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{{Short description|American computer programmer}}▼
{{Use mdy dates|date=January 2023}}
▲{{Short description|American computer programmer}}
{{Infobox person
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| alma_mater = [[Massachusetts Institute of Technology]] {{small|([[Bachelor of Science|BSc]], 1975; [[Master of Science|MS]], 1977)}}
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| known_for = ''[[Zork]]'', co-founder of [[Infocom]]
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'''Tim Anderson''' is an American [[computer programmer]] best known for co-creating the [[adventure game]] ''[[Zork]]'',<ref>{{Cite news |last=Woyke |first=Elizabeth |date=August 22, 2017 |title=The Enduring Legacy of Zork |work=MIT Technology Review |url=https://www.technologyreview.com/2017/08/22/149560/the-enduring-legacy-of-zork/}}</ref> one of the first works of [[interactive fiction]] and an early descendant of ''[[Colossal Cave Adventure|ADVENT]]'' (also known as ''Colossal Cave Adventure'').<ref name=enduring>{{Cite web |date=May 2, 2014 |title=GDC 2014 - Zork Post-Mortem |url=https://adventuregamers.com/articles/view/26224 |website=Adventure Gamers}}</ref>
==Career==
While attending [[Massachusetts Institute of Technology|MIT]], Anderson got his start in game development by developing the game ''Trivia'' (1976) alongside future collaborator [[Marc Blank]] for the [[Digital Equipment Corporation|DEC]] [[PDP-10]], the school's mainframe, playable over [[ARPANET]].<ref name=zorkhist>{{Cite web |last1=Anderson |first1=Tim |last2=Galley |first2=Stu |title=The History of Zork |url=http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html |archive-url=https://web.archive.org/web/20090116035446/http://www.csd.uwo.ca/Infocom/Articles/NZT/zorkhist.html |access-date=June 27, 2023|archive-date=January 16, 2009 }}</ref> ''Trivia'' proved itself popular with the limited
The home computer ports of ''Zork'' would prove immensely successful, and Infocom grew rapidly, focusing on producing new text adventures, as well as branching out into business software.<ref name=down/> Anderson would take on the title of "senior scientist, special-projects programmer" within the company, mostly assisting with development of new games.<ref>{{cite book |last1=Rouse |first1=Richard |title=Game Design: Theory and Practice |date=2004 |isbn=9781556229121 |page=180 |edition=2}}</ref><ref>{{cite book |last1=Ivory |first1=James |title=Virtual Lives |date=2012 |publisher=ABC-CLIO |isbn=9781598845860 |page=124}}</ref> The company's expansion into business software ultimately caused them to de-emphasize game production, which lead to their eventual demise in 1989.<ref name=down/><ref>{{cite web |title=Stick to What You Know: Infocom and the Perils of Expansion |url=https://www.computerhistory.org/revolution/computer-games/16/196 |website=The Computer History Museum}}</ref>
After Infocom shut down, Anderson held a variety of positions in the defense and business sectors, including serving as the [[Chief technology officer|CTO]] of
==Personal life==
Anderson obtained his
==References==
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[[Category:Living people]]
[[Category:People from Sudbury, Massachusetts]]
[[Category:
[[Category:1954 births]]
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