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===Screen generators, design tools, and software factories===
[[Screen generator|Screen generating programs]] are also commonly used and they enable prototypers to show user's systems that do not function, but show what the screens may look like. Developing [[Human–computer interaction|Human Computer Interfaces]] can sometimes be the critical part of the development effort, since to the users the interface essentially is the system.
[[Software factory|Software factories]] can generate code by combining ready-to-use modular components. This makes them ideal for prototyping applications, since this approach can quickly deliver programs with the desired behaviour, with a minimal amount of manual coding.
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===Requirements Engineering Environment===
"The Requirements Engineering Environment (REE), under development at [[Rome Laboratory]] since 1985, provides an integrated toolset for rapidly representing, building, and executing models of critical aspects of complex systems."<ref name="AcostaBurnsRzepkaSidoran1994">Dr. Ramon Acosta, Carla Burns, William Rzepka, and James Sidoran. Applying Rapid Prototyping Techniques in the Requirements Engineering Environment. IEEE, 1994. [https://web.archive.org/web/19990421115836/http://www.stsc.hill.af.mil/CrossTalk/1994/oct/xt94d10g.html]</ref>
Requirements Engineering Environment is currently used by the United States Air Force to develop systems. It is:
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===PSDL===
PSDL is a prototype description language to describe real-time software.<ref>{{cite journal|last=Luqi|author2=Berzins, Yeh |title=A Prototyping Language for Real-Time Software|journal=IEEE Transactions on Software Engineering|date=October 1988|volume=14|issue=10|pages=1409–1423|doi=10.1109/32.6186|hdl=10945/39162 |s2cid=35348234 |url=https://calhoun.nps.edu/bitstream/10945/39162/1/inc_Luqi_a_prototyping_1988.pdf}}</ref>
The associated tool set is CAPS (Computer Aided Prototyping System).<ref>{{cite journal|last=Luqi|author2=Ketabchi |title=A Computer-Aided Prototyping System|journal=IEEE Software|date=March 1988|volume=5|issue=2|pages=66–72|doi=10.1109/52.2013|hdl=10945/43616 |s2cid=15541544 |hdl-access=free}}</ref>
Prototyping software systems with hard real-time requirements is challenging because timing constraints introduce implementation and hardware dependencies.
PSDL addresses these issues by introducing control abstractions that include declarative timing constraints. CAPS uses this information to automatically generate code and associated real-time schedules, monitor timing constraints during prototype execution, and simulate execution in proportional real time relative to a set of parameterized hardware models. It also provides default assumptions that enable execution of incomplete prototype descriptions, integrates prototype construction with a software reuse repository for rapidly realizing efficient implementations, and provides support for rapid evolution of requirements and designs.<ref>{{cite journal|last=Luqi|title=Software Evolution through Rapid Prototyping|journal=IEEE Computer|date=May 1989|volume=22|issue=5|pages=13–25|doi=10.1109/2.27953|hdl=10945/43610|s2cid=1809234|url=https://zenodo.org/record/1232144|hdl-access=free}}</ref>
==References==
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