') then
if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then
style = style .. 'box-shadow: ' .. bordercss(color, borderwidth) .. ' !important;'
borderwidth = '0'
end
end
return style
borderwidth = tonumber(borderwidth or '2') or 0
if (borderwidth > 0 and color ~= '#FFFFFF') then
style = style .. bordercss(color, borderwidth)
end
 
return style
end
 
local function team_header1(team, borderwidth)
local colors = get_colors(team, nil)
-- set the default background
local background = (colors[1] or 'FFFFFF'):upper()
-- set background to white if it's nearly white
if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then
if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then
background = 'FFFFFF'
background = 'FFFFFF'
end
end
local fontcolor = '000000'
-- now pick a font color
local lum = color2lum(background)
local fontcolor = '000000'
local wcontrast = (1 + 0.05)/(lum + 0.05)
-- compute the luminosity of the background
local bcontrast = (lum + 0.05)/(0 + 0.05)
local lum = color2lum(background)
if( bcontrast > wcontrast + 1.25 ) then
-- compute the contrast with white and black
fontcolor = '000000'
local wcontrast = (1 + 0.05)/(lum + 0.05)
else
local bcontrast = (lum + 0.05)/(0 + 0.05)
fontcolor = 'FFFFFF'
-- select the text color with the best contrast
end
if( bcontrast > wcontrast + 1.25 ) then
local style
fontcolor = '000000'
if( background == 'FFFFFF' ) then
else
style = 'background-color:none !important;color:#' .. fontcolor .. ' !important;'
fontcolor = 'FFFFFF'
else
end
style = 'background-color:#' .. background .. ' !important;color:#' .. fontcolor .. ' !important;'
 
end
local style
if borderwidth then
if( background == 'FFFFFF' ) then
borderwidth = tonumber(borderwidth or '2') or 0
style = 'background-color:none;color:#' .. fontcolor .. ';'
local bordercolor = (colors[3] or colors[2] or 'FFFFFF'):upper()
else
if (borderwidth > 0 and bordercolor ~= 'FFFFFF') then
style = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';'
if ((1 + 0.05)/(color2lum(bordercolor) + 0.05) >= 1.25) then
end
style = style .. 'box-shadow: ' .. bordercss('#' .. bordercolor, borderwidth) .. ' !important;'
 
end
if borderwidth then
end
borderwidth = tonumber(borderwidth or '2') or 0
end
local bordercolor = (colors[3] or colors[2] or 'FFFFFF'):upper()
return style
if (borderwidth > 0 and bordercolor ~= 'FFFFFF') then
-- do not add a border if it's nearly white
if ((1 + 0.05)/(color2lum(bordercolor) + 0.05) >= 1.25) then
style = style .. bordercss('#' .. bordercolor, borderwidth)
end
end
end
return style
end
 
local function team_header2(team)
local colors = get_colors(team, nil)
-- set the default background
local background = (colors[3] or colors[2] or 'FFFFFF'):upper()
-- set background to white if it's nearly white
if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then
if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then
background = 'FFFFFF'
background = 'FFFFFF'
end
end
if( background == 'FFFFFF' ) then
-- if the background is white, then use the primary background instead
background = (colors[1] or 'FFFFFF'):upper()
if( background == 'FFFFFF' ) then
end
background = (colors[1] or 'FFFFFF'):upper()
local fontcolor = '000000'
end
local lum = color2lum(background)
-- now pick a font color
local wcontrast = (1 + 0.05)/(lum + 0.05)
local fontcolor = '000000'
local bcontrast = (lum + 0.05)/(0 + 0.05)
-- compute the luminosity of the background
if( bcontrast > wcontrast + 1.25 ) then
local lum = color2lum(background)
fontcolor = '000000'
-- compute the contrast with white and black
else
local wcontrast = (1 + 0.05)/(lum + 0.05)
fontcolor = 'FFFFFF'
local bcontrast = (lum + 0.05)/(0 + 0.05)
end
-- select the text color with the best contrast
if( background == 'FFFFFF' ) then
if( bcontrast > wcontrast + 1.25 ) then
return 'background-color:none !important;color:#' .. fontcolor .. ' !important;'
fontcolor = '000000'
else
else
return 'background-color:#' .. background .. ' !important;color:#' .. fontcolor .. ' !important;'
fontcolor = 'FFFFFF'
end
end
if( background == 'FFFFFF' ) then
return 'background-color:none;color:#' .. fontcolor .. ';'
else
return 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';'
end
end
 
