Mobile app development: Difference between revisions

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{{shortShort description|Process to build apps for various mobile operating systems}}
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'''Mobile app development''' is the act or process by which a [[mobile app]] is [[software development|developed]] for one or more [[mobile device]]s, suchwhich ascan include [[personal digital assistant]]s (PDA), [[enterprise digital assistant]]s (EDA), or [[mobile phone]]s.<ref>{{Cite Theseweb |title=Introduction to Mobile Application Development |url=https://www.ibm.com/topics/mobile-application-development |access-date=2023-06-24 |website=IBM.com |language=en-us}}</ref> Such software applications are specifically designed to run on mobile devices, suchafter asconsidering amany smartphonehardware constraints. Common constraints include [[central processing unit]] (CPU) architecture and speeds, available [[random-access memory]] (RAM), limited data storage capacities, and considerable variation in displays (technology, size, dimensions, resolution) and input methods (buttons, keyboards, touch screens with or tabletwithout computerstyluses).<ref>{{Cite web |date=2016-10-03 |title=Essential Aspects to Consider While Designing Mobile Apps |url=https://www.globallogic.com/uk/insights/blogs/essential-aspects-to-consider-while-designing-mobile-apps/ |place=United Kingdom |website=GlobalLogic |language=en-gb |access-date=2023-06-24}}</ref> These applications (or 'apps') can be [[Installation (computer programs)|pre-installed]] on phones during manufacturing platforms, or delivered as web applications, using server-side or client-side processing (e.g., [[JavaScript]]) to provide an "application-like" experience within a [[web browser]].<ref>{{Cite Applicationweb software|title=What developers also must consideris a long array of screen sizes, hardware specifications, and configurations because of intense competition in mobile software and changes within each of the platforms. Mobile app development has been steadily growing, in revenues and jobs created. A 2013 analyst report estimates there are 529,000 direct ''app economy'' jobs within the EU then 28 members (includingmobile the UKapplication),? 60 percentTechTarget of which areDefinition |url=https://www.techtarget.com/whatis/definition/mobile -app developers|access-date=2023-06-24 |website=WhatIs.<ref>VisionMobile,com Plum Consulting, "European App Economy", September 2013|language=en}}</ref>
 
The mobile app development sector has experienced significant growth in Europe. A 2017 report from the Progressive Policy Institute estimated there were ''1.89 million jobs'' in the ''app economy'' across the [[European Union]] (EU) by January 2017, marking a 15% increase from the previous year. These jobs include roles such as mobile app developers and other positions supporting the app economy.<ref>{{Cite web |last1=Atkinson |first1=Robert D. |title=The App Economy in Europe: Leading Countries and Cities, 2017 |date=October 2017 |url=https://www.progressivepolicy.org/wp-content/uploads/2017/10/PPI_EuropeAppEconomy_2017_.pdf |website=Progressive Policy Institute |access-date=3 October 2024}}</ref>
As part of the development process, mobile [[user interface]] (UI) design is also essential in the creation of mobile apps. Mobile UI considers constraints, contexts, screen, input, and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and device's output allows the system to indicate the effects of the users' manipulation. Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand(s). Mobile UI contexts signal cues from user activity, such as ___location and scheduling that can be shown from user interactions within a mobile app. Overall, mobile UI design's goal is mainly for an understandable, user-friendly interface. Functionality is supported by [[mobile enterprise application platform]]s or [[integrated development environment]]s (IDEs).
 
== Overview ==
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of [[middleware]] components including mobile app server, [[mobile backend as a service]] (MBaaS), and [[service-oriented architecture]] (SOA) infrastructure.
To facilitate developing applications for mobile devices, and the consistency thereof, various approaches have been taken.
 
Most companies that ship a product (e.g., Apple, iPod/iPhone/iPad) provide an official [[software development kit]] (SDK). They may also opt to provide some form of [[software testing]] and/or [[quality assurance]] (QA). In exchange for being provided the SDK or other tools, it may be necessary for a prospective developer to sign some form of non-disclosure agreement (NDA), which restricts the sharing of privileged information.
==Platform==
The platform organizations needed to develop, deploy and manage [[mobile app]]s are made from many components and tools which allow a developer to write, test and deploy applications into the target platform environment.
 
