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{{Short description|none}}
This is a list of terms found in [[object-oriented programming]].
{{Horizontal TOC|nonum=yes}}
==A==
*[[Abstract type|Abstract class]]
*[[Member visibility|Accessibility]]
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*[[Adapter pattern]]
*[[Aspect-oriented programming|Aspect-oriented]]
==B==
*[[Bridge pattern]]
*[[Builder pattern]]
*[[Base class]]
==C==
*[[Type conversion|Cast]]
*[[Chain-of-responsibility pattern]]
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*[[Object composition|Composition]]
*[[Constructor (object-oriented programming)|Constructor]]
*[[Container (abstract data type)|Container]]
*[[Covariance and contravariance (computer science)|Contravariance]]
*[[Copy constructor]]
*[[Coupling (computer
*[[Covariance and contravariance (computer science)|
==D==
*[[Data-driven design]]
*[[Information hiding|Data hiding]]
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*[[Destructor (computer science)|Destructor]]
*[[Dispatch table]]
*
*[[Dynamic dispatch]]
*[[Type system|Dynamically typed language]]
==E==
*[[Name binding|Early binding]]
*[[Eigenclass model|Eigenclass]]
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*[[Exception handling]]
*[[Software extension|Extension]]
==F==
*[[Facade pattern|Facade]] - pattern
*[[Factory method pattern]]
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*[[Fragile base class]]
*[[Function composition (computer science)|Function composition]]
==G==
*[[Generic programming]]
*[[God object]]
==H==
*[[Dynamic memory allocation|Heap-based memory allocation]]
*[[Helper class]]
*[[Multi-paradigm programming language|Hybrid language]]
==I==
*[[Immutable object]] (also called immutable value)
*[[Information hiding]]
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*[[Iterator]]
==L==
*[[Late binding]]
*[[Liskov substitution principle]]
==M==
*[[Member visibility|Member accessibility]]
*Members, any contents of a class: [[Attribute (computing)|Attributes]], [[Method (computer science)|Method]]s, and [[Inner class]]es
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*[[Mixin]]
*[[Mock object]]
*[[Mock trainwreck]]
*[[Model–view–controller]] (MVC)
*[[Modular programming]]
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*[[Mutator method]]
==N==
*[[Name mangling]]
*[[Namespace]]
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*[[Inner class|Nested class]]
==O==
*[[Object (computer science)]]
*[[Object type]]
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*[[Open/closed principle]]
*[[Orthogonal (computing)|Orthogonality]]
*[[Operator overloading|Overload]]
==P==
*[[Member visibility|Package]]
*[[
*[[Generic programming|Parameterized
*[[David Parnas|Parnas's principles]]
*[[Partial class]]
*[[Software design pattern|Patterns]]
*[[Policy-based design]]
*[[
*[[Primitive data type]]
*{{Cpp|private}}, a way of [[
*[[Programming paradigm]]
*{{Cpp|protected}}, a way of [[
*[[Protocol (object-oriented programming)|Protocol]]
*[[Prototype pattern]]
*[[Prototype-based programming]]
*{{Cpp|public}}, a way of [[encapsulation (computer programming)|encapsulation]] in [[object-oriented programming]]
*[[
*[[Virtual function|Pure virtual function]] (also called pure virtual method)
==R==
*[[Rapid application development]] (sometimes [[Rapid prototyping]])
*[[Recursion]]
*[[Refinement (computing)|Refinement]]
*[[
*[[Responsibility-driven design]]
*[[
*[[Run-time type information]]
==S==
*[[Scope (programming)|Scope]]
*[[Object copy|Shallow copy]],
*[[Single responsibility principle]]
*[[Singleton pattern]]
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*[[Stack-based memory allocation]]
*[[Method (computer science)|Static method]]
*[[Type system|
*[[Strong and weak typing]]
*[[Subclass (computer science)|Subclass]] (also called child class or derived class)
*[[Coupling (computer science)|Subclass coupling]]
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*[[Superclass (computer science)|Superclass]] (also called parent class or base class)
==T==
*[[Multitier architecture|Tiers]]
*[[Template method pattern]]
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*[[Type conversion]] (also called ''typecasting'')
==V==
*[[Virtual class]]
*[[Virtual function]] (also called virtual method)
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*[[Virtual inheritance]] (Object Oriented Programming)
*[[Virtual method table]] (also called vtable, virtual function table or virtual method table)
*
*[[Void type]]
==W==
*[[Weak reference]]
==Y==
*[[Yo-yo problem]]
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