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{{Short description|Categories of cognitive processing}}
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'''Automatic and controlled processes''' ('''ACP''') are the two categories of cognitive processing. All cognitive processes fall into one or both of those two categories. The amounts of "processing power", [[attention]], and effort a process requires is the primary factor used to determine whether it's a controlled or an automatic process. An automatic process is capable of occurring without the need for attention, and the awareness of the initiation or operation of the process, and without drawing upon general processing resources or interfering with other concurrent thought processes.<ref name="Bargh">{{cite book|last=Bargh|first=John|title=Unintended Thought|year=1989|publisher=Guilford Publications|author2=James S. Uleman}}</ref> Put simply, an automatic process is unintentional, involuntary, effortless (not consumptive of limited processing capacity), and occurring outside awareness. Controlled processes are defined as a process that is under the flexible, intentional control of the individual, that
==Characteristics==
===Automatic processes===
When examining the label "automatic" in social psychology, we find that some processes are intended, and others require recent conscious and intentional processing of related information. Automatic processes are more complicated than people may think.<ref>{{Cite journal|last=Fridland|first=Ellen|date=November 2017|title=Automatically minded|journal=Synthese|language=en|volume=194|issue=11|pages=4337–4363|doi=10.1007/s11229-014-0617-9|s2cid=43228633|issn=0039-7857}}</ref> Some examples of automatic processes include motor skills, implicit biases, procedural tasks, and priming.<ref>{{Cite journal|
That being said automatic effects fall into three classes: Those that occur prior to conscious awareness (preconscious); those that require some form of conscious processing but that produce an unintended outcome (postconscious); and those that require a specific type of intentional, goal directed processing (goal-dependent).
Preconscious automaticity requires only the triggering [[proximal]] stimulus event, and occur prior to or in the absence of any conscious awareness of that event.<ref name=Bargh /> Because they occur without our conscious awareness they are unnoticeable, uncontrollable, and nearly effortless.
Postconscious automaticity depends on recent conscious experience for its occurrence.<ref name=Bargh /> This postconscious influence on processing can be defined as the non-conscious consequences of conscious thought.<ref name=Bargh /> The conscious experience may be intentional, or it may be unintentional, what is important is that the material be in awareness.<ref name=Bargh /> Most things we are aware of are driven by the environment, and one does not intend or control the flood of these [[perceptual]] experiences, yet they still result in postconscious effects. In other words, we need to consciously engage in something and depending on the experience we will unconsciously think, and or behave a certain way. In the classic [[Bobo doll experiment]] a child watches a video of an adult acting aggressive towards a Bobo doll. Later when the child is put in the room with that same doll, the child was more likely to also engage in that act, versus children who didn't watch the video. In a study participants were [[priming (psychology)|primed]] with the stereotype of professors by being told to imagine a typical professor for 5 min and to list (a conscious act) the behaviors, lifestyle, and appearance attributes of this typical professor.<ref name=DJJ>{{cite journal|last=Dijksterhuis|first=AP|author2=Ad van Knippenberg|title=The Relation Between Perception and Behavior, or How to Win a Game of Trivial Pursuit|journal=Journal of Personality and Social Psychology|year=1998|doi=10.1037/0022-3514.74.4.865|volume=74|issue=4|pages=865–877|pmid=9569649}}</ref> After they were primed they had to perform a general knowledge task. The results were that the participants in the professor condition outperformed those in the control conditions (those not primed at all).<ref name=DJJ />
Goal-dependent automaticity concerns skill and thought processes that require a goal to engage in them. This process is much similar to postconscious in that it requires conscious awareness to be initiated, but after that it can be guided outside of awareness by the [[unconscious mind]]. A good example would be driving a car: in order to drive a car, one needs to consciously have a goal to drive somewhere. When engaged in driving (only with enough practice) one can
===Controlled processes===
One definition of a controlled process is an intentionally-initiated sequence of cognitive activities.<ref name=Scneider>{{cite journal|last=Schneider|first=Shiffrin|title=Controlled Automatic Human Information Processing|year=1977|issue=I. Detection, Search, and Attention}}</ref> In other words, when attention is required for a task, we are consciously aware and in control. Controlled processes require us to think about situations, evaluate and make decisions. An example would be reading this article. We are required to read and understand the concepts of these processes and it takes effort to think conceptually. Controlled processes are thought to be slower, since by definition they require effortful control; therefore, they generally cannot be conducted simultaneously with other controlled processes without task-switching or impaired performance. So the drawback of controlled processes is that humans are thought to have a [[Cognitive load|limited capacity]] for overtly controlling behavior. Being tightly capacity-limited, controlled processing imposes considerable limitations on speed and the ability to have divided attention. Divided attention is the ability to switch between tasks. Some tasks are easier to perform with other tasks like talking and driving.<ref>{{Cite journal|
Forster and Lavie found that the ability to focus on a task is influenced by processing capacity and perceptual load.<ref>{{Cite journal|
===Processes with ambiguous categorization===
Some actions utilize a combination of automatic and controlled processes. One example is brushing your teeth. At any point, you could think about each tooth as you individually scrub them, but for the most part, the action is automatic.<ref>{{Cite journal|
Process of breathing, automatic
===Flow===
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A study involving [[video game]] performance showed that flow in participants (determined based on a self-report survey of flow characteristics) strongly correlated with performance in the game. A related study attempted to inhibit and induce flow by biasing the moods of participants. The experimenters found that flow could be inhibited by a negative mood, but could not be induced by a positive mood.<ref name="Moller"/>
"A person does not need to be told to pay attention to a stimulus that captures attention quickly and effortlessly."<ref name=Scneider /> In many cases, explicitly directing one's own or another's attention is necessary due to the presence of another stimulus that more easily captures attention. In the case of flow, however, an action that would normally grab one's attention is ignored, and many automatic processes are either suppressed (such as stimulus-driven attention changes) or ignored (such as discomfort.)
On the other hand, situations in which autonomy is encroached upon (for example, if the individual must always control his/her actions to abide by rules imposed by the task) are thought to inhibit flow.<ref name="Moller">Moller, A. C., Meier, B. P., & Wall, R. D. 2010. Developing an experimental induction of flow: Effortless action in the lab. In B. Bruya (Ed.), Effortless attention: A new perspective in the cognitive science of attention and action (pp. 191–204). Cambridge, MA: MIT Press.</ref> This implies that another requirement of flow is to be free from constraints that force controlled processes to be used. Additionally, several areas of research indicate that during a state of flow an otherwise-controlled process becomes automatic allowing it to behave dominant over all other automatic processes.
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{{reflist}}
===Further reading===
[[Category:Cognitive science]]▼
* {{cite book|last=Kahneman|first=Daniel|author-link=Daniel Kahneman|year=2013|orig-year=2011|title=Thinking, Fast and Slow|title-link=Thinking, Fast and Slow|place=New York|publisher=Farrar, Straus and Giroux|isbn=978-0374533557}}
{{Evolutionary psychology}}
[[Category:Cognitive psychology]]
▲[[Category:Cognitive science]]
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