As part of the development process, mobile [[user interface]] (UI) design is an essential step in the creation of mobile apps. Mobile UI designers consider constraints, contexts, screen space, input methods, and mobility as outlines for design. Constraints in mobile UI design, which include the limited attention span of the user and form factors such as a mobile device's screen size for a user's hand(s). Mobile UI context includes signal cues from user activity, such as the ___location where or the time when the device is in use, that can be observed from user interactions within a mobile app. Such context clues can be used to provide automatic suggestions when scheduling an appointment or activity or to filter a list of various services for the user.
=== Front-end development tools ===
 
The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and the device's output allows the system to indicate the effects of the users' manipulation.
Front-end development tools are focused on the user interface and user experience (UI-UX) and provide the following abilities:
 
Overall, mobile UI design's goal is mainly for an understandable, user-friendly interface. Functionality is supported by [[mobile enterprise application platform]]s or [[integrated development environment]]s (IDEs).
 
Developers of mobile applications must also consider a large array of devices with different screen sizes, hardware specifications, and configurations because of intense competition in mobile hardware and changes within each of the platforms.
 
Today, mobile apps are usually distributed via an official online outlet or marketplace (e.g., Apple: The App Store – Google: Google Play) and there is a formalized process by which developers submit their apps for approval and inclusion in those marketplaces. Historically, however, that was not always the case.
 
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of [[middleware]] components, including mobile app servers, mobile backend as a service (MBaaS), and [[service-oriented architecture]] (SOA) infrastructure.
 
== Platform ==
The software development packages needed to develop, deploy, and manage [[mobile app]]s are made from many components and tools which allow a developer to write, test, and deploy applications for one or more target platforms.
 
=== Front-end development tools ===
Front-end development tools are focused on the user interface and user experience (UI-UX) and provide the following abilities:
* UI design tools
* SDKs to access device features
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Notable tools are listed below.
 
==== First party ====
First party tools include official [[software development kit|SDKs]] published by, or on behalf of, the company responsible for the design of a given hardware platform (e.g., Apple, Google, etc.), and any third-party software that is officially supported for the purpose of developing mobile apps for that hardware.
 
{| class="wikitable sortable" style="font-size:90%"
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! Development tool cost
|-
! [[AcceleratorAndroid (softwareoperating system)|AcceleratorAndroid]]
| [[Java (programming language)|Java]] but portions of code can be in [[C (programming language)|C]], [[C++]],
[[Kotlin (programming language)|Kotlin]]
| Debugger integrated in Eclipse, standalone debugging monitor available
| {{Yes}}
| [[Eclipse (software)|Eclipse]], [[IntelliJ IDEA]], [[Android Studio]], Project Kenai Android plugin for NetBeans
| Android only, because of Dalvik VM, March 2009
| apk
| Free, [[IntelliJ IDEA]] Community Edition - Free
|-
! [[BlackBerry]]
| [[Java (programming language)|Java]]
| Debugger integrated in IDE
| {{Yes}}
| [[Eclipse (software)|Eclipse]], BlackBerry JDE
| BlackBerry only, because of RIM API
| alx, cod
| Free
|-
! [[iOS SDK]]
| [[Objective-C]], [[Swift (programming language)|Swift]]
| [[LLDB (debugger)|LLDB]] debugger integrated in Xcode IDE
| Bundled with iPhone SDK, integrated with Xcode IDE
| [[Xcode]]
| [[iPhone]], [[iPad]], [[iPod Touch]]
| Only via [[App Store (Apple)|App Store]], needs review and approval by [[Apple Inc.]]
| Apple tools are available for free for development on [[Mac (computer)|Mac]]. Applications can be run in a simulator or on a device. Some advanced abilities need a paid developer account.<ref>{{Cite web |url=https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html |title=Launching Your App on Devices |website=Apple Developer |access-date=2016-04-30}}</ref>
|-
! [[iOS SDK]]
| [[Object Pascal]]
| Debugger integrated in Xcode IDE
| Included in Delphi XE2 professional or higher
| [[Embarcadero Technologies|Embarcadero]] [[Delphi (software)|Delphi XE2]]
| [[iPhone]], [[iPad]], [[iPod Touch]]
| Only via [[App Store (Apple)|App Store]], needs review and approval by [[Apple Inc.]]
| Development requires [[Intel]]-based [[Mac (computer)|Mac]] besides the IDE on Windows. Design is on Windows. Compiling and deploying is on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key
|}
 