local function team_table_head(args, team, ctype)
local colors = get_colors(team, nil)
local borderwidth = tonumber(args['border']) or 0
-- set the localdefault background = (ctype == 'p') and
local background = (ctype == 'p') and
(colors[1] or 'FFFFFF'):upper() or
(colors[3] or colors[21] or 'FFFFFF'):upper() or
(colors[3] or colors[2] or 'FFFFFF'):upper()
local fontcolor = ''
-- now pick a font color
local lum = color2lum(background)
local fontcolor = ''
local wcontrast = (1 + 0.05)/(lum + 0.05)
-- compute the luminosity of the background
local bcontrast = (lum + 0.05)/(0 + 0.05)
local lum = color2lum(background)
if( bcontrast > wcontrast + 1.25 ) then
-- compute the contrast with white and black
fontcolor = '#000000'
local wcontrast = (1 + 0.05)/(lum + 0.05)
else
local bcontrast = (lum + 0.05)/(0 + 0.05)
fontcolor = '#FFFFFF'
-- select the text color with the best contrast
end
if( bcontrast > wcontrast + 1.25 ) then
local s = 'background-color:#' .. background .. ' !important;color:' .. (args['color'] or fontcolor) .. ' !important;'
fontcolor = '#000000'
if borderwidth > 0 then
else
local bc = (ctype == 'p') and
fontcolor = '#FFFFFF'
(colors[3] or colors[2] or '') or (colors[1] or '')
end
if bc ~= 'FFFFFF' then
local s = s'background-color:#' .. background .. 'box-shadow;color: ' .. bordercss(args['#color'] .. bc,or borderwidthfontcolor) .. ' !important;'
if borderwidth > 0 then
end
local bc = (ctype == 'p') and
end
(colors[3] or colors[2] or '') or (colors[1] or '')
local res = '|-\n'
if bc ~= 'FFFFFF' then
for i=1,50 do
s = s .. bordercss('#' .. bc, borderwidth)
if( args[i] ~= nil ) then
end
local cstyle = 'scope="col" style="' .. s .. '"'
end
if args['col' .. i .. 'span'] ~= nil then
 
cstyle = cstyle .. ' colspan=' .. args['col' .. i .. 'span']
local res = '|-\n'
end
for i=1,50 do
if args['class' .. i ] ~= nil then
if( args[i] ~= nil ) then
cstyle = cstyle .. ' class="' .. args['class' .. i] .. '"'
local cstyle = 'scope="col" style="' .. s .. '"'
end
if res = res .. args['! col' .. cstylei .. ' |span'] ..~= args[i]nil .. '\n'then
cstyle = cstyle .. ' colspan=' .. args['col' .. i .. 'span']
else
end
return res .. '|-\n'
if args['class' .. i ] ~= nil then
end
cstyle = cstyle .. ' class="' .. args['class' .. i] .. '"'
end
end
return res .. '<span class="error">Error!</span>\n|-\n'
res = res .. '! ' .. cstyle .. ' |' .. args[i] .. '\n'
else
return res .. '|-\n'
end
end
return res .. '<span class="error">Error!</span>\n|-\n'
 
end
 
local function team_stripe1(team, borderwidth)
local colors = get_colors(team, nil)
 
