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{{Short description|Quickly converging computation of π}}
The '''Gauss–Legendre algorithm''' is an [[algorