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| engine =
| platforms = [[Microsoft Windows]]
| released = November 12, 2019<ref>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-will-be-out-in-november-beta-signups-are-open/|title=Unity of Command 2 will be out in November, beta signups are open|first=Andy|last=Chalk|website=PC Gamer|date=October 10, 2019|access-date=November 13, 2019|archive-date=November 13, 2019|archive-url=https://web.archive.org/web/20191113142151/https://www.pcgamer.com/unity-of-command-2-will-be-out-in-november-beta-signups-are-open/|url-status=live}}</ref>
| genre = [[Turn-based strategy]]
| modes = [[Single-player video game|Single-player]]
}}
'''''Unity of Command II''''' is a [[turn-based]] [[wargame]] developed by 2x2 Games, and co-produced by [[Croteam]].<ref>{{Cite web|url=https://www.gamasutra.com/view/pressreleases/351962/UNITY_OF_COMMAND_II_COMING_TO_STEAM_THIS_NOVEMBER_BETA_SIGNUPS_ARE_OPEN_NOW.php|title=UNITY OF COMMAND II COMING TO STEAM THIS NOVEMBER, BETA SIGN-UPS ARE OPEN NOW|date=October 10, 2019|website=Gamasutra|access-date=November 15, 2019|archive-date=November 15, 2019|archive-url=https://web.archive.org/web/20191115082148/https://www.gamasutra.com/view/pressreleases/351962/UNITY_OF_COMMAND_II_COMING_TO_STEAM_THIS_NOVEMBER_BETA_SIGNUPS_ARE_OPEN_NOW.php|url-status=dead}}</ref> The game was released on November 12, 2019.<ref>{{Cite web|url=https://www.polygon.com/2019/11/12/20961973/unity-of-command-2-release-date-price|title=One of the decade's best wargames finally gets a sequel|first=Charlie|last=Hall|date=November 12, 2019|website=Polygon|access-date=November 13, 2019|archive-date=November 13, 2019|archive-url=https://web.archive.org/web/20191113142149/https://www.polygon.com/2019/11/12/20961973/unity-of-command-2-release-date-price|url-status=live}}</ref> It is the sequel to ''[[Unity of Command (video game)|Unity of Command]]''.<ref name=pcgamer>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-trailer-shows-new-3d-look/|title=Unity of Command 2 trailer shows new 3D look|first=Fraser|last=Brown|website=PC Gamer|date=February 28, 2019|access-date=March 1, 2019|archive-date=March 1, 2019|archive-url=https://web.archive.org/web/20190301061313/https://www.pcgamer.com/unity-of-command-2-trailer-shows-new-3d-look/|url-status=live}}</ref>
==Gameplay==
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===Headquarters===
The game introduces the concept of headquarters, which are used to collect the remnants of player units known as "stragglers". As units get damaged during combat, they dissolve into stragglers, which continue to automatically travel to the player's HQ. Once there, they become part of the player's "Force Pool", which they can use to reinforce their existing units. The functionality of headquarters was expanded to include repairing or constructing bridges on the map. The function is intended to give structure to the systemic complexity of WWII, but without overwhelming the player with countless systems.<ref>{{Cite news|url = https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/|title = How Unity of Command 2 balances game design with military history|newspaper = Rock Paper Shotgun|date = January 2020|access-date = 2023-06-06|archive-date = 2021-01-26|archive-url = https://web.archive.org/web/20210126070132/https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/|url-status = live}}</ref>
==Development==
The game was in development since late 2014,<ref>{{cite news|url=https://www.rockpapershotgun.com/2014/12/15/unity-of-command-2/|title=There's A Unity of Command Sequel In The Works|newspaper=Rock Paper Shotgun|date=15 December 2014|publisher=|access-date=18 March 2018|archive-date=19 March 2018|archive-url=https://web.archive.org/web/20180319004050/https://www.rockpapershotgun.com/2014/12/15/unity-of-command-2/|url-status=live}}</ref> but was formally announced in 2019.<ref name=pcgamer/><ref>{{Cite web|url=https://unityofcommand.net/blog/2019/02/28/developer-diary-20/|title=Developer Diary 20 - Unity of Command II Announced|date=February 28, 2019|website=Unity of Command|access-date=March 1, 2019|archive-date=March 1, 2019|archive-url=https://web.archive.org/web/20190301074449/https://unityofcommand.net/blog/2019/02/28/developer-diary-20/|url-status=live}}</ref> The most visible change to the game is the transition from [[2d graphics|2D]] to [[3D graphics]], using a proprietary engine developed specifically for this game.<ref>{{cite web|url=http://www.wargamer.com/articles/unity-of-command-2-wont-be-panzer-porn/|title=Unity of Command 2 "won't be panzer porn"|website=Wargamer|access-date=2018-03-18|archive-date=2017-07-12|archive-url=https://web.archive.org/web/20170712022511/http://www.wargamer.com/articles/unity-of-command-2-wont-be-panzer-porn/|url-status=dead}}</ref> Another requirement would be a 64-bit operating system.<ref>{{cite web|url=https://www.wargamer.fr/cest-parti-pour-unity-of-command-2/|title=C'est parti pour Unity of Command 2 !|date=17 March 2018|publisher=|access-date=18 March 2018|archive-date=19 March 2018|archive-url=https://web.archive.org/web/20180319151215/https://www.wargamer.fr/cest-parti-pour-unity-of-command-2/|url-status=live}}</ref> Notable gameplay mechanics that were added include [[fog of war]], unit headquarters, supply hubs, airborne ops<ref>{{Cite news|url=https://www.rockpapershotgun.com/2019/03/01/the-flare-path-fogbound/|title=The Flare Path: Fogbound|first=Tim|last=Stone|newspaper=Rock Paper Shotgun|date=March 1, 2019|access-date=March 1, 2019|archive-date=March 1, 2019|archive-url=https://web.archive.org/web/20190301184306/https://www.rockpapershotgun.com/2019/03/01/the-flare-path-fogbound/|url-status=live}}</ref> or the ability to go beyond enemy lines and sabotage their infrastructure.<ref name=pcgamer/><ref>{{cite web|url=http://www.wargamer.com/articles/interview-unity-of-command-2/|title=Interview: Unity of Command 2|website=Wargamer|access-date=2018-03-18|archive-date=2017-05-07|archive-url=https://web.archive.org/web/20170507003500/http://www.wargamer.com/articles/interview-unity-of-command-2/|url-status=dead}}</ref>
==Reception==
{{Video game reviews
| MC = 88/100<ref name="metacritic_score">{{cite web |url=https://www.metacritic.com/game
| PCGUS = 91/100
| GSpot = 8/10<ref name=gspot>{{Cite web|url=https://www.gamespot.com/reviews/unity-of-command-2-review-lifetime-supply/1900-6417390/|title
}}
''Unity of Command II'' received "generally favorable reviews" according to review aggregator [[Metacritic]].<ref name="metacritic_score"/>
Rob Zacny, in a review on [[Vice (magazine)|Vice]], noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come".<ref>{{Cite web|url=https://www.vice.com/
[[GameSpot]] criticized both the icons in the game, maintaining they are poorly explained, and the limited tutorial which forces the player to consult outside manuals and sources, nevertheless still praising the game as "one of the finest strategy games in recent times."<ref name=gspot/>
[[PCGamesN]] included the game in its list of the best strategy games on PC.<ref>{{Cite web|url=https://www.pcgamesn.com/best-turn-based-strategy-games|title
==References==
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