local background = colors[1] or ''
-- set the default scheme
local fontcolor = colors[2] or ''
local bordercolorbackground = (colors[3] or colors[21] or ''):upper()
local fontcolor = colors[2] or ''
borderwidth = tonumber(borderwidth or '3') or 0
local bordercolor if= (colors[3] ==or nil)colors[2] thenor ''):upper()
borderwidth = tonumber(borderwidth or '3') or 0
local lum = color2lum(colors[1])
 
local wcontrast = (1 + 0.05)/(lum + 0.05)
-- if there is no tertiary color, then pick a font color
local bcontrast = (lum + 0.05)/(0 + 0.05)
if (colors[3] == nil) then
if( bcontrast > wcontrast + 1.25 ) then
-- compute the luminosity of the background
fontcolor = '000000'
local lum = color2lum(colors[1])
else
-- compute the contrast with white and black
fontcolor = 'FFFFFF'
local wcontrast = (1 + 0.05)/(lum + 0.05)
end
local bcontrast = (lum + 0.05)/(0 + 0.05)
end
-- select the text color with the best contrast
local style = ''
if( bcontrast > wcontrast if+ (borderwidth >1.25 0) then
fontcolor = '000000'
local bordercontrast = (1 + 0.05)/(color2lum(bordercolor) + 0.05)
else
if (bordercontrast < 1.25) then
fontcolor = 'FFFFFF'
bordercolor = background
end
local fontcontrast = (1 + 0.05)/(color2lum(colors[2] or 'FFFFFF') + 0.05)
end
if (fontcontrast < 1.25) then
 
fontcolor = colors[2] or 'FFFFFF'
-- finally build the style string
end
local style = ''
end
if (borderwidth > 0) then
style = style .. ' border:' .. borderwidth .. 'px solid #' .. bordercolor .. ' !important;'
-- use the primary as the border if the border is white or close to white
style = style .. ' border-left: none !important; border-right: none !important;'
local bordercontrast = (1 + 0.05)/(color2lum(bordercolor) + 0.05)
style = style .. ' box-shadow: inset 0 2px 0 #FEFEFE, inset 0 -2px 0 #FEFEFE !important;'
if (bordercontrast < 1.25) then
end
bordercolor = background
style = 'background-color:#' .. background .. ' !important;color:#' .. fontcolor .. ' !important;' .. style
local fontcontrast = (1 + 0.05)/(color2lum(colors[2] or 'FFFFFF') + 0.05)
return style
if (fontcontrast < 1.25) then
fontcolor = colors[2] or 'FFFFFF'
end
end
style = style .. ' border:' .. borderwidth .. 'px solid #' .. bordercolor .. ';'
style = style .. ' border-left: none; border-right: none;'
style = style .. ' box-shadow: inset 0 2px 0 #FEFEFE, inset 0 -2px 0 #FEFEFE;'
end
style = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';' .. style
 
return style
end
 
local function team_boxes(frame, team, order, sep)
local function colorbox( h )
local r = mw.html.create('')
r:tag('span')
:addClass('legend-color')
:css('background-color', '#' .. (h or ''))
:wikitext(' &nbsp;')
return tostring(r)
end
 
local colors = get_colors(team, 'unknown')
local colors = get_colors(team, 'unknown')
if type(colors) ~= 'table' then
 
return ''
if type(colors) ~= 'table' then
end
return ''
local colorboxes = {}
end
local colororder = {'1','2','3','4','5'}
 
local namecheck = 0
local colorboxes = {}
if order == '' then
local colororder = {'1','2','3','4','5'}
order = colors['order'] or ''
local namecheck = 10
if order == '' then
end
order = if colors['order'] ~=or '' then
namecheck = 1
colororder = mw.text.split(order, '')
end
if order ~= '' then
for k,v in pairs(colororder) do
colororder = mw.text.split(order, '')
local i = tonumber(v) or 0
end
if( namecheck == 0 or colors['name' .. i]) then
for k,v in pairs(colororder) do
if colors[i] then
local i = tonumber(v) or 0
table.insert(colorboxes, colorbox(colors[i]))
if( namecheck == 0 or colors['name' .. i]) then
end
if colors[i] then
end
table.insert(colorboxes,colorbox(colors[i]))
end
end
if (#colorboxes > 0) then
end
return frame:extensionTag{ name = 'templatestyles', args = { src = 'Legend/styles.css'} } .. table.concat(colorboxes, sep)
end
 
