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The home computer ports of ''Zork'' would prove immensely successful, and Infocom grew rapidly, focusing on producing new text adventures, as well as branching out into business software.<ref name=down/> Anderson would take on the title of "senior scientist, special-projects programmer" within the company, mostly assisting with development of new games.<ref>{{cite book |last1=Rouse |first1=Richard |title=Game Design: Theory and Practice |date=2004 |isbn=9781556229121 |page=180 |edition=2}}</ref><ref>{{cite book |last1=Ivory |first1=James |title=Virtual Lives |date=2012 |publisher=ABC-CLIO |isbn=9781598845860 |page=124}}</ref> The company's expansion into business software ultimately caused them to de-emphasize game production, which lead to their eventual demise in 1989.<ref name=down/><ref>{{cite web |title=Stick to What You Know: Infocom and the Perils of Expansion |url=https://www.computerhistory.org/revolution/computer-games/16/196 |website=The Computer History Museum}}</ref>
After Infocom shut down, Anderson held a variety of positions in the defense and business sectors, including serving as the [[Chief technology officer|CTO]] of
==Personal life==
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