Content deleted Content added
(One intermediate revision by one other user not shown) | |||
Line 1:
'''Implementation theory''' is an area of research in [[game theory]] concerned with whether a class of [[Mechanism design|mechanisms (or institutions) can be designed]] whose equilibrium outcomes implement a given set of [[normative]] goals or [[Welfare economics|welfare]] criteria.<ref name = "palfrey">Palfrey, Thomas R. "Chapter 61 Implementation Theory." Handbook of Game Theory with Economic Applications, 2002. {{doi|10.1016/S1574-0005(02)03024-2}}.</ref>
There are two general types of implementation problems: the economic problem of [[Production (economics)|producing]] and [[Resource allocation|allocating]] [[Public good (economics)|public]] and [[private good]]s and choosing over a finite set of alternatives.<ref name
In his paper "Counterspeculation, Auctions, and Competitive Sealed Tenders", [[William Vickrey]] showed that if preferences are restricted to the case of quasi-linear utility functions then the mechanism dominant strategy is dominant-strategy implementable.<ref>Vickrey, William. "Counterspeculation, Auctions, and Competitive Sealed Tenders." The Journal of Finance 16, no. 1 (1961): 8–37. {{doi|10.1111/j.1540-6261.1961.tb02789.x}}. {{JSTOR|2977633}}.
Line 11:
== Implementability ==
In
* A function is '''dominant-strategy implementable''' if it is attainable by a mechanism which is dominant-strategy-incentive-compatible (also called [[strategyproof]]).
|