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{{short description|Pseudo-scientific intellectual framework}}
{{Neuro-linguistic programming}}▼
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The '''methods of neuro-linguistic programming''' are the specific techniques used to perform and teach [[neuro-linguistic programming]],<ref name="Thyer">{{Cite book |title=Science and Pseudoscience in Social Work Practice |url=https://books.google.com/books?id=nE9FCQAAQBAJ&q=nlp&pg=PA166 |publisher=Springer Publishing Company |date=2015-05-15 |isbn=9780826177698 |first1=Bruce A. |last1=Thyer |first2=Monica G. |last2=Pignotti |pages=56–57, 165–167 |quote=As NLP became more popular, some research was conducted and reviews of such research have concluded that there is no scientific basis for its theories about representational systems and eye movements.}}</ref><ref name="Sharpley 1987">
{{cite journal|last=Sharpley |first=Christopher F. |title=Research findings on neurolinguistic programming: Nonsupportive data or an untestable theory? |journal=Journal of Counseling Psychology |date=1 January 1987 |volume=34 |issue=1 |pages=103–107 |doi=10.1037/0022-0167.34.1.103 |url=http://eric.ed.gov/ERICWebPortal/Home.portal?nfpb=true&_pageLabel=RecordDetails&ERICExtSearch_SearchValue_0=EJ352101&ERICExtSearch_SearchType_0=eric_accno&objectId=0900000b8005c1ac|url-access=subscription }}</ref> which teaches that people are only able to directly perceive a small part of the world using their conscious awareness, and that this view of the world is filtered by experience, beliefs, values, assumptions, and biological sensory systems. NLP argues that people act and feel based on their perception of the world and how they feel about that world they subjectively experience.
NLP teaches that language and behaviors (whether functional or dysfunctional) are highly structured, and that this structure can be 'modeled' or copied into a reproducible form.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, R., Grinder, J. | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press. | year=1979 | pages=149(pp.15,24, 30, 45,52) | isbn=0911226192}}</ref> Using NLP a person can 'model' the more successful parts of their own behavior in order to reproduce it in areas where they are less successful or 'model' another person to effect belief and behavior changes to improve functioning. If someone excels in some activity, it can be [[Modeling (NLP)|learned]] how specifically they do it by observing certain important details of their behavior.<ref name="Bandler & Grinder 1975a">{{cite book | author=Bandler, Richard & John Grinder | title=The Structure of Magic I: A Book About Language and Therapy | ___location=Palo Alto, CA | publisher=Science & Behavior Books | year=1975|isbn= 0831400447}}</ref> NLP embodies several techniques, including hypnotic techniques, which proponents claim can affect changes in the way people think, learn and communicate.<ref name="Dilts et al. 1980">{{cite book | author=Dilts, R.B., Grinder, J., Bandler, R., DeLozier, J.A. | title=Neuro-Linguistic Programming: Volume I - The Study of the Structure of Subjective Experience | publisher=Meta Publications | year=1980 | isbn=0916990079 | pages=284(pp.3–4, 6, 14,17)}}</ref> NLP is an eclectic field, often described as a 'toolbox' which has borrowed heavily from other fields in collating its presuppositions and techniques.▼
▲NLP
▲{{Neuro-linguistic programming|expanded=topics}}
==Internal 'maps' of the world==
NLP
As an approach to personal development or therapy it
==Modeling==
{{See also|Modeling (psychology)}}
"Modeling" in NLP is the process of adopting the behaviors, language, strategies and beliefs of another in order to 'build a model of what they do...we know that our modeling has been successful when we can systematically get the same behavioural outcome as the person we have modeled'. The 'model' is then reduced to a pattern that can be taught to others. The founders, Bandler and Grinder, started by analysing in detail and then searching for what made successful [[psychotherapist]]s different from their peers. The patterns discovered were developed over time and adapted for general communication and effecting change.<ref name="Bandler & Grinder 1979">{{cite book | author=Bandler, Richard & John Grinder | title=Frogs into Princes: Neuro Linguistic Programming | ___location=Moab, UT | publisher=Real People Press | year=1979 | pages=15, 24, 30, 45,52.}}</ref> The original models were: [[Milton Erickson]] ([[hypnotherapy]]), [[Virginia Satir]] ([[family therapy]]), and [[Fritz Perls]] ([[gestalt therapy]]). NLP modeling methods are designed to unconsciously assimilate the tacit knowledge to learn what the master is doing of which the master is not aware. As an approach to learning it can involve modeling exceptional people.<ref name="Jacobson 1994">Jacobson, S. (1994) Info-line: practical guidelines for training and development professionals, ''American Society For Training and Development'' Alexandria, VA [http://sidjacobson.com/institute/history.html Adapted version available online ]</ref> As Bandler and Grinder state "the function of NLP modeling is to arrive at descriptions which are useful."<ref name="Bandler & Grinder 1979"/> Einspruch & Forman 1985 state that "when modeling another person the modeler suspends his or her own beliefs and adopts the structure of the physiology, language, strategies, and beliefs of the person being modeled. After the modeler is capable of behaviorally reproducing the patterns (of behavior, communication, and behavioral outcomes) of the one being modeled, a process occurs in which the modeler modifies and readopts his or her own belief system while also integrating the beliefs of the one who was modeled."<ref name="Einspruch & Forman 1985">{{cite journal | author=Einspruch, Eric L., Forman, Bruce D. | title=Observations Concerning Research Literature on Neuro-Linguistic Programming | journal=Journal of Counseling Psychology | year=1985 | volume=32 | pages=589–596 | doi=10.1037/0022-0167.32.4.589 | issue=4}}</ref> Modeling is not confined to therapy, but can be, and is, applied to a broad range of human learning. Another aspect of modeling is understanding the patterns of one's own behaviors in order to 'model' the more successful parts of oneself.▼
"Modeling" in NLP is the process of adopting the behaviors, language, strategies and beliefs of another person or exemplar in order to 'build a model of what they do.
