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{{Short description|Use of video game bugs to gain unintended advantage}}
{{about|exploited glitches in video games|the video game|Exploit (video game)}}
{{Original research|date=December 2014}}
In [[video game]]s, an '''exploit''' is the use of a
==Controversy==
Exploiting
There is some contention by exploiters that exploiting should not be considered cheating as it is merely taking advantage of actions allowed by the software. They view exploiting as a skill because certain exploits take a significant amount of time to find, or dexterity and timing to use.
==Griefing==
{{see also|Griefing}}
While players
==Common types==
[[File:Dan Backslide Wavesash.gif|thumb|left|Wavedashing, an exploit mechanic used competitively in many [[platform fighter]] games, as demonstrated in a modded instance of ''[[Rivals of Aether]]''.]]
Common types of exploits include:
; [[Duping (gaming)|Duping]]: Duplicating items or money.
; [[Lag (video games)|Lag]] and disconnection exploits: A game with inadequate lag handling may let players intentionally cause lag for themselves to cause an advantage.<ref name="Consalvo 07, 113" /> Similarly, a game that lets a player disconnect immediately with no consequences may let players exit a game without suffering a loss. (''[[Shogun 2: Total War]]'')
;Geometry: Taking advantage of how the game world is built. Typically the goal of these exploits is to reach normally inaccessible areas or take unintended shortcuts in the game world. These are commonly achieved by going through walls, crossing invisible barriers made by the programmers, or scaling ledges not intended to be climbable.
; [[Twinking]]: Twinking usually refers to taking advantage of design flaws in the game's gearing system in order to equip a new or low-level character with much higher level gear. Other actions commonly referred to as "twinking" include
▲; [[Twinking]]: Twinking usually refers to taking advantage of design flaws in the game's gearing system in order to equip a new or low-level character with much higher level gear. Other actions commonly referred to as "twinking" include: giving a new character a large amount of gold and intentionally keeping a character at a low level while gaining much better equipment.
; Movement speed bugs: These usually allow the player to move faster than intended, such as [[bunny hopping]]. Many of these have been embraced by certain games, such as skiing in the [[Tribes (video game series)|''Tribes'']] series.
; Safe zones: Places where a player can attack with no risk of being attacked back. This is often a form of an exploit in the geometry (terrain) of a game—however, a game may have areas that make players within them safe (especially in PvP games/zones
; Game mechanics: Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a
; Cheesing: Performing repeated, usually considered cheap, attack moves in such a way that doesn't allow the enemy to respond or fight back. An example would be ''[[Street Fighter II]]'' in which one can perform repeated moves that keep the enemy being attacked and against the side of the screen, with no way for them to perform a counterattack.
Each game has the potential for exploits unique to that game's rules. For example, in ''[[World of Warcraft]]'', wall-walking allowed a player to climb steep mountains that are supposed to be impassable to get into unfinished areas or make one's character not attackable by mobs or other players. ''[[EverQuest]]'' had an exploit in player versus player analogous to [[weight cutting]] in sports whereby a player would intentionally lose [[experience point|levels]] by dying in order to compete against lower-level players while wielding higher-level items and skills
==Response==
Developers may find it difficult to identify and respond to an exploit because
==See also==
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* [http://news.cnet.com/2100-1040-933822.html Online gaming's cheating heart] Article about cheating and exploiting.
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