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'''Software development''' for the [[
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▲'''Software development''' for the [[cell microprocessor]] involve a mixture of conventional development practices for the [[IBM POWER|POWER architecture]]-compatible PPU core, and novel software development challenges with regards to the functionally reduced SPU coprocessors.
An open source software-based strategy was adopted to accelerate the development of a Cell BE ecosystem and to provide an environment to develop Cell applications, including a GCC-based Cell compiler, binutils and a port of the Linux operating system.<ref name="research.ibm.com">{{cite web|url=http://www.research.ibm.com/people/m/mikeg/papers/2007_ieeecomputer.pdf|title=An Open Source Environment for Cell Broadband Engine System Software|date=June 2007}}</ref>
==
'''Octopiler''' is [[IBM]]'s prototype [[compiler]] to allow [[software developer]]s to write [[software code|code]] for [[Cell processor]]s.<ref>{{citation|title=Using advanced compiler technology to exploit the performance of the Cell Broadband Engine architecture|date=2017-10-23|url=http://www.research.ibm.com/journal/sj/451/eichenberger.html|archive-url=https://web.archive.org/web/20060411094457/http://www.research.ibm.com/journal/sj/451/eichenberger.html|archive-date=2006-04-11|url-status=dead|publisher=IBM Systems Journal}}</ref><ref>{{Cite web|date=2006-01-20|title=Compiler Technology for Scalable Architectures|url=https://www.empat.tech/services|archive-url=https://web.archive.org/web/20080320071448/http://domino.research.ibm.com/comm/research_projects.nsf/pages/cellcompiler.index.html|archive-date=2008-03-20|access-date=2025-06-11|website=IBM Research|language=en-us}}</ref><ref>{{Cite web|last=Stokes|first=Jon|date=2006-02-26|title=IBM's Octopiler, or, why the PS3 is running late|url=https://arstechnica.com/uncategorized/2006/02/6265-2/|access-date=2025-06-11|website=Ars Technica}}</ref>
{{Cell microprocessor segments}}▼
====References====▼
▲==Linux on cell==
==Software portability==
===Adapting VMX for SPU===
====Differences between VMX and SPU====
The [[AltiVec|VMX]] (Vector Multimedia Extensions) technology is conceptually similar to the
{| class="wikitable" style="margin: 1em auto 1em auto"
|+ '''VMX to SPU Comparison'''{{ref|vmxrefman}}<!-- 333 pages --><br>''unfinished''
! feature || VMX || SPU
|- ▼
! [[word (computer science)|word]] size ▼
| 32 bits || 32 bits ▼
! number of [[register (computer science)|registers]]▼
| 32 <!-- p.28/333 --> || 128 ▼
<!-- p.34/333 also shows 32 GP and 32 FP regs, are these part of VMX? --> ▼
|-
! register width ▼
|-
! [[integer]] formats ▼
|
|-
! saturation support ▼
|
! byte ordering ▼
| big (default), little <!--p.44/333 --> || big endian ▼
|-
! [[floating point (computer science)|floating point]] modes ▼
| 8, 16, 32 <!-- p.26/333 --> || 8, 16, 32, 64 <!-- checked: there is no doubleword add or mul instr. -->
▲|-
| Java, non-Java || single precision, IEEE double
|-
! [[
| quadword only || quadword only
|}
The VMX ''[[Java (programming language)|Java]] mode'' conforms to the [[Java Language Specification]] 1 subset of the default [[IEEE
The IBM
▲The IBM ''PPE Vector/SIMD manual'' does not define operations for double precision floating point, though IBM has published material implying certain double precision performance numbers associated with the Cell PPE VMX technology.
====Intrinsics====
Compilers for Cell{{Who|date=February 2011}} provide [[intrinsic function|intrinsic]]s to expose useful SPU instructions in C and C++. Instructions that differ only in the type of operand (such as a, ai, ah, ahi, fa, and dfa for addition) are typically represented by a single C/C++ intrinsic which selects the proper instruction based on the type of the operand.
====Porting VMX code for SPU====
In some cases
In many cases, however, a directly equivalent instruction does not exist. The workaround might be obvious or it might not. For example, if saturation
The most important conceptual similarity between VMX and the SPU architecture is supporting the same [[vectorization model]]. For this reason, most algorithms
==Local store exploitation==
Transferring data between the local stores of different SPUs can have a large performance cost. The local stores of individual SPUs can be exploited using a variety of strategies.
Applications with high locality, such as dense matrix computations, represent an ideal workload class for the local stores in Cell BE.<ref>{{cite web|url=http://www.research.ibm.com/people/m/mikeg/papers/2006_ieeemicro.pdf|title=Synergistic Processing in Cell's Multicore Architecture|date=March 2006}}</ref>
Streaming computations can be efficiently accommodated using [[software pipelining]] of memory block transfers using a multi-buffering strategy.<ref name="research.ibm.com"/>
The software cache offers a solution for random accesses.<ref>{{cite web|url=http://www.research.ibm.com/journal/sj/451/eichenberger.pdf|title=Using advanced compiler technology to exploit the performance of the Cell Broadband Engine architecture|date=January 2006}}</ref>
More sophisticated applications can use multiple strategies for different data types.<ref>{{cite web|url=http://www.research.ibm.com/cell/papers/2008_vee_cellgc.pdf|title=Cell GC: Using the Cell Synergistic Processor as a Garbage Collection Coprocessor |date=March 2008}}</ref>
* [http://www.research.ibm.com/cell/ The Cell Project at IBM Research]
* [http://cag.csail.mit.edu/crg/papers/eichenberger05cell.pdf Optimizing Compiler for a CELL Processor]
* [
* [http://domino.research.ibm.com/comm/research_projects.nsf/pages/cellcompiler.index.html Compiler Technology for Scalable Architectures]
{{reflist}}
▲{{Cell microprocessor segments}}
{{DEFAULTSORT:Cell Software Development}}
[[Category:Cell BE architecture]]
[[Category:Compilers]]
[[Category:Vaporware]]
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