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{{short description|Pseudo-scientific intellectual framework}}
{{disputed|date=January 2022}}
{{use dmy dates|date=January 2024}}
The '''methods of neuro-linguistic programming''' are the specific techniques used to perform and teach [[neuro-linguistic programming]],
{{cite journal|last=Sharpley
NLP
{{Neuro-linguistic programming|expanded=topics}}
==Internal 'maps' of the world==▼
NLP claims that our mind-body (neuro) and what we say (language) all interact together to form our perceptions of the world, or maps (programming) and that said map of the world determines feelings and behavior.
As an approach to personal development or therapy it
▲The '''methods of neuro-linguistic programming''' are the specific techniques used to perform and teach [[neuro-linguistic programming]], a [[pseudoscience]]<ref name="Thyer">{{Cite book|title=Science and Pseudoscience in Social Work Practice|url=https://books.google.com/books?id=nE9FCQAAQBAJ&q=nlp&pg=PA166|publisher=Springer Publishing Company|date=2015-05-15|isbn=9780826177698|first1=Bruce A.|last1=Thyer|first2=Monica G.|last2=Pignotti|pages=56–57, 165–167|quote=As NLP became more popular, some research was conducted and reviews of such research have concluded that there is no scientific basis for its theories about representational systems and eye movements.}}</ref><ref name="Sharpley 1987">
▲{{cite journal|last= Sharpley|first= Christopher F.|title= Research findings on neurolinguistic programming: Nonsupportive data or an untestable theory?|journal=Journal of Counseling Psychology|date=1 January 1987|volume=34|issue=1|pages=103–107|doi=10.1037/0022-0167.34.1.103|url=http://eric.ed.gov/ERICWebPortal/Home.portal?nfpb=true&_pageLabel=RecordDetails&ERICExtSearch_SearchValue_0=EJ352101&ERICExtSearch_SearchType_0=eric_accno&objectId=0900000b8005c1ac}}</ref> which teaches that people are only able to directly perceive a small part of the world using their conscious awareness, and that this view of the world is filtered by experience, beliefs, values, assumptions, and biological sensory systems. NLP argues that people act and feel based on their perception of the world and how they feel about that world they subjectively experience.
▲NLP teaches that language and behaviors (whether functional or dysfunctional) are highly structured, and that this structure can be 'modeled' or copied into a reproducible form.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, R. | author2=Grinder, J. | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press. | year=1979 | pages=[https://archive.org/details/frogsintoprinces00band_0/page/149 149 (pp. 15, 24, 30, 45, 52)] | isbn=0-911226-19-2 | url=https://archive.org/details/frogsintoprinces00band_0/page/149 }}</ref>{{unreliable fringe source|date=September 2017}} Using NLP a person can 'model' the more successful parts of their own behavior in order to reproduce it in areas where they are less successful or 'model' another person to effect belief and behavior changes to improve functioning. If someone excels in some activity, it can be [[Modeling (NLP)|learned]] how specifically they do it by observing certain important details of their behavior.<ref name="Bandler & Grinder 1975a">{{cite book |author1=Bandler, Richard |author2=John Grinder |name-list-style=amp | title=The Structure of Magic I: A Book About Language and Therapy | ___location=Palo Alto, CA | publisher=Science & Behavior Books | year=1975|isbn= 0-8314-0044-7}}</ref>{{unreliable fringe source|date=September 2017}} NLP embodies several techniques, including hypnotic techniques, which proponents claim can affect changes in the way people think, learn and communicate.<ref name="Dilts et al. 1980">{{cite book | author=Dilts, R.B. | author2=Grinder, J. | author3=Bandler, R. | author4=DeLozier, J.A. | title=Neuro-Linguistic Programming: Volume I - The Study of the Structure of Subjective Experience | publisher=Meta Publications | year=1980 | isbn=0-916990-07-9 | pages=284(pp.3–4) | url=https://archive.org/details/neurolinguisticp01dilt | url-access=registration }}</ref>{{unreliable fringe source|date=September 2017}} NLP is an eclectic field, often described as a 'toolbox' which has borrowed heavily from other fields in collating its presuppositions and techniques.
▲==Internal 'maps' of the world==
▲As an approach to personal development or therapy it involves understanding that people create their own internal 'map' or world, recognizing unhelpful or destructive patterns of thinking based on impoverished maps of the world, then modifying or replacing these patterns with more useful or helpful ones. There is also an emphasis on ways to change internal representations or maps of the world in order to increase behavioral flexibility.<ref name="Bandler & Grinder 1979" />{{unreliable fringe source|date=September 2017}}<ref name="Bandler & Grinder 1975a" />{{unreliable fringe source|date=September 2017}}<ref name="Bandler & Grinder 1983">{{cite book |author1=Bandler, Richard |author2=John Grinder |name-list-style=amp | title=Reframing: Neurolinguistic programming and the transformation of meaning | ___location=Moab, UT | publisher=Real People Press. | year=1983 | pages=appendix II,p.171}}</ref>{{unreliable fringe source|date=September 2017}}
==Modeling==
{{See also|Modeling (psychology)}}
"Modeling" in NLP is the process of adopting the behaviors, language, strategies and beliefs of another person or exemplar in order to 'build a model of what they do.
