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'''Humanistic informatics''' is one of several names chosen for the study of the relationship between [[human culture]] and [[technology]]. The term is fairly common in [[Europe]], but is little known in the [[English-speaking world]], though [[digital humanities]] (also known as ''humanities computing'') is in many cases roughly equivalent.
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Digital humanities is a primary topic, and there are several universities in the US and the UK that have digital arts and humanities research and development centers. One aspect of digital humanities that will grow will be the intersection of new digital media and the humanities, particularly in the gaming industry which has developed both casual and serious gaming and game design strategies to foster learning in the humanities and all other academic disciplines. A key principle in all digital interactive media or games is the storyline; the narrative or quest or goal of the game is primary to both literary works and games. Characters and players go on the quest, and playing the game becomes the narrative. Game design principles, also relevant in literature and the fine arts, include visual literacy and empowering players/learners to align with great artists and writers who believe in the creative process.
==References==
* {{cite journal | last=Aarseth | first=Espen | title=The field of Humanistic Informatics and its relation to the humanities | journal=Human IT: Journal for Information Technology Studies as a Human Science | volume=1 | issue=4 | date=2013-10-04 | issn=1402-151X | url=https://humanit.hb.se/article/view/259 | access-date=2022-07-17}}
{{Digital humanities}}
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[[Category:Digital humanities]]
[[Category:Computational fields of study]]
[[Category:Information science by discipline]]
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