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== Algorithm ==
# Initial value setting: <math display="block">a_0 = 1\qquad b_0 = \frac{1}{\sqrt{2}}\qquad p_0 = 1\qquad t_0 = \frac{1}{4}
# Repeat the following instructions until the difference
a_{n+1} & = \frac{a_n + b_n}{2}, \\
\\
\\
\\
t_{n+1} & = t_n - p_n(a_{n+1}-a_{n})^2. \\
\end{align}
</math>
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:<math>3.14159264\dots</math>
:<math>3.1415926535897932382\dots</math>
:<math>3.14159265358979323846264338327950288419711\dots</math>
:<math>3.141592653589793238462643383279502884197169399375105820974944592307816406286208998625\dots</math>
The algorithm has [[quadratic convergence]], which essentially means that the number of correct digits doubles with each [[iteration]] of the algorithm.
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Legendre proved the following identity:
:<math display="block">K(\cos \theta) E(\sin \theta ) + K(\sin \theta ) E(\cos \theta) - K(\cos \theta) K(\sin \theta) = {\pi \over 2},</math>
for all <math>\theta</math>.<ref name="brent" />
=== Elementary proof with integral calculus ===
The Gauss-Legendre algorithm can be proven to give results converging to
== See also ==
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