==Representational systems==
{{main|Representational systems (NLP)}}
The notion that experience is processed by the sensory systems or representational systems, was incorporated into NLP from psychology and gestalt therapy shortly after its creation.<ref name="Bandler & Grinder 1979"/>
;Preferred representational systems
Originally, NLP taught that most people had an internal preferred representational system (PRS) and preferred to process information primarily in one sensory modality.{{Citation needed|date=August 2017}} The practitioner could ascertain this from external cues such as the direction of eye movements, posture, breathing, voice tone and the use of sensory-based predicates. If a person repeatedly used predicates such as "I can ''see'' a ''bright'' future for myself", the words "see" and "bright" would be considered visual predicates. In contrast "I can feel that we will be comfortable" would be considered primarily kinesthetic because of the predicates "feel" and "comfortable". These verbal cues could also be coupled with posture changes, skin color or breathing shifts. The theory was that the practitioner by matching and working within the preferred representational system could achieve better communication with the client and hence swifter and more effective results. Many trainings and standard works still teach PRS<ref name="OConnor & Seymour 2002"
Although there is some research that supports the notion that eye movements can indicate visual and auditory (but not kinesthetic) components of thought in that moment,<ref name="Buckner 1987">{{cite journal |last1=Buckner
;Submodalities
Submodalities are the fine details of representational systems. For example, the submodalities of sight include light/dark, colour/monochrome, sharp/blurred.<ref>Beale, M. NLP Techniques: Senses and Submodalities https://www.nlp-techniques.org/what-is-nlp/senses-submodalities/</ref>
==Meta-programs==
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In their encyclopedia, Dilts and Delozier then define metaprograms as
{{quote|[programs] which guide and direct other thought processes. Specifically they define common or typical patterns in the strategies or thinking styles of a particular individual, group or culture.}}
==Techniques==
===Anchoring===
NLP teaches that we constantly make "anchors" ([[classical conditioning]]) between what we see, hear and feel; and our emotional states. While in an emotional state if a person is exposed to a unique stimulus (sight, sound or touch), then a connection is made between the emotion and the unique stimulus. If the unique stimulus occurs again, the emotional state will then be triggered. NLP teaches that anchors (such as a particular touch associated with a memory or state) can be deliberately created and triggered to help people access 'resourceful' or other target states.<ref name="Krugman 1985">Krugman, Martin, ''et al.'' "Neuro-linguistic programming treatment for anxiety: Magic or myth?" ''[[Journal of Consulting and Clinical Psychology]]''. August 1985, Vol. 53(4) pp. 526–530.
===Future pacing===
A technique of asking a person to [[Feedforward, Behavioral and Cognitive Science|imagine doing something in the future]] and monitoring their reactions. It is typically used to check that a change process has been successful, by observing body language when the person imagines being in a difficult situation before and after an intervention. If the [[body language]] is the same, then the [[Intervention (counseling)|intervention]] has not been successful.
===Swish===
The swish pattern is a process that is designed to disrupt a pattern of thought from one that used to lead to an unwanted behavior to one that leads to a desired behavior. This involves visualizing a 'cue' which leads into the unwanted behavior, such as a smokers hand moving towards the face with a cigarette in it, and reprogramming the mind to 'switch' to a visualization of the desired outcome, such as a healthy-looking person, energetic and fit. In addition to visualization, auditory sound effects are often imagined to enhance the experience.<ref name="Masters et al. 1991">{{cite journal|author1=Masters, B|author2=Rawlins, M|author3=Rawlins, L|author4=Weidner, J|year=1991|title=The NLP swish pattern: An innovative visualizing technique|journal=Journal of Mental Health Counseling|volume=13|issue=1|pages=79–90}}</ref>
===Reframing===
Another technique, "reframing" functions through "changing the way you perceive an event and so changing the meaning. When the meaning changes, responses and behaviors will also change. Reframing with language allows you to see the world in a different way and this changes the meaning. Reframing is the basis of jokes, myths, legends, fairy tales and most creative ways of thinking."<ref name="Joseph O'Connor">{{cite book|
first= Joseph | last= O'Connor|title=NLP: A Practical Guide to Achieving the Results You Want: Workbook|publisher=Harper Collins|year=2001}}</ref> There are examples in children's literature; for example, the fictional [[Pollyanna]] would play [[The Glad Game]] whenever she felt down about life, to remind herself of the things that she could do, and not worry about the things she couldn't. Alice Mills also says that this occurs in [[Hans Christian Andersen]]'s story where, to the surprise of the [[ugly duckling]], the beautiful creatures welcome and accept him; gazing at his reflection, he sees that he too is a swan.<ref name="Mills 1999">{{cite book| first= Alice | last= Mills |title=Pollyanna and the not so glad game |publisher=Storrs|year=1999|pages=87, 18}}</ref> Reframing is common to a number of therapies and is not original to NLP.<ref name="Sharpley 1987"/>{{rp|103–107, 105}}
===Well-formed outcome===
In NLP this is one of a number of 'frames' wherein the desired state is considered as to its achievability and effect if achieved. A positive outcome must be defined by the client for their own use, be within the clients power to achieve, retain the positive products of the unwanted behaviors and produce an outcome that is appropriate for all circumstances.<ref name="Dilts & Delozier 2000"/>
===VK/D===
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;State management
Sometimes called '''state control''', is a [[neuro-linguistic programming]] (NLP) technique involving actively trying to control the emotional and mental state of an individual. One method to actively achieve state management anchoring where an individual associates a particular physical [[stimulation|stimulus]].
===Covert hypnosis===
{{Main|Covert hypnosis}}
Covert hypnosis is purportedly a method of using language patterns to hypnotise or persuade other people. Referred to as "sleight of mouth" by [[Robert Dilts]].<ref name="Dilts 1999">{{cite book|author=Dilts, Robert|year=1999|title=Sleight of Mouth: The Magic of Conversational Belief Change|publisher=Meta Publications |isbn=0-916990-43-5}}</ref> building off the phrase "[[sleight of hand]]", which refers to a magician's skills in making things happen which appear impossible.
==References==
{{Reflist|2}}
[[Category:Neuro-linguistic programming concepts and methods| ]]▼
▲[[Category:Neuro-linguistic programming concepts and methods]]
[[Category:Neuro-linguistic programming]]
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