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In [[computer graphics]] and [[computer vision]], '''image-based modeling and rendering''' ('''IBMR''') methods rely on a set of two-dimensional images of a scene to [[3D reconstruction from multiple images|generate a three-dimensional model]] and then [[rendering (computer graphics)|render]] some novel views of this scene.
The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, ''etc.'') present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional images, skipping the manual modeling stage.
== Light modeling ==
Instead of considering only the physical model of a solid, IBMR methods usually focus more on light modeling. The fundamental concept behind IBMR is the [[plenoptic illumination function]] which is a parametrisation of the [[light field]]. The plenoptic function describes the light rays contained in a given volume. It can be represented with seven dimensions: a ray is defined by its position <math>(x,y,z)</math>, its orientation <math>(\theta,\phi)</math>, its
==IBMR methods and algorithms==
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== See also ==
* [[View synthesis]]
* [[3D reconstruction]]
* [[Structure from motion]]
== References ==
{{reflist}}
==External links==
* Quan, Long. ''Image-based modeling''. Springer Science & Business Media, 2010. [https://www.springer.com/us/book/9781441966780]
* {{cite journal
|author1=Ce Zhu |author2=Shuai Li | title=Depth Image Based View Synthesis: New Insights and Perspectives on Hole Generation and Filling
| journal=IEEE Transactions on Broadcasting
| volume=62
| pages= 82–93
|date=2016
| doi=10.1109/TBC.2015.2475697
| issue=1
|s2cid=19100077 }}
* {{cite journal
|author1=Mansi Sharma |author2=Santanu Chaudhury |author3=Brejesh Lall |author4=M.S. Venkatesh | title=A flexible architecture for multi-view 3DTV based on uncalibrated cameras
| journal=Journal of Visual Communication and Image Representation
| volume=25
| pages= 599–621
|date=2014
| doi=10.1016/j.jvcir.2013.07.012
| issue=4
}}
* {{cite conference
|author1=Mansi Sharma |author2=Santanu Chaudhury |author3=Brejesh Lall | conference=In 22nd International Conference on Pattern Recognition (ICPR), Stockholm, 2014
| title=Kinect-Variety Fusion: A Novel Hybrid Approach for Artifacts-Free 3DTV Content Generation
| date=2014
| doi=10.1109/ICPR.2014.395
}}
* {{cite conference
|author1=Mansi Sharma |author2=Santanu Chaudhury |author3=Brejesh Lall | conference=Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing, ACM New York, NY, USA
| title=3DTV view generation with virtual pan/tilt/zoom functionality
| date=2012
| doi=10.1145/2425333.2425374
| url=http://dl.acm.org/citation.cfm?id=2425374
| url-access=subscription
}}
{{
[[Category:Computer graphics]]
[[Category:Mixed reality]]▼
[[Category:Applications of computer vision]]
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