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'''TADS'''{{Short isdescription|Programming alanguage programmingand systemIDE for creating [[interactive fiction]] games.}}
{{for|the military aircraft targeting system|Target Acquisition and Designation System, Pilot Night Vision System}}
The name is an acronym for "Text Adventure Development System".
{{more citations needed|date=July 2015}}
{{Infobox programming language
| name = TADS
| logo =
| caption =
| file ext =
| paradigm = [[prototype-oriented programming|prototype-based]], [[___domain-specific language|___domain-specific]]
| released = {{start date and age|1988}}
| designer = Michael J. Roberts
| developer = Michael J. Roberts
| latest release version = Version 3.1.3
| latest release date = {{start date and age|2013|5|16}}
| typing = [[Strong typing]], [[type inference]]
| programming language =
| platform =
| operating system = [[Amiga]], [[BeOS]], [[DOS]], [[Microsoft Windows]], [[Unix]] ([[Linux]], [[Mac OS X]]), others
| license = TADS 2 [[Freeware]] source code{{clarify|date=July 2015}}
| website = {{URL|www.tads.org}}
}}
 
'''Text Adventure Development System''' ('''TADS''') is a [[prototype-based programming|prototype-based]] [[___domain-specific language|___domain-specific]] [[programming language]] and set of [[standard library|standard libraries]] for creating [[interactive fiction]] (IF) games.
 
==History==
The original TADS 1 was released by [[High Energy Software]] as [[shareware]] in 1988, and was followed by TADS 2 not long after. From the late 1980s to early 1990s, free development tools such as TADS and [[Inform]] enabled amateur communities to create [[interactive fiction]].<ref>{{cite book |title=Interactive Digital Narrative |date=2015 |publisher=Routledge |isbn=978-1-138-78239-6 |page=23 |url=https://books.google.com/books?id=3ZsGCAAAQBAJ&pg=PA23 |access-date=25 April 2020}}</ref> In the mid-1990s, TADS was a top development tool for interactive fiction.<ref>{{cite book |last1=Montfort |first1=Nick |title=Twisty Little Passages: An Approach to Interactive Fiction |date=2005 |publisher=MIT Press |isbn=978-0-262-63318-5 |page=201 |url=https://books.google.com/books?id=XiJFORKEm0oC&dq=TADS&pg=PA201 |access-date=25 April 2020 |language=en}}</ref> At the time, it was a more improved tool for [[Text parser|parsing]] and world building than existing systems like AGT ([[Adventure Game Toolkit]]).<ref>{{cite book |last1=Short |first1=Emily |author-link1=Emily Short |editor1-last=Ryan |editor1-first=Marie-Laure |editor2-last=Emerson |editor2-first=Lori |editor3-last=Robertson |editor3-first=Benjamin J. |title=The Johns Hopkins Guide to Digital Media |date=2014 |publisher=JHU Press |isbn=978-1-4214-1223-8 |page=290 |chapter-url=https://books.google.com/books?id=qC0_AwAAQBAJ&dq=TADS%201990%20interactive%20fiction%20AGT&pg=PT304 |access-date=27 April 2020 |language=en |chapter=Interactive Fiction}}</ref>
The original TADS 1 was released by High Energy Software as shareware in the late 80s,
and was followed by TADS 2 not long after.
In the early 90s, TADS established itself as the number one development tool for interactive fiction,
in place of simpler systems like AGT ([[Adventure Game Toolkit]]).
 
TADS 2 syntax is based on [[C (programming language)|C]], with bits of [[Pascal (programming language)|Pascal]]. TADS 2 has been maintained and updated at regular intervals by its creator, Michael J. Roberts, even after it became freeware in July 1996. Graham Nelson, creator of Inform, describes Inform and TADS as the "only two systems... widely used" in the last half of the 1990s,<ref name="DM4">{{cite web
However, [[Graham Nelson]]'s [[Inform_programming_language|Inform]] has, since its release in 1993,
| url = http://www.inform-fiction.org/manual/html/s46.html#p369
slowly gained popularity and superseded TADS in the last half of the 90s.
| title = DM4 §46: A short history of interactive fiction
Nevertheless, TADS 2 has been maintained and updated at regular intervals by its creator, [[Michael J. Roberts]], even after it became freeware in July 1996.
| access-date = 2007-09-03
|date=July 2001
 
| last = Nelson
Multimedia TADS, introduced in 1998, allows games to display graphics, animation and play sounds, if the platform
| first = Graham
supports it.
| work = The Inform Designer's Manual
}}
</ref> and TADS has been called "The second most commonly used IF programming language today".<ref name="Maher">{{cite web
| url = http://maher.filfre.net/if-book/if-8.htm
| title = Chapter 8: The Growth of Hobbyist IF
| access-date = 2010-09-17
| year = 2006
| last = Maher
| first = Jimmy
| work = Let's Tell a Story Together (A History of Interactive Fiction)
}}</ref> Multimedia TADS, introduced in 1998, allows games to display graphics, animation and play sounds, if the platform supports it.
 
RecentlyIn 2006, TADS received a major overhaul with the release of '''TADS 3''', which is a complete rewrite of the TADS engine, only retaining the platform-dependantdependent code to ease [[porting]]. TADS 3 uses a language with a syntax that resembles [[C++]] and [[Java (programming language)|Java]]. It has many new features, such as efficient dynamic objects (with automatic [[garbage collection (computer science)|garbage collection]]), structured [[exception handling|exceptions]], native [[UTF-8]] strings, and many useful function classes.
 
TADS 3 has many new features, such as its efficient dynamic objects (with [[automatic garbage collection]]), structured exceptions, native UTF-8 strings,
The TADS 3 [[compiler]] and [[interpreter (computing)|interpreter]] have been ported to the [[DOS]], [[Mac (computer)|Macintosh]] and [[Unix]] [[platform (computing)|platforms]]. Several TADS 3 games have been released.
and many useful function classes.
 
==TADS games==
Games written in TADS are compiled to a platform-independent format that can be played on any computer for which a suitable [[virtual machine]] (VM) exists. Such virtual machines exist for several platforms, and in this respect, TADS closely follows the example of the original [[Infocom]] [[Z--machine]], as well as modern languages such as [[Java (programming language)|Java]] and [[C Sharp (programming assuminglanguage)|C#]].
a suitable [[interpreter (computer software)|interpreter]], or [[virtual machine]], exists on it, anyway.
In this respect, TADS is similar to both Inform and languages like [[Java programming language|Java]].
 
Whereas the TADS 1 and 2 interpretersVMs had to [[parse]] the commands entered by the player, before sending the results on to the game, TADS 3 employs a more general-purpose virtual machine, where the command-parsing is done by the game code itself, akin to Inform. The rationale for this is that it is easier to customize the parser.<ref>{{cite web|last=Roberts|first=Michael J|title=Differences between TADS 2 and 3|url=http://www.tads.org/t3_feat.htm|work=TADS Website|publisher=Michael J Roberts|access-date=2012-01-05}}</ref>
 