==== Second party ====
{| class="wikitable sortable" style="font-size:90%"
! [[Computing platform|Platform]]
! [[Programming language]]
! [[Debuggers]] available
! [[List of emulators|Emulator]] available
! [[Integrated development environment]] available
! Cross-platform deployment
! Installer packaging options
! Development tool cost
|-
! [[Java ME]]
| [[Java (programming language)|Java]]
| {{Yes}}
| Free emulator, Sun Java Wireless Toolkit, [[mpowerplayer]]
| [[Eclipse (software)|Eclipse]], LMA [[NetBeans]] Mobility Pack
| {{Yes}} although many VM implementations have device specific bugs necessitating separate builds
| [[JAD (file format)|Jad]]/[[JAR (file format)|Jar]] packaging; PRC files under Palm OS
| Free
|}
 
==== Third party ====
{| class="wikitable sortable" style="font-size:90%"
! [[Computing platform|Platform]]
! [[Programming language]]
! [[Debuggers]] available
! [[List of emulators|Emulator]] available
! [[Integrated development environment]] available
! Cross-platform deployment
! Installer packaging options
! Development tool cost
|-
! Accelerator
| [[HTML5]], [[C Sharp (programming language)|C#]]
| {{Yes}}
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| {{Yes}}
| {{Yes}}
| Proprietary IDE on Windows only
| Android, iOS, Windows, Windows Phone, browser
| The native distribution for each format
| Free
|-
! [[Android (operating system)|Android]]
| [[Java (programming language)|Java]] but portions of code can be in [[C (programming language)|C]], [[C++]],
[[Kotlin (programming language)|Kotlin]]
| Debugger integrated in Eclipse, standalone debugging monitor available
| {{Yes}}
| [[Eclipse (software)|Eclipse]], [[IntelliJ IDEA]], [[Android Studio]], Project Kenai Android plugin for NetBeans
| Android only, because of Dalvik VM, March 2009
| apk
| Free, [[IntelliJ IDEA]] Community Edition - Free
|-
! [[App Inventor for Android]]
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| The native distribution format of each platform
| Commercial licenses available
|-
! [[BlackBerry]]
| [[Java (programming language)|Java]]
| Debugger integrated in IDE
| {{Yes}}
| [[Eclipse (software)|Eclipse]], BlackBerry JDE
| BlackBerry only, because of RIM API
| alx, cod
| Free
|-
! [[Codename One]]
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| Open Source GPLv2 and subscription-based build server
|-
! [[Corona SDKSolar2D]]
| [[Lua (programming language)|Lua]]
| {{Yes}}
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| Android, iOS, [[Nook Color]]
| Native deployment for each platform
| Free using MIT license
| Free unlimited trial; commercial licenses available for deployment
|-
! [[DragonRAD]]
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| The native distribution format of each platform
| Developer edition free via Eclipse Marketplace, commercial license for deployment
|-
! [[iOS SDK]]
| [[Objective-C]], [[Swift (programming language)|Swift]]
| Debugger integrated in Xcode IDE
| Bundled with iPhone SDK, integrated with Xcode IDE
| [[Xcode]], [[AppCode]]
| [[iPhone]], [[iPad]], [[iPod Touch]]
| Only via [[App Store (iOS)|App Store]], needs review and approval by [[Apple Inc.]]
| Apple tools are free for an [[Intel]]-based [[Macintosh|Mac]]. Simulator testing is free, but installing on a device needs a fee for a developer signing key. AppCode - commercial licenses available.
 