▲
==Representational systems==
{{main|Representational systems (NLP)}}
The notion that experience is processed by the sensory systems or representational systems, was incorporated into NLP from psychology and gestalt therapy shortly after its creation.<ref name="Bandler & Grinder 1979"/> This teaches that people perceive the world through the senses and store the information from the senses in the mind. Memories are closely linked to sensory experience. When people are processing information they see images and hear sounds and voices and process this with internally created feelings. Some representations are within conscious awareness but information is largely processed at the unconscious level. When involved in any task, such as making conversation, describing a problem in therapy, reading a book, kicking a ball or riding a horse, their representational systems, consisting of [[Visual thinking|images]], [[sound]]s, [[kinesthetic|feelings]] (and possibly [[olfactory|smell]] and [[gustatory|taste]]) are being activated at the same time.<ref name="Druckman & Swets 1998">
;Preferred representational systems
Originally, NLP taught that most people had an internal preferred representational system (PRS) and preferred to process information primarily in one sensory modality.{{Citation needed|date=August 2017}} The practitioner could ascertain this from external cues such as the direction of eye movements, posture, breathing, voice tone and the use of sensory-based predicates. If a person repeatedly used predicates such as "I can ''see'' a ''bright'' future for myself", the words "see" and "bright" would be considered visual predicates. In contrast "I can feel that we will be comfortable" would be considered primarily kinesthetic because of the predicates "feel" and "comfortable". These verbal cues could also be coupled with posture changes, skin color or breathing shifts. The theory was that the practitioner by matching and working within the preferred representational system could achieve better communication with the client and hence swifter and more effective results. Many trainings and standard works still teach PRS<ref name="OConnor & Seymour 2002"
Although there is some research that supports the notion that eye movements can indicate visual and auditory (but not kinesthetic) components of thought in that moment,<ref name="Buckner 1987">{{cite journal |last1=Buckner
;Submodalities
Submodalities are the fine details of representational systems.
▲Submodalities are the fine details of representational systems. In the late 1970s the developers of NLP started playing around with the submodalities of representational systems involving the enhancement of visualisation techniques (common in sports psychology and meditation), by including other sensory systems. Submodalities involve the relative size, ___location, brightness of internal images, the volume and direction of internal voices and sounds, and the ___location, texture, and movement of internally created sensations.<ref name="Tosey & Mathison 2003">Tosey, P. Jane Mathison (2003) Neuro-linguistic Programming and learning theory: a response ''The Curriculum Journal'' Vol.14 No.3 p.371-388 See also (available online): [http://www.leeds.ac.uk/educol/documents/00003319.htm Neuro-linguistic programming: its potential for learning and teaching in formal education]</ref> Submodalities and hypnosis became the focus of Richard Bandler's later work. A typical change process may involve manipulating the submodalities of internal representations. For example, someone may see their future as 'dark and cloudy' with associated emotions, but would seek through NLP to perceive, and feel it, as 'light and clear'. Other training exercises develop a person's ability to move around internal images, change the quality of sounds and find out how these effect the intensity of internal feelings or other submodalities. Although NLP did not discover submodalities, it appears that the proponents of NLP may have been the first to systematically use manipulation of submodalities for therapeutic or personal development purposes, particularly phobias, compulsions and addictions.<ref name="Dilts & Delozier 2000">{{cite book | last = Dilts | first = Robert B | coauthors = DeLozier, Judith A | title = Encyclopedia of Systemic Neuro-Linguistic Programming and NLP New Coding | publisher = NLP University Press |year= 2000 | url = http://www.nlpuniversitypress.com/ | isbn = 0970154003}}</ref>
==Meta-programs==
Neuro-linguistic programming (NLP) uses the term 'meta-programs' specifically to indicate general, pervasive and usually habitual patterns used by an individual across a wide range of situations.{{citation needed|date=September 2017}} Examples of NLP meta-programs include the preference for overview or detail, the preference for where to place one's attention during conversation, habitual linguistic patterns and [[body language]], and so on.
