Content deleted Content added
m remove stray ] char in ref -- my bad, replaced: ] |archive-date= → |archive-date= |
GreenC bot (talk | contribs) Move 1 url. Wayback Medic 2.5 per WP:URLREQ#army.mil |
||
(23 intermediate revisions by 16 users not shown) | |||
Line 1:
{{Third-party|date=September 2018}}
There are a number of competitions and prizes to promote research in [[artificial intelligence]].
==General machine intelligence==
The
The Human-Competitive Award<ref>{{Cite web|url=http://www.human-competitive.org/|title=Human Competitive|website=www.human-competitive.org|access-date=2008-02-22|archive-date=2008-10-06|archive-url=https://web.archive.org/web/20081006162048/http://www.human-competitive.org/|url-status=live}}</ref> is an annual challenge started in 2004 to reward results "competitive with the work of creative and inventive humans". The prize is $10,000.
The Intel AI Global Impact Festival is an international annual competition held by Intel Corporation <ref>{{Cite web |title=Intel {{!}} Data Center Solutions, IoT, and PC Innovation |url=https://www.intel.com/content/www/in/en/homepage.html |access-date=2023-06-21 |website=Intel |language=en |archive-date=2013-07-09 |archive-url=https://web.archive.org/web/20130709144017/http://www.intel.com/content/www/in/en/homepage.html |url-status=live}}</ref> for school, and college students with prizes upwards of $15,000. It is about artificial intelligence technology. There are two age brackets in this competition, 13-18 Age Group, and 18 and Above Age Group.
The [[IJCAI Award for Research Excellence]] is a biannual award given at the [[IJCAI]] conference to researcher in [[artificial intelligence]] as a recognition of [[excellence]] of their career.▼
▲The [[IJCAI Award for Research Excellence]] is a biannual award given at the [[
The 2011 [[Federal Virtual World Challenge]], advertised by The White House<ref name="White House Publication, Challenge.Gov Fact Sheet">{{cite web|url=https://obamawhitehouse.archives.gov/sites/default/files/microsites/ostp/challenge-gov-fact-sheet.pdf |year=2010|access-date=June 7, 2013|via=[[NARA|National Archives]] |work=[[Office of Science and Technology Policy]] |title= White House Publication, Challenge.Gov Fact Sheet}}</ref> and sponsored by the [[U.S. Army Research Laboratory]]'s Simulation and Training Technology Center,<ref name="White House Publication, Challenge.Gov Fact Sheet" /><ref name="Federal Virtual Worlds Challenge Winners Announced">{{cite web|url=http://www.arl.army.mil/www/default.cfm?page=571 |publisher=United States Army Research Laboratory |year=2011|access-date=June 7, 2013|title= Federal Virtual Worlds Challenge Winners Announced}}</ref><ref name="Army chooses winners in battle of the virtual worlds">{{cite web|url=http://defensesystems.com/articles/2011/06/02/army-names-winners-of-federal-virtual-worlds-contest.aspx |publisher=DefenseSystems.com |year=2011|access-date=June 7, 2013|title= Army chooses winners in battle of the virtual worlds}}</ref> held a competition offering a total of $52,000 USD in cash prize awards for general artificial intelligence applications, including "adaptive learning systems, intelligent conversational bots, adaptive behavior (objects or processes)" and more.<ref name="2011 FVWC">{{cite web|url=http://science.dodlive.mil/2010/09/08/announcing-the-2011-federal-virtual-worlds-challenge/ |publisher="Armed with Science," a daily blog site published by the United States Department of Defense |year=2010|access-date=September 7, 2013|title= 2011 US DoD Artificial Intelligence Competition}}</ref>▼
▲The 2011 [[Federal Virtual World Challenge]], advertised by The White House<ref name="White House Publication, Challenge.Gov Fact Sheet">{{cite web |url=https://obamawhitehouse.archives.gov/sites/default/files/microsites/ostp/challenge-gov-fact-sheet.pdf
The Machine Intelligence Prize is awarded annually by the [[British Computer Society]] for progress towards machine intelligence.<ref>{{Cite web|url=http://www.bcs-sgai.org/micomp/|title=SGAI: BCS Machine Intelligence Competition|website=www.bcs-sgai.org}}</ref>▼
▲The Machine Intelligence Prize is awarded annually by the [[British Computer Society]] for progress towards machine intelligence.<ref>{{Cite web|url=http://www.bcs-sgai.org/micomp/|title=SGAI: BCS Machine Intelligence Competition|website=www.bcs-sgai.org|access-date=2008-02-22|archive-date=2008-02-06|archive-url=https://web.archive.org/web/20080206145311/http://www.bcs-sgai.org/micomp/|url-status=live}}</ref>
The [[Kaggle]] - "the world's largest community of data scientists compete to solve most valuable problems".▼
▲The [[Kaggle]]
==Conversational behaviour==
Line 21 ⟶ 24:
===Pilotless aircraft===
[[
The [[International Aerial Robotics Competition]] is a long-running event begun in 1991 to advance the state of the art in fully autonomous air vehicles.