Since 2015, Apple allows installing the app in your own device without a developer paid membership.<ref>{{Cite web|url=https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/LaunchingYourApponDevices/LaunchingYourApponDevices.html|title=Launching Your App on Devices|website=developer.apple.com|access-date=2016-04-30}}</ref>
|-
! [[iOS SDK]]
| [[Object Pascal]]
| Debugger integrated in Xcode IDE
| Included in Delphi XE2 professional or higher
| [[Delphi (programming language)|Embarcadero Delphi XE2]]
| [[iPhone]], [[iPad]], [[iPod Touch]]
| Only via [[App Store (iOS)|App Store]], needs review and approval by [[Apple Inc.]]
| Development requires [[Intel]]-based [[Macintosh|Mac]] besides the IDE on Windows. Design is on Windows, Compiling and deploying must be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key
|-
! [[Java ME]]
| [[Java (programming language)|Java]]
| {{Yes}}
| Free emulator, Sun Java Wireless Toolkit, [[mpowerplayer]]
| [[Eclipse (software)|Eclipse]], LMA [[NetBeans]] Mobility Pack
| {{Yes}} although many VM implementations have device specific bugs necessitating separate builds
| [[JAD (file format)|Jad]]/[[JAR (file format)|Jar]] packaging; PRC files under Palm OS
| Free
|-
! [[Lazarus (software)|Lazarus]]
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| Commercial licenses available
|-
! [[Meme IDE]]
| MemeScript
| Validation is provided in the problems view
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| The native distribution format of each platform
| Free for development
|-
! [[Mendix]]
| [[HTML5]], [[Java (programming language)|Java]]
| {{Yes}}
| {{Yes}}
| {{Yes}}, the Mendix app platform
| All platforms, mobile apps are browser-based
| Not applicable, Mendix is a [[platform as a service]]
| Commercial licenses available
|-
! [[Monaca (software)|Monaca]]
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| {{Yes}}
| {{Yes}} A lot of functionality can be tested directly in browser. Running native emulators on iOS and Android is also possible.
| {{Yes}} Many IDEs exist for Cordova-based tools like [[Ionic (mobile app framework)|Ionic Studio]] or [[Appery.io]]
| iPhone, Android, Tizen, Windows Phone, BlackBerry, Symbian, Palm, Bada
| The native distribution format of each platform
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|-
! [[Unity (game engine)|Unity]]
| [[C Sharp (programming language)|C#]], [[JavaScript]], [[Boo (programming language)|Boo]], other [[.NET Framework|.NET]]-based languages
| {{Yes}}
| Remote used to simulate device interaction before app is uploaded to the device.
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|-
! [[Verivo]] AppStudio
| WYSIWYG, graphical drag and drop, [[JavaScript]], [[.NET Framework|.NET]]-based languages.; Replacedreplaced by Appery.io
| {{Yes}}
| Test right in browser or device
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|-
! [[V-Play Engine]]
| [[Objective -C]], [[C++]], [[JavaScript]], [[QML]], [[Java (programming language)|Java]]
| {{Yes}}
| {{Yes}}
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| Free, Indie and Enterprise licenses are available
|-
! [[Wakanda (software)|Wakanda]]
| [[HTML5]], [[JavaScript (programming language)|JavaScript]]
| {{Yes}}
| {{Yes}}
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| {{Yes}}
| {{Yes}}
|Xamarin Studio (Mac only; deprecated), Visual Studio (Windows only), Visual Studio for Mac (Mac only; replaced Xamarin Studio)<ref name="xamarinrebrand">{{cite news |last1=Linev |first1=Roman |date=2016-11-14 |url=https://winaero.com/microsoft-rebrands-xamarin-studio-as-visual-studio-for-mac/ |title=Microsoft rebrands Xamarin Studio as Visual Studio for Mac |work=Winaero |access-date=2023-03-05}}</ref><ref name="zdnetxamarin">{{cite news |last1=Foley |first1=Mary Jo |date=2017-05-10 |url=https://www.zdnet.com/article/microsoft-makes-visual-studio-for-mac-generally-available/ |title=Microsoft makes Visual Studio for Mac generally available |work=ZDNet |quote=Microsoft is making its Visual Studio for Mac – a rebranded version of Xamarin Studio for the Mac – generally available. |access-date=2023-04-02}}</ref>
|Xamarin Studio (Mac only), Visual Studio (Windows only)
|Android, iOS, Windows Phone, Windows Store apps
|The native distribution of each platform
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===Back-end servers===
 
Back-end tools pick up where the front-end tools leave off, and provide a set of reusable services that are centrally managed and controlled and provide the following abilities:
 
* Integration with back-end systems
* User authentication-authorization
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* Reusable business logic
 
Available tools are listed below.include:
 
{| class="wikitable sortable" style="font-size:90%"
! [[Computing platform|Platform]]
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| Commercial licenses available
|-
! [[Wakanda (software)|Wakanda]]
| [[JavaScript (programming language)|JavaScript]]
| Use Wakanda Studio
| Android, iOS (iPhone, iPad), Windows Phone 10 (soon), HTML5 app
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| Free development licenses; per-CPU deployment licenses. Replaced by Appery.io
|-
! [[WebORB Integration Server]]
| [[C Sharp (programming language)|C#]], [[VB.NET]], [[Java (programming language)|Java]], [[PHP]], ActionScript, [[JavaScript]], [[Objective-C]],
 
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===Security add-on layers===
 
With [[bring your own device]] (BYOD) becoming the norm within more enterprises, IT departments often need stop-gap, tactical solutions that layer atop existing apps, phones, and platform component. Features include
 
* App wrapping for security
* Data encryption
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===System software===
 
Many system-level components are needed to have a functioning platform for developing mobile apps.
 
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| Android, iOS (iPhone, iPad, iPod touch), BlackBerry
| The native distribution format of each platform
| [[Flash Builder]], [[Flash Professional]], [[IntelliJ IDEA]] - commercial licenses available [http://www.adobe.com/products/air/sdk/ Adobe AIR SDK (command line tool)] - Free
|-
! [[Qualcomm Brew|BREW]]
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| Free emulator, source code available, also bundled with IDE
| [[Visual Studio#Visual Studio 2008|Visual Studio 2008]], 2005, 2003, [[Basic4ppc]] IDE
| [[Windows Mobile]], Windows CE, Symbian-based devices via third -party tools
| [[over-the-air programming|OTA]] deployment, [[Cabinet (file format)|CAB]] files, ActiveSync
| Most tools free, but commercial editions of Visual Studio needed for visual designers
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| {{Yes}}
| {{Yes}}
| [[IntelliJ IDEA]], [[FlashDevelop]]
| Android, iOS (iPhone, iPad, iPod touch), BlackBerry Playbook, WebOS, HTML5, Flash, Windows (exe), Linux
| The native distribution format of each platform
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| {{Yes}}
| OS 1.0–4.1: free emulator provided by PalmSource (Access); OS 5.0: - 5.4 device-specific simulators provided by Palm (palmOne)
| Palm OS Development System (Eclipse), [[CodeWarrior]], [[PocketStudio]], HB++, Satellite Forms
| [[Palm OS]] handhelds, or Windows Mobile with StyleTap emulator
| [[PRC (Palm OS)|PRC]] files, PalmSource Installer (.psi)
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|}
 
Criteria for selecting a development platform usually containsinclude the target mobile platforms, existing infrastructure, and development skills. When targeting more than one platform with cross-platform development, it is also important to consider the impact of the tool on the [[user experience]]. Performance is another important criteriacriterion, as research on mobile apps indicates a strong correlation between application performance and user satisfaction. Along with performance and other criteria, the availability of the technology and the project's requirementrequirements may drive the development between native and cross-platform environments. To aid the choice between native and cross-platform environments, some guidelines and benchmarks have been published. Typically, cross-platform environments are reusable across multiple platforms, leveraging a native container while using HTML, CSS, and JavaScript for the user interface. In contrast, native environments are targeted at one platform for each of those environments. For example, Android development occurs in the Eclipse IDE using Android Developer Tools (ADT) plugins, Apple iOS development occurs using the Xcode IDE with Objective-C and/or Swift, Windows and BlackBerry each have their own development environments.
 
===Mobile app testing===
Mobile applications are first tested within the development environment using emulators and later subjected to [[field testing]]. [[Emulator]]s provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing applicationapplications across the most popular [[mobile operating system]]s.
* ''Google Android Emulator'' – an [[Android (operating system)|Android]] emulator that is patched to run on a Windows PC as a standalone app, without having to download and install the complete and complex [[Android SDK]]. It can be installed and Android compatible apps can be tested on it.
 