Related concepts in other disciplines are known as [[cognitive styles]] or thinking styles.
In NLP, the term ''programs'' is used as a synonym for ''strategy'', which are specific sequences of mental steps, mostly indicated by their representational activity (using [[
In their encyclopedia, Dilts and Delozier then define metaprograms as
==Techniques==
NLP teaches that we constantly make
==
A technique of asking a person to [[Feedforward, Behavioral and Cognitive Science|imagine doing something in the future]] and monitoring their reactions. It is typically used to check that a change process has been successful, by observing body language when the person imagines being in a difficult situation before and after an intervention. If the [[body language]] is the same, then the [[Intervention (counseling)|intervention]] has not been successful.
▲;Anchoring
▲NLP teaches that we constantly make '''[[Anchoring (NLP)|anchors]]''' (associations) between what we see, hear and feel and our emotional states. While in an emotional state if a person is exposed to a unique stimulus (sight, sound or touch) then a connection is made between the emotion and the unique stimulus. If the unique stimulus occurs again, the emotional state will then be triggered. NLP teaches that anchors (such as a particular touch associated with a memory or state) can be deliberately created and triggered to help people access 'resourceful' or other target states.<ref name="Krugman 1985">Krugman, Martin, ''et al.'', (1985): "Neuro-linguistic programming treatment for anxiety: Magic or myth?." Journal of Consulting and Clinical Psychology. Aug, Vol. 53(4) pp. 526-530.</ref> Anchoring appears to have been imported into NLP from family therapy as part of the 'model' of [[Virginia Satir]].<ref name="Haber 2002">Haber, Russell, (2002): Virginia Satir: An integrated, humanistic approach Contemporary Family Therapy, Vol 24(1), Mar 2002,p32 pp. 23-34 ISSN 1573-3335 DOI:10.1023/A:1014317420921</ref>
The swish pattern is a process that is designed to disrupt a pattern of thought from one that used to lead to an unwanted behavior to one that leads to a desired behavior.
Another technique,
first= Joseph In NLP this is one of a number of 'frames' wherein the desired state is considered as to its achievability and effect if achieved. A positive outcome must be defined by the client for their own use, be within the clients power to achieve, retain the positive products of the unwanted
===VK/D===
▲;Well-formed outcome
VK/D stands for 'Visual/Kinesthetic Dissociation'. This is a technique designed to eliminate bad feelings associated with past events by re-running (like a film, sometimes in reverse) an associated memory in a [[
▲In NLP this is one of a number of 'frames' wherein the desired state is considered as to its achievability and effect if achieved. A positive outcome must be defined by the client for their own use, be within the clients power to achieve, retain the positive products of the unwanted behaviours and produce an outcome that is appropriate for all circumstances.<ref name="Dilts & Delozier 2000"/>
;Metaphor▼
Largely derived from the ideas of Bateson and the techniques of
;State management
Sometimes called '''state control''', is a [[neuro-linguistic programming]] (NLP) technique involving actively trying to control the emotional and mental state of an individual. One method to actively achieve state management anchoring where an individual associates a particular physical [[stimulation|stimulus]].
▲VK/D stands for 'Visual/Kinesthetic Dissociation'. This is a technique designed to eliminate bad feelings associated with past events by re-running (like a film, sometimes in reverse) an associated memory in a [[dissociation|dissociated]] state. It combines elements of Eriksonian techniques, spatial sorting processes from Fritz Perls, reframing and 'changing history' techniques.<ref name="Dilts & Delozier 2000"/>
===Covert hypnosis===
▲;Metaphor
{{Main|Covert hypnosis}}
▲Largely derived from the ideas of Bateson and the techniques of Erikson, 'metaphor' in NLP ranges from simple figures of speech to allegories and stories. It tends to be used in conjunction with the skills of the Milton model to create a story which operates on many levels with the intention of communicating with the unconscious and to find and challenge basic assumptions.<ref name="OConnor & Seymour 2002"/><ref name="Dilts & Delozier 2000"/>
Covert hypnosis is purportedly a method of using language patterns to hypnotise or persuade other people. Referred to as "sleight of mouth" by [[Robert Dilts]].<ref name="Dilts 1999">{{cite book|author=Dilts, Robert|year=1999|title=Sleight of Mouth: The Magic of Conversational Belief Change|publisher=Meta Publications |isbn=0-916990-43-5}}</ref> building off the phrase "[[sleight of hand]]", which refers to a magician's skills in making things happen which appear impossible.
==References==
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[[Category:Neuro-linguistic programming]]
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