Content deleted Content added
Removed "lack of sources" banner |
|||
(8 intermediate revisions by 8 users not shown) | |||
Line 1:
'''Implementation theory''' is an area of research in [[game theory]] concerned with whether a class of [[Mechanism design|mechanisms (or institutions) can be designed]] whose equilibrium outcomes implement a given set of [[normative]] goals or [[Welfare economics|welfare]] criteria.<ref name = "palfrey">Palfrey, Thomas R. "Chapter 61 Implementation Theory." Handbook of Game Theory with Economic Applications, 2002. {{doi|10.1016/S1574-0005(02)03024-2}}.</ref>
There are two general types of implementation problems: the economic problem of [[Production (economics)|producing]] and [[Resource allocation|allocating]] [[Public good (economics)|public]] and [[
In his paper "Counterspeculation, Auctions, and Competitive Sealed Tenders
</ref> "A [[social choice]] rule is dominant strategy [[incentive compatible]], or [[Strategy proof|strategy-proof]], if the associated [[revelation mechanism]] has the property that honestly reporting the truth is always a dominant strategy for each agent."<ref name="maskin" /> However, the payments to agents become large, sacrificing budget neutrality to incentive compatibility.
Line 10:
Although largely theoretical, implementation theory may have profound implications on policy creation because some [[Social choice theory|social choice]] rules may be impossible to implement under specific game conditions.<ref name="palfrey" />
== Implementability ==
==References==▼
In [[mechanism design]], implementability is a property of a [[social choice function]]. It means that there is an [[incentive-compatible]] mechanism that attains ("implements") this function. There are several degrees of implementability, corresponding to the different degrees of incentive-compatibility, including:
* A function is '''dominant-strategy implementable''' if it is attainable by a mechanism which is dominant-strategy-incentive-compatible (also called [[strategyproof]]).
* A function is '''Bayesian-Nash implementable''' if it is attainable by a mechanism which is Bayesian-Nash-incentive-compatible.
See for a recent reference. In some textbooks, the entire field of mechanism design is called '''implementation theory'''.<ref>Martin J. Osborne & Ariel Rubinstein: A Course in Game Theory (1994).</ref>
== See also ==
[[Incentive Compatibility]]
▲==References==
{{reflist}}
{{game theory}}
[[Category:Game theory]]
|