* '''GoogleThe official Android SDK Emulator''' - ana [[Androidmobile (operating system)|Android]]device emulator thatwhich ismimics patchedall to run on a Windows PC as a standalone app, without having to download and installof the completehardware and complex [[Android SDKsoftware]]. Itfeatures canof bea installedtypical andmobile Androiddevice compatible(without appsthe can be tested on itcalls).
* ''TestiPhone'' – a [[web browser]]-based [[simulator]] for quickly testing [[iPhone]] [[web applications]]. This tool has been tested and works using [[Internet Explorer 7]], [[Firefox 2]] and [[Safari 3]].
* '''The official Android SDK Emulator''' - a mobile device emulator which mimics all of the hardware and [[software]] features of a typical mobile device (without the calls).
* ''iPhoney'' – gives a [[pixel]]-accurate web browsing environment and it is powered by [[Safari (web browser)|Safari]]. It can be used while developing [[web sites]] for the [[iPhone]]. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhones. iPhoney will only run on [[OS X]] 10.4.7 or later.
* '''TestiPhone''' - a [[web browser]]-based [[simulator]] for quickly testing [[iPhone]] [[web applications]]. This tool has been tested and works using [[Internet Explorer 7]], [[Firefox 2]] and [[Safari 3]].
* ''BlackBerry Simulator'' – There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and [[trackwheel]] will work with the application.
* '''iPhoney''' - gives a [[pixel]]-accurate web browsing environment and it is powered by [[Safari (web browser)|Safari]]. It can be used while developing [[web sites]] for the [[iPhone]]. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone. iPhoney will only run on [[OS X]] 10.4.7 or later.
* ''Windows UI Automation'' – To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install it using Windows Update or download it from the [[Microsoft]] Web site.
* '''BlackBerry Simulator''' - There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and [[trackwheel]] will work with application.
* ''MobiOne Developer'' – a [[mobile Web]] [[integrated development environment]] (IDE) for [[Windows]] that helps developers to code, test, debug, package and deploy mobile [[Web application]]s to devices such as [[iPhone]], [[BlackBerry]], [[Android (operating system)|Android]], and the [[Palm Pre]]. MobiOne Developer was officially declared End of Life by the end of 2014.<ref>{{cite web |title=MobiOne Developer 1.0 M4: Create App Store-ready Mobile Web Applications, Experience True Device Behavior on Windows |url=https://www.prweb.com/releases/iphone/10/prweb2980934.htm |archive-url=https://web.archive.org/web/20091008093929/http://www.prweb.com/releases/iphone/10/prweb2980934.htm |url-status=dead |archive-date=8 October 2009 |website=PRWeb |access-date=31 May 2021}}</ref>
* '''Windows UI Automation''' - To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install using Windows Update or download it from the [[Microsoft]] Web site.
* '''MobiOne''' Developer - a [[mobile Web]] [[integrated development environment]] (IDE) for [[Windows]] that helps developers to code, test, debug, package and deploy mobile [[Web application]]s to devices such as [[iPhone]], [[BlackBerry]], [[Android (operating system)|Android]], and the [[Palm Pre]]. MobiOne Developer was officially declared End of Life by the end of 2014.<ref>{{cite web |title=MobiOne Developer 1.0 M4: Create App Store-ready Mobile Web Applications, Experience True Device Behavior on Windows |url=https://www.prweb.com/releases/iphone/10/prweb2980934.htm |website=PRWeb |access-date=31 May 2021}}</ref>
 
Tools include
* [[Eggplant (GUI testing tool)|eggPlantFunctional]]: A GUI-based automated test tool for mobile appapps across all operating systems and devices.
* [[Ranorex]]: Test automation tools for mobile, web and desktop apps.
* [[Testdroid]]: Real mobile devices and test automation tools for testing mobile and web apps.
 
== Design principles ==
According to a 2020 Industry Report on Applications, 46% of [[mobile app]] users have stated that they have stopped using or uninstalled an app due to poor performance.<ref name=":0">{{Cite web |date=2020-01-06 |title=Apps Statistics, Usage & Downloads (2020 report) |url=https://saasscout.com/statistics/apps-statistics/ |access-date=2024-02-20 |website=SaaS Scout (formerly SoftwareFindr) |language=en-US}}</ref> Design experts advocate for the following design principles to create successful and effective mobile apps:
 
''Clutter-free screens'' – Keeps interactions quick and simple, allowing users to focus on one specific task rather than being overwhelmed with multiple features and tasks. Design experts strongly advocate for one task per screen and recommend breaking down long forms into pages and progressively revealing new tasks or fields to minimize clutter.<ref name=":1">{{Cite web |title=15 Mobile App Design Best Practices |url=https://www.thoughtspot.com/data-trends/best-practices/mobile-app-design-best-practices |access-date=2024-02-20 |website=ThoughtSpot |language=en}}</ref>
 