===Driverless cars===
[[
The [[DARPA Grand Challenge]] is a series of competitions to promote [[driverless car]] technology, aimed at a congressional mandate stating that by 2015 one-third of the operational ground combat vehicles of the US Armed Forces should be unmanned.<ref>[http://www.darpa.mil/grandchallenge04/sponsor_toolkit/congress_lang.pdf Congressional Mandate] {{Webarchive|url=https://web.archive.org/web/20080216094908/http://www.darpa.mil/grandchallenge04/sponsor_toolkit/congress_lang.pdf |date=2008-02-16
[[Roborace]] will be a global motorsport championship with [[Autonomous car|autonomously driving]], [[
==Data-mining and prediction==
The [[Netflix Prize]] was a competition for the best [[collaborative filtering]] [[algorithm]] that predicts user ratings for
The Pittsburgh Brain Activity Interpretation Competition<ref>{{Cite web|url=http://www.ebc.pitt.edu/PBAIC.html|archive-url=https://web.archive.org/web/20080310070925/http://www.ebc.pitt.edu/PBAIC.html|url-status=dead|title=The Experience Based Cognition Project<!-- Bot generated title -->|archive-date=March 10, 2008}}</ref> will reward analysis of [[fMRI]] data "to predict what individuals perceive and how they act and feel in a novel Virtual Reality world involving searching for and collecting objects, interpreting changing instructions, and avoiding a threatening dog."
The Face Recognition Grand Challenge (May 2004 to March 2006) aimed to promote and advance [[facial recognition system|face recognition technology]].<ref>{{Cite web |url=http://face.nist.gov/frgc/ |title=NIST Face Recognition Grand Challenge<!-- Bot generated title --> |access-date=2008-03-27 |archive-url=https://web.archive.org/web/20080410072057/http://face.nist.gov/frgc/ |archive-date=2008-04-10 |url-status=dead
The [[American Meteorological Society]]'s artificial intelligence competition involves learning a [[classifier (mathematics)|classifier]] to characterise precipitation based on meteorological analyses of environmental conditions and polarimetric radar data.<ref>{{Cite web |url=http://www.nssl.noaa.gov/ai2008/ |title=
==Cooperation and coordination==
===Robot football===
[[
The [[RoboCup]] and [[Federation of International Robot-soccer Association
==Logic, reasoning and knowledge representation==
[[
The [[Herbrand Award]] is a prize given by [[Conference on Automated Deduction
The [[CADE ATP System Competition]] (CASC) is a yearly competition of fully automated theorem provers for classical first order logic associated with the [[Conference on Automated Deduction
The SUMO prize is an annual prize for the best open source ontology extension of the [[Suggested Upper Merged Ontology
The [[Hutter Prize
The Cyc TPTP Challenge is a competition to develop reasoning methods for the [[Cyc]] comprehensive ontology and database of everyday common sense knowledge.<ref>{{cite web|url=http://www.opencyc.org/doc/tptp_challenge_problem_set|archive-url=https://web.archive.org/web/20120319123128/http://www.opencyc.org/doc/tptp_challenge_problem_set|url-status=dead|archive-date=2012-03-19|title=The Cyc TPTP Challenge Problem Set|website=opencyc.org}}</ref>
The [[Eternity II]] challenge was a [[constraint satisfaction]] problem very similar to the [[Tetravex]] game.
==Games==
The [[World Computer Chess Championship]] has been held since 1970.
The Ing Prize was a substantial money prize attached to the World [[Computer Go]] Congress, starting from 1985 and expiring in 2000.
The AAAI [[General Game Playing]] Competition is a competition to develop programs that are effective at [[General Game Playing|general game playing]].<ref>{{Cite web|url=http://games.stanford.edu/competition/competition.html|archive-url=https://web.archive.org/web/20080629220940/http://games.stanford.edu/competition/competition.html|url-status=dead|title=General Game Playing<!-- Bot generated title -->|archive-date=June 29, 2008}}</ref><ref>{{Cite web|url=http://www.aaai.org/Conferences/AAAI/2007/aaai07game.php|title=AAAI-07 General Game Playing Competition|website=www.aaai.org|access-date=2008-05-14|archive-date=2008-07-20|archive-url=https://web.archive.org/web/20080720031254/http://www.aaai.org/Conferences/AAAI/2007/aaai07game.php|url-status=live}}</ref> Given a definition of a game, the program must play it effectively without human intervention.
The General Video Game AI Competition (GVGAI<ref>{{Cite web|url=http://www.gvgai.net/|title=The GVG-AI Competition|website=www.gvgai.net|access-date=2020-03-09|archive-date=2020-02-28|archive-url=https://web.archive.org/web/20200228091134/http://www.gvgai.net/|url-status=live}}</ref>) poses the problem of creating artificial intelligence that can play a wide, and in principle unlimited, range of games. Concretely, it tackles the problem of devising an algorithm that is able to play any game it is given, even if the game is not known a priori. Additionally, the contests poses the challenge of creating level and rule generators for any game is given. This area of study can be seen as an approximation of General Artificial Intelligence, with very little room for game dependent heuristics. The competition runs yearly in different tracks: single player planning,<ref>{{Cite web|url=http://www.diego-perez.net/papers/GVGAI2014Competition.pdf|title=Single Player Planning GVGAI|access-date=2018-01-26|archive-date=2018-06-14|archive-url=https://web.archive.org/web/20180614022408/http://www.diego-perez.net/papers/GVGAI2014Competition.pdf|url-status=live}}</ref> two-player planning,<ref>{{Cite web|url=http://www.diego-perez.net/papers/GVGAI20162PCompetition.pdf|title=Two-Player Planning GVGAI|access-date=2018-01-26|archive-date=2018-01-27|archive-url=https://web.archive.org/web/20180127084114/http://www.diego-perez.net/papers/GVGAI20162PCompetition.pdf|url-status=live}}</ref> single player learning,<ref>{{Cite web|url=http://www.liujialin.tech/publications/GVGAISingleLearning_manual.pdf|title=Single Player Learning GVGAI|access-date=2018-01-26|archive-date=2018-01-27|archive-url=https://web.archive.org/web/20180127143214/http://www.liujialin.tech/publications/GVGAISingleLearning_manual.pdf|url-status=live}}</ref> level<ref>{{Cite web|url=http://www.diego-perez.net/papers/GVGLG.pdf|title=Level Generation GVGAI|access-date=2018-01-26|archive-date=2018-09-27|archive-url=https://web.archive.org/web/20180927065826/http://www.diego-perez.net/papers/GVGLG.pdf|url-status=live}}</ref> and rule<ref>{{Cite web|url=http://www.diego-perez.net/papers/GVGRuleGeneration.pdf|title=Rule Generation GVGAI|access-date=2018-01-26|archive-date=2018-01-27|archive-url=https://web.archive.org/web/20180127084000/http://www.diego-perez.net/papers/GVGRuleGeneration.pdf|url-status=live}}</ref> generation, and each track prizes ranging from 200 to 500 US dollars for winners and runner-ups.
The 2007 Ultimate Computer Chess Challenge was a competition organised by [[FIDE|World Chess Federation]] that pitted
[[Deep Fritz]] against [[Junior (chess program)|Deep Junior]].
The annual [[Arimaa#Arimaa Challenge|Arimaa Challenge]] offered a $10,000 prize until the year 2020 to develop a program that plays the board game [[Arimaa]] and defeats a group of selected human opponents. In 2015, David Wu's bot bot_sharp beat the humans, losing only 2 games out of 9.<ref>{{Cite web|url=http://arimaa.com/arimaa/challenge/2015/showGames.cgi|title=2015 Arimaa Challenge Match|website=arimaa.com|access-date=2015-09-26|archive-date=2015-10-19|archive-url=https://web.archive.org/web/20151019162359/http://arimaa.com/arimaa/challenge/2015/showGames.cgi|url-status=live}}</ref> As a result, the Arimaa Challenge was declared over and David Wu received the prize of $12,000 ($2,000 being offered by third-parties for 2015's championship).
[[2K Australia]] is offering a prize worth A$10,000 to develop a game-playing bot that plays a [[first-person shooter]]
The [[Google AI Challenge]]<ref>{{cite web |url=http://www.ai-contest.com/index.php |title=
[[Cloudball]] had its first round in Spring 2012 and finished on June 15. It is an international artificial intelligence programming contest, where users continuously submit the actions their soccer teams will take in each time step, in simple high level [[C Sharp (programming language)|C#]] code.
The [[International Olympiad in Artificial Intelligence]] for high-school students was established in 2024 and consists of two rounds: in the scientific round, participants solve problems in different subfields of AI, and in the practical round, participants use existing AI tools to produce a visual result.
==See also==
Line 85 ⟶ 90:
==References==
{{
{{Robot Soccer Competitions}}
{{Robotics}}
[[Category:Artificial intelligence competitions]]
[[Category:Computer science competitions]]
[[Category:Science and technology awards]]▼
[[Category:Robotics competitions|*]]
▲[[Category:Science and technology awards]]
|