TADS 3 employs a more general-purpose virtual machine, where the command-parsing is done by the game itself, akin to Inform. The rationale for this is that it is easier to customize the parser.
===Notable games developed in TADS 2===
* ''Uncle Zebulon's Will'', by Magnus Olsson (1995). It won the TADS category at the inaugural 1995 [[Interactive Fiction Competition]] and was included on [[Activision]]'s 1996 commercial release of ''[[Classic Text Adventure Masterpieces of Infocom]]''.
* ''The Frenetic Five vs. Sturm und Drang'', the first game in the "[[Frenetic Five]]" series by [[Neil deMause]] (1997). The game won a [[XYZZY Award for Best NPCs]] that year.
* ''Worlds Apart'' by Suzanne Britton (1999). Winner of [[XYZZY Award for Best Story]] and finalist in seven other XYZZY Award categories in 1999, the game features a huge amount of detailed worldbuilding.<ref>{{Cite book|last=Montfort|first=Nick|url=http://www.digitalhumanities.org/companionDLS/|title=A Companion to Digital Literary Studies|publisher=Blackwell|year=2008|editor-last=Schreibman|editor-first=Susan|___location=Oxford|chapter=Riddle Machines: The History and Nature of Interactive Fiction|editor-last2=Siemens|editor-first2=Ray}}</ref>
* ''[[Kaged]]'' by Ian Finley (2000). Winner of the 2000 annual [[Interactive Fiction Competition]].
* ''[[1893: A World's Fair Mystery]]'' by [[Peter Nepstad]] (2002). The game is one of a handful to be released commercially in recent years, garnering attention from the New York Times<ref name="NYT">{{cite web
| url = https://www.nytimes.com/2005/01/30/business/yourmoney/30goods.html?ex=1264827600&en=49db8c4b16ce38ac&ei=5088
| title = A Game With A Low Body Count
| access-date = 2007-09-03
| date = 2005-01-30
| author = Brendan I. Koerner
| work = New York Times
}}
</ref> and the Associated Press.<ref name="AP">{{cite web
| url = http://www.columbiachronicle.com/back/2003_spring/2003-04-07/arts5.html
| archive-url = https://archive.today/20130102123755/http://www.columbiachronicle.com/back/2003_spring/2003-04-07/arts5.html
| url-status = dead
| archive-date = 2013-01-02
| title = '1893' has history, mystery
| access-date = 2007-09-03
| date = 2003-04-07
| author = Nick Wadhams
| work = Columbia Chronicle Online
}}</ref> It also won the 2002 [[XYZZY Award for Best Setting]].
 
===Notable games developed in TADS 3===
* ''Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus'' by [[Dan Shiovitz]] and [[Emily Short]] (2003). Winner of the 2003 [[Spring Thing]]; a somewhat unusual example of multiple [[player character|player characters (or PCs)]].{{Citation needed|date=November 2008}}
* ''[[The Elysium Enigma]]'' by [[Eric Eve]] (2006). Eve was awarded [[XYZZY Award for Best Game]], [[XYZZY Award for Best Individual NPC]], and took third place in the 2006 annual [[Interactive Fiction Competition]].
 
==See also==
* [[Interactive fiction#Development systems]], lists software similar to TADS
* [[Inform]] The other leading IF development system
* [[Hugo (programming language)|Hugo]] The Hugo development system
 
==References==
{{reflist|30em}}
 
==External links==
* {{Official website}}
* The TADS page: http://teladesign.com/tads/
* [https://archive.today/20130105023649/http://teladesign.com/tads/ The TADS page]
* Official web site: http://www.tads.org/
* [http://wurb.com/if/platform/2 TADS 2] and [http://wurb.com/if/platform/39 TADS 3] games on Baf's Guide
* [http://www.firthworks.com/roger/cloak/tads/index.html Cloak of Darkness: TADS] presents a short game implemented in TADS, as well as other languages for comparison.
* TADS 2 interpreters for several platforms: http://mirror.ifarchive.org/if-archive/programming/tads2/executables/
* [https://web.archive.org/web/20100130065238/http://lists.v-space.org/listinfo/tads3/ The TADS 3 mailing list]
* TADS 3 interpreters for DOS, Windows, and source for Unix: http://www.tads.org/t3dl.htm
;Interpreters
* HyperTADS, a MacOS multimedia interpreter for TADS 2 and 3: http://www.hypertads.org/
* [http://mirror.ifarchive.org/if-archive/programming/tads2/executables/ TADS 2 interpreters for several platforms]
* [http://inky.org/if/jetty/ Jetty] - Java Applet Interpreter for TADS 2 games
* [http://www.tads.org/tads3.htm TADS 3 interpreters for DOS, Windows, and source for Unix]
* [http://www.teladesign.com/hypertads/ HyperTADS]{{dead link|date=September 2015}}, a Mac OS multimedia interpreter for TADS 2 and 3
 
{{DEFAULTSORT:Tads}}
[[Category:1988 software]]
[[Category:Domain-specific programming languages]]
[[Category:Freeware]]
[[Category:Interactive fiction engines]]
[[Category:Video game development software]]