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{{Infobox video game
| title = Unity of Command II
| image =
|
▲| publisher = 2x2 Games
| designer = [[Tomislav Uzelac]]
| composer =
| series =
| engine =
| platforms = [[Microsoft Windows]]
| released = November 12, 2019<ref>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-will-be-out-in-november-beta-signups-are-open/|title=Unity of Command 2 will be out in November, beta signups are open|first=Andy|last=Chalk|website=PC Gamer|date=October 10, 2019|access-date=November 13, 2019|archive-date=November 13, 2019|archive-url=https://web.archive.org/web/20191113142151/https://www.pcgamer.com/unity-of-command-2-will-be-out-in-november-beta-signups-are-open/|url-status=live}}</ref>
| genre = [[Turn-based strategy]]
| modes = [[Single-player video game|Single-player]]
}}
'''''Unity of Command II''''' is a [[turn-based]] [[wargame]] developed by
==Gameplay==
Unity of Command II is a tactical turn
===Headquarters===
The game introduces the concept of headquarters, which are used to collect the remnants of player units known as "stragglers". As units get damaged during combat, they dissolve into stragglers, which continue to automatically travel to the player's HQ. Once there, they become part of the player's "Force Pool", which they can use to reinforce their existing units. The functionality of headquarters was expanded to include repairing or constructing bridges on the map. The function is intended to give structure to the systemic complexity of WWII, but without overwhelming the player with countless systems.<ref>{{Cite news|url = https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/|title = How Unity of Command 2 balances game design with military history|newspaper = Rock Paper Shotgun|date = January 2020|access-date = 2023-06-06|archive-date = 2021-01-26|archive-url = https://web.archive.org/web/20210126070132/https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/|url-status = live}}</ref>
==Development==
The game was in development since late 2014,<ref>{{cite
==Reception==
{{Video game reviews
| MC = 88/100<ref name="metacritic_score">{{cite web |url=https://www.metacritic.com/game
| PCGUS = 91/100
| GSpot = 8/10<ref name=gspot>{{Cite web|url=https://www.gamespot.com/reviews/unity-of-command-2-review-lifetime-supply/1900-6417390/|title=Unity of Command 2 Review - Lifetime Supply|access-date=2023-06-06|archive-date=2022-12-20|archive-url=https://web.archive.org/web/20221220063418/https://www.gamespot.com/reviews/unity-of-command-2-review-lifetime-supply/1900-6417390/|url-status=live}}</ref>
}}
''Unity of Command II'' received "generally favorable reviews" according to review aggregator [[Metacritic]].<ref name="metacritic_score"/>
Rob Zacny, in a review on [[Vice (magazine)|Vice]], noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come".<ref>{{Cite web|url=https://www.vice.com/
[[
[[PCGamesN]] included the game in its list of the best strategy games on PC.<ref>{{Cite web|url=https://www.pcgamesn.com/best-turn-based-strategy-games|title=The best turn-based strategy games on PC|access-date=2023-06-06|archive-date=2023-04-04|archive-url=https://web.archive.org/web/20230404184157/https://www.pcgamesn.com/best-turn-based-strategy-games|url-status=live}}</ref>
==References==
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[[Category:2019 video games]]
[[Category:Turn-based strategy video games]]
[[Category:Video game sequels]]
[[Category:Video games developed in Croatia]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[Category:World War II video games]]
[[Category:Multiplayer hotseat games]]
[[Category:Croteam games]]
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