return ''
if (#colorboxes > 0) then
return frame:extensionTag{ name = 'templatestyles', args = { src = 'Legend/styles.css'} } .. table.concat(colorboxes, sep)
end
 
return ''
end
 
local function team_list(frame, team, num1, num2, num3, num4, num5, sep)
local function colorbox( h )
local r = mw.html.create('')
r:tag('span')
:addClass('legend-color')
:css('background-color', '#' .. (h or ''))
:wikitext(' &nbsp;')
return tostring(r)
end
 
local colors = get_colors(team, 'unknown')
local colors = get_colors(team, 'unknown')
if type(colors) ~= 'table' then
 
return ''
if type(colors) ~= 'table' then
end
return ''
local nums = {
end
tonumber(num1:match('[1-5]') or '0') or 0,
 
tonumber(num2:match('[1-5]') or '0') or 0,
local nums = {
tonumber(num3:match('[1-5]') or '0') or 0,
tonumber(num4num1:match('[1-5]') or '0') or 0,
tonumber(num5num2:match('[1-5]') or '0') or 0},
tonumber(num3:match('[1-5]') or '0') or 0,
local colorboxes = {}
tonumber(num4:match('[1-5]') or '0') or 0,
local colornames = {}
tonumber(num5:match('[1-5]') or '0') or 0}
local colororder = {'1','2','3','4','5'}
 
local order = colors['order'] or ''
local colorboxes = {}
if(order ~= '') then
local colornames = {}
colororder = mw.text.split(order, '')
local colororder = {'1','2','3','4','5'}
end
local order = colors['order'] or ''
for k,v in pairs(colororder) do
if(order ~= '') then
local i = tonumber(v) or 0
colororder = mw.text.split(order, '')
if ( nums[i] > 0 ) then
end
if( colors['name' .. nums[i]]) then
for k,v in pairs(colororder) do
table.insert(colornames, colors['name' .. nums[i]])
local i = tonumber(v) or 0
table.insert(colorboxes, colorbox(colors[nums[i]] or ''))
if ( nums[i] > 0 ) then
end
if( colors['name' .. nums[i]]) then
end
table.insert(colornames,colors['name' .. nums[i]])
end
table.insert(colorboxes,colorbox(colors[nums[i]] or ''))
local res = ''
end
if (#colornames > 0) then
end
colornames[1] = ucfirst(colornames[1])
end
 
res = mw.text.listToText(
local res = ''
colornames,
if (#colornames > 0) then
', ',
# colornames[1] == 2 and ' and ' or ', and 'ucfirst(colornames[1])
end
)
if (colors['cite']) then
res = mw.text.listToText(
res = res .. frame:preprocess('<ref>' .. colors['cite'] .. '</ref>')
colornames,
end
',&nbsp;',
if (colors['ref']) then
#colornames == 2 and '&nbsp;and&nbsp;' or ',&nbsp;and&nbsp;'
res = res .. '[' .. colors['ref'] .. ']'
)
end
 
if (colors['ref2']) then
if res = res .. '[' .. (colors['ref2cite']) .. ']'then
res = res .. frame:preprocess('<ref>' .. colors['cite'] .. '</ref>')
end
end
if (#colornames > 0) then
if (colors['ref']) then
res = res .. sep
res = res .. '[' .. colors['ref'] .. ']'
end
end
if (#colorboxes > 0) then
if (colors['ref2']) then
res = res .. frame:extensionTag{ name = 'templatestyles', args = { src = 'Legend/styles.css'} }
res = res .. table'[' ..concat(colorboxes, colors['ref2'] .. ']')
end
 
