Video game exploit: Difference between revisions

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==Common types==
[[File:Dan Backslide Wavesash.gif|thumb|left|Wavedashing, an exploit mechanic used competitively in many [[platform fighter]] games, as demonstrated in a modded instance of ''[[Rivals of Aether]]''.]]
 
Common types of exploits include:
 
; [[Duping (gaming)|Duping]]: Duplicating items or money.
; [[Lag (video games)|Lag]] and disconnection exploits: A game with inadequate lag handling may let players intentionally cause lag for themselves to cause an advantage.<ref name="Consalvo 07, 113" /> Similarly, a game that lets a player disconnect immediately with no consequences may let players exit a game without suffering a loss. (''[[Shogun 2: Total War]]'')
;Geometry: Taking advantage of how the game world is built. Typically the goal of these exploits is to reach normally inaccessible areas or take unintended shortcuts in the game world. These are commonly achieved by going through walls, crossing invisible barriers made by the programmers, or scaling ledges not intended to be climbable.
 
; [[Twinking]]: Twinking usually refers to taking advantage of design flaws in the game's gearing system in order to equip a new or low-level character with much higher level gear. Other actions commonly referred to as "twinking" include giving a new character a large amount of gold, and intentionally keeping a character at a low level while gaining much better equipment.
; Movement speed bugs: These usually allow the player to move faster than intended, such as [[bunny hopping]]. Many of these have been embraced by certain games, such as skiing in the [[Tribes (video game series)|''Tribes'']] series.
; Safe zones: Places where a player can attack with no risk of being attacked back. This is often a form of an exploit in the geometry (terrain) of a game—however, a game may have areas that make players within them safe (especially in PvP games/zones in which the opposing faction(s) may not enter) from attack while not disallowing the safe players to attack.
; Game mechanics: Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug: it is a case in which a system is working as designed, but not as intended. An example is the "wavedash" in ''[[Super Smash Bros. Melee]]'', in which the momentum gained from using a directional aerial dodge could be retained on landing; with proper timing this allows characters to use a stationary attack while sliding across the ground or reposition themselves in a snappy, precise way.
; Cheesing: Performing repeated, usually considered cheap, attack moves in such a way that doesn't allow the enemy to respond or fight back. An example would be ''[[Street Fighter II]]'' in which one can perform repeated moves that keep the enemy being attacked and against the side of the screen, with no way for them to perform a counterattack.
 
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* [http://news.cnet.com/2100-1040-933822.html Online gaming's cheating heart] Article about cheating and exploiting.
 
[[Category:Esports terminology]]
[[Category:Cheating in video games|Exploit]]
[[Category:Video game terminology|Exploit]]