''Reduce cognitive load'' – Makes the use of the app as seamless as possible, and preserves natural flow through the app. Design experts suggest incorporating [[autocomplete]], [[Spell checker|spell-check]], [[predictive text]] assistance, and [[dropdown menu]]s to reduce cognitive load. Design experts also recommend the state of the app be preserved when users temporarily leave the app and re-enter so that users can continue their use from where they left off.<ref name=":1"/><ref name=":2">{{Cite web |last1=Cordini |first1=Marcelo |date=2021-01-06 |title=The best mobile app design: Examples |url=https://qubika.com/blog/mobile-app-design/ |access-date=2024-02-20 |website=Qubika |language=en-US}}</ref>
 
''Simple navigation'' – Around 11% of people have uninstalled apps due to their complicated [[Interface (computing)|interface]].<ref name=":0"/> Design experts state it is paramount to present the navigation bar visibly in your app to help users navigate to frequently used and high-priority screens instantly. They suggest the use of recognizable icons specific to the device operating system to help users easily take actions such as opening a menu, changing settings, going back a screen, and searching within a page. According to them, a user should not be confused while navigating the app, so an orderly, clear, and logical navigation flow drives engagement and discovery in the app.<ref name=":1"/><ref name=":2"/>
 
''Notifications'' – It’s reported that around 19% of users uninstall an app due to frequent push notifications.<ref name=":0"/> Notifications should be sent with careful planning according to design experts. Experts state notifications should be sent at a time most convenient to users in their time zone and the messages should be personalized to bring great value to them.<ref name=":1"/>
 
''Speed appearance'' – About 19% of people uninstall apps due to hang up issues.<ref name=":0"/> Design experts state it’s important to make sure the app is fast and responsive so that users don’t have to wait for content. They state developers should deliver content faster or give the perception of progress. Some approaches suggested by the experts are the use of skeleton screens which show the layout of the app with content grayed out, [[progress bar]]s or loading spinners, tasks being carried out in the background and delivering the content quickly when the user requests for it, or giving users some tasks or content while they are waiting for a page to load.<ref name=":1"/>
 
''Usability'' – Approximately 85% of mobile users use their phone with one hand,<ref name=":0"/> thus design experts state it is important that the top-level menu, frequently used controls, and common action items are within the reach of the user’s thumb. They also stress the importance of readability and it’s recommended that the text size is at least 11 point font so that users can read it at the typical reading distance without zooming in.<ref name=":1"/> It is recommended that headers and titles on the app screens be [[San Francisco font|San Francisco]] 17pt and [[Roboto]] 16sp for operating systems [[iOS]] and [[Android (operating system)|Android]] respectively.<ref name=":2"/> The experts also state there should be 4.5:1 minimum [[contrast ratio]] between text and the background color.<ref name=":1"/> Design experts strongly encourage developers to make apps accessible for all users including people with [[Disability|disabilities]], so they suggest features such as [[Virtual assistant|voice navigation]], [[screen reader]] compatibility, and user interface adaptability in mobile apps.<ref name=":2"/>
 
==Patents==
Many patent applications are pending for new mobile phone apps. Most of these are in the technological fields of business methods, database management, data transfer, and operator interface.<ref>[http://ipwatchdog.com/2011/04/06/increasing-allowance-rates-by-selectively-targeting-patent-class/id=16283/ Nowotarski et al., "Increasing Allowance Rates by Selectively Targeting Patent Class" IPwatchdog, April 6, 2011]</ref>
 
== See also ==<!-- Do not spam or repeat links, please -->
On 31 May 2011, [[Lodsys]] asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network." against the following application developers:<ref>{{Cite web|url=http://www.fosspatents.com/2011/05/lodsys-sues-7-app-developers-in-eastern.html|title=Lodsys sues 7 app developers in East Texas, disagrees with Apple; Android also targeted|first=Eingestellt von Florian|last=Mueller}}</ref>
* Combay
* [[The Iconfactory]]
* [[Illusion Labs]]
* Shovelmate
* Quickoffice
* Richard Shinderman of Brooklyn, New York
* Wulven Game Studios of Hanoi, Vietnam
 
== See also == <!-- Please don't spam or repeat links -->
{{div col|colwidth=20em}}
* [[List of digitalmobile app distribution platforms for mobile devices]]
* [[List of mobile software distribution platforms]]
* [[Lazy user model]]
* [[Mobile application management]]
* [[Mobile backend as a service]]
* [[Mobile business intelligence]]
* [[Mobile computing]]
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==References==
{{reflistReflist}}
 
{{Mobile operating systems}}
{{Mobile phones}}