return res
if (#colornames > 0) then
res = res .. sep
end
 
if (#colorboxes > 0) then
res = res .. frame:extensionTag{ name = 'templatestyles', args = { src = 'Legend/styles.css'} }
res = res .. table.concat(colorboxes, '&nbsp;')
end
 
return res
end
 
local function team_check(team, unknown)
local colors = get_colors(team, unknown)
if type(colors) == 'table' then
return 'known'
else
return unknown
end
end
 
function p.color(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_color(remove_sport(args[1] or ''), args[2] or '', args[3] or '')
end
 
function p.color1(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_color(remove_sport(args[1] or ''), '1', '')
end
 
function p.color32(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_color(remove_sport(args[1] or ''), '3', '2')
end
 
function p.style1(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_style1(remove_sport(args[1] or ''), args['border'], args['color'])
end
 
function p.style2(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_style2(remove_sport(args[1] or ''), args['border'], args['color'])
end
 
function p.header1(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_header1(remove_sport(args[1] or ''), args['border'])
end
 
function p.header2(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_header2(remove_sport(args[1] or ''))
end
 
function p.tablehead1(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_table_head(args, remove_sport(args['team'] or ''), 'p')
end
 
function p.tablehead2(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_table_head(args, remove_sport(args['team'] or ''), 's')
end
 
function p.stripe1(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_stripe1(remove_sport(args[1] or ''), args['border'])
end
 
function p.boxes(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_boxes(frame, remove_sport(args[1] or ''),
args['order'] or '', args['sep'] or ' &nbsp;')
end
 
function p.list(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_list(frame, remove_sport(args[1] or ''),
args[2] or '1', args[3] or '2', args[4] or '3', args[5] or '4', args[6] or '5', args['sep'] or '')
end
 
function p.check(frame)
local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args
return team_check(remove_sport(args[1] or ''), args[2] or '')
end
 
function p.check_data()
-- In a sandbox, preview {{#invoke:college color|check_data}}
local results = {'Problems in [[Module:College color/data]]:'}
local function problems(msg)
if msg then
table.insert(results, msg)
elseif results[2] then
return table.concat(results, '\n*')
else
return 'No problems detected.'
end
end
local data = require(data_module)
local keys = {}
for k, _ in pairs(data) do
table.insert(keys, k)
end
table.sort(keys)
for _, key in ipairs(keys) do
local val = data[key]
if not (type(key) == 'string' and (type(val) == 'table' or type(val) == 'string')) then
problems('Invalid type for "' .. tostring(key) .. '"')
end
if type(val) == 'table' then
if not (2 <= #val and #val <= 4) then
problems('Invalid number of numbered parameters for "' .. tostring(key) .. '"')
end
for i, v in ipairs(val) do
if not tostring(v):match('^%x%x%x%x%x%x$') then
problems('Parameter [' .. i .. '] should be a 6-hex-digit color but is "' .. tostring(v) .. '" for "' .. tostring(key) .. '"')
end
end
for k, v in pairs(val) do
if type(k) == 'number' then
if not (1 <= k and k <= 4) then
problems('Invalid numbered parameter for "' .. tostring(key) .. '"')
end
elseif type(k) == 'string' then
if not (
k:match('^name[1-4]$') or
k:match('^cite2?$') or
k:match('^order$')
) then
problems('Unexpected key in table for "' .. tostring(key) .. '"')
end
else
problems('Invalid key type in table for "' .. tostring(key) .. '"')
end
end
elseif data[val] == nil then
problems('Undefined alias for "' .. tostring(key) .. '"')
elseif type(data[val]) ~= 'table' then
problems('Alias is not a table for "' .. tostring(key) .. '"')
end
end
return problems()
end
 
function p.testtable(frame)
local contrasttable_mod = require("Module:College color/contrast")
return contrasttable_mod._testtable(frame.args)
end