Content deleted Content added
Citation bot (talk | contribs) m Removed parameters. | You can use this bot yourself. Report bugs here. | Activated by User:Neko-chan | Category:Software design patterns | via #UCB_Category |
→See also: add portal |
||
(20 intermediate revisions by 16 users not shown) | |||
Line 1:
{{Short description|Software creational design pattern}}
{{for|the article about a general pool|Pool (computer science)}}
The '''object pool pattern''' is a software [[creational pattern|creational design pattern]] that uses a set of initialized [[Object (computer science)|objects]] kept ready to use – a "[[Pool (computer science)|pool]]" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object to the pool rather than [[object destruction|destroying it]]; this can be done manually or automatically.
Line 7 ⟶ 6:
== Description ==
When it is necessary to work with
The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a new item is created and returned. When the object has been used and is no longer needed, it is returned to the pool, allowing it to be used again in the future without repeating the computationally expensive instantiation process. It is important to note that once an object has been used and returned, existing references will become invalid.
In some object pools the resources are limited, so a maximum number of objects is specified. If this number is reached and a new item is requested, an exception may be thrown, or the thread will be blocked until an object is released back into the pool.
The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained.
== Benefits ==
Line 20 ⟶ 19:
The pooled object is obtained in predictable time when creation of the new objects (especially over network) may take variable time. These benefits are mostly true for objects that are expensive with respect to time, such as database connections, socket connections, threads and large graphic objects like fonts or bitmaps.
In other situations, simple object pooling (that hold no external resources, but only occupy memory) may not be efficient and could decrease performance.<ref name="urban">{{cite web|last1=Goetz|first1=Brian|date=2005-09-27|title=Java theory and practice: Urban performance legends, revisited|url=http://www.ibm.com/developerworks/java/library/j-jtp09275/index.html|url-status=dead|archive-url=https://web.archive.org/web/20120214195433/http://www.ibm.com/developerworks/java/library/j-jtp09275/index.html|archive-date=2012-02-14|access-date=2021-03-15|website=[[IBM]]|publisher=IBM developerWorks}}</ref> In case of simple memory pooling, the [[slab allocation]] memory management technique is more suited, as the only goal is to minimize the cost of memory allocation and deallocation by reducing fragmentation.
== Implementation ==
Line 48 ⟶ 36:
== Pitfalls ==
Inadequate resetting of objects
If the pool is used by multiple threads, it may need the means to prevent parallel threads from
== Criticism ==
Some publications do not recommend using object pooling with certain languages, such as [[Java (programming language)|Java]], especially for objects that only use memory and hold no external resources (such as connections to database). Opponents usually say that object allocation is relatively fast in modern languages with [[Garbage collection (computer science)|garbage collectors]]; while the operator <
== Examples ==
Line 74 ⟶ 51:
The following Go code initializes a resource pool of a specified size (concurrent initialization) to avoid resource race issues through channels, and in the case of an empty pool, sets timeout processing to prevent clients from waiting too long.
<
// package pool
package pool
Line 188 ⟶ 165:
wg.Wait()
}
</syntaxhighlight>
=== C# ===
Line 194 ⟶ 171:
The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual for multiple pools to be required. However, it's equally acceptable to use instance classes for object pools.
<
namespace DesignPattern.Objectpool
// The PooledObject class is the type that is expensive or slow to instantiate,
// or that has limited availability, so is to be held in the object pool.
public class PooledObject
{
private DateTime _createdAt = DateTime.Now;
public DateTime CreatedAt => _createdAt;
public string TempData { get; set; }
}
// The Pool class controls access to the pooled objects. It maintains a list of available objects and a
// collection of objects that have been obtained from the pool and are in use. The pool ensures that released objects
// are returned to a suitable state, ready for reuse.
public static class Pool
{
private static List<PooledObject> _available = new List<PooledObject>();
private static List<PooledObject> _inUse = new List<PooledObject>();
public static PooledObject GetObject()
{
{
{
return
}
{
_inUse.
return po;
}
}
}
public static void ReleaseObject(PooledObject po)
{
CleanUp(po);
lock (_available)
{
_inUse.Remove(po);
}
}
private static void CleanUp(PooledObject po)
{
po.TempData = null;
}
}
</syntaxhighlight>
In the code above, the PooledObject has properties for the time it was created, and another, that can be modified by the client, that is reset when the PooledObject is released back to the pool. Shown is the clean-up process, on release of an object, ensuring it is in a valid state before it can be requested from the pool again.
=== Java ===
Line 289 ⟶ 258:
public void setTemp3(String temp3) {
this.temp3 = temp3;
}
} </syntaxhighlight><syntaxhighlight lang="java">
Line 319 ⟶ 289:
push(inUse, po, now);
return po;
private synchronized static void push(HashMap<PooledObject, Long> map,
Line 355 ⟶ 325:
== See also ==
{{Portal|Computer programming}}
* [[Connection pool]]
* [[Free list]]
* [[Slab allocation]]
==
{{reflist|30em}}
==References==
{{refbegin}}
*{{cite conference
Line 367 ⟶ 340:
|author2=Prashant Jain
| title = Pooling Pattern
|
| place = Germany
| date = 2002-07-04
| url = http://www.kircher-schwanninger.de/michael/publications/Pooling.pdf
|
* {{Cite book | isbn = 978-1-4302-4458-5 | title = Pro .NET Performance: Optimize Your C# Applications | last1 = Goldshtein | first1 = Sasha | last2 = Zurbalev | first2 = Dima | last3 = Flatow | first3 = Ido | year = 2012 | publisher = Apress | url = http://www.apress.com/9781430244585
{{refend}}
Line 388 ⟶ 361:
[[Category:Software optimization]]
[[Category:Articles with example C Sharp code]]
[[Category:Articles with example Java code]]
|