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{{distinguish|Mechanical computer}}
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'''Physical computing'''
Physical
[[File:Physical computing.svg|500px|frameless|right|Physical computing]]
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Physical computing is used in a wide variety of domains and applications.
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The advantage of physicality in education and playfulness has been reflected in diverse informal learning environments. The [[Exploratorium]], a pioneer in [[inquiry based learning]], developed some of the earliest interactive exhibitry involving computers, and continues to include more and more examples of physical computing and [[tangible interface]]s as associated technologies progress.
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In the art world, projects that implement physical computing include the work of [[Scott Snibbe]], [[Daniel Rozin]], [[Rafael Lozano-Hemmer]], [[Jonah Brucker-Cohen]], and [[Camille Utterback
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Physical computing practices also exist in the product and interaction design sphere, where hand-built [[embedded system]]s are sometimes used to rapidly prototype new digital product concepts in a cost-efficient way. Firms such as [[IDEO]] and [[Teague (company)|Teague]] are known to approach [[product design]] in this way.
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Commercial implementations range from consumer devices such as the
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Physical computing can also describe the fabrication and use of custom sensors or collectors for scientific experiments, though the term is rarely used to describe them as such. An example of physical computing modeling is the ''[[Illustris project]]'', which attempts to precisely simulate the [[Chronology of the universe|evolution of the universe]] from the [[Big Bang]] to the present day, [[Age of the universe|13.8 billion years]] later.<ref name="IP-20140614">{{cite web |author=Staff |title=The Illustris Simulation - Towards a predictive theory of galaxy formation. |url=http://www.illustris-project.org/ |date=14 June 2014 |work=
== Methods ==
Prototyping plays an important role in Physical
== Further reading ==
* {{cite book
|title=Physical Computing: Sensing and Controlling the Physical World with Computers
|
|last2=O'Sullivan |first2=Dan
|publisher=Premier Press
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== External links ==
{{Commons category|Physical computing}}
{{External links|date=October 2022}}
* [http://www.arduino.cc/ Arduino], a highly popular open source physical computing platform
* [http://www.raspberrypi.org/ Raspberry Pi], complete
* [http://beagleboard.org/bone BeagleBone],
* [http://www.acmesystems.it/ FoxBoard (and others)], yet another Linux computer with GPIO, but with little information
*Arieh Robotics Project Junior]. A [[Windows 7]] based Physical Computing PC built using [[Microsoft Robotics Developer Studio]].
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* [http://www.bitforms.com/daniel-rozin-gallery.html/ Daniel Rozin Artist Page, bitforms gallery], features images and video of Daniel Rozin's interactive installations and sculptures.
* [http://www.dwengo.org/ Dwengo], a [[PIC microcontroller]] based computing platform that comes with a [[Breadboard]] for easy prototyping.
* [http://www.embedded.arch.ethz.ch/ EmbeddedLab], A research lab situated within the Department of Computer Aided Architecture Design at [https://web.archive.org/web/20110902093537/http://wiki.caad.arch.ethz.ch/Main/Overview] ETH Zürich.
* [http://fritzing.org/ Fritzing] - from prototype to product: a software, which supports designers and artists to take the step from physical prototyping to actual product.
* [http://www.awce.com/gp3.htm GP3], another popular choice that allows building physical systems with PCs and traditional languages (C, Basic, Java, etc.) or standalone using a point and click development tool.
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