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An '''architectural model''' (in [[software]]) contains several diagrams representing static properties or dynamic (behavioral) properties of the software under design.<ref>{{Citation |last=Hasselbring |first=Wilhelm |title=Software Architecture: Past, Present, Future |date=2018 |work=The Essence of Software Engineering |pages=169–184 |url=https://doi.org/10.1007/978-3-319-73897-0_10 |access-date=2025-02-10 |place=Cham |publisher=Springer International Publishing |doi=10.1007/978-3-319-73897-0_10 |isbn=978-3-319-73896-3|url-access=subscription }}</ref><ref>{{Cite web |title=About the Unified Modeling Language Specification Version 2.5.1 |url=https://www.omg.org/spec/UML/2.5.1/About-UML |access-date=2025-02-10 |website=www.omg.org}}</ref><ref>{{Cite book |last1=Hilliard |first1=Rich |last2=Malavolta |first2=Ivano |last3=Muccini |first3=Henry |last4=Pelliccione |first4=Patrizio |chapter=On the Composition and Reuse of Viewpoints across Architecture Frameworks |date=August 2012 |title=2012 Joint Working IEEE/IFIP Conference on Software Architecture and European Conference on Software Architecture |chapter-url=https://doi.org/10.1109/wicsa-ecsa.212.21 |publisher=IEEE |pages=131–140 |doi=10.1109/wicsa-ecsa.212.21|isbn=978-1-4673-2809-8 }}</ref> The diagrams represent different [[4+1 architectural view model|viewpoints]] of the system at the appropriate scope of analysis. The diagrams are created by using available standards in which the primary aim is to illustrate a specific set of tradeoffs inherent in the structure and design of a system or ecosystem. [[Software architect]]s utilize architectural models to facilitate communication and obtain peer feedback.
Some key elements in a software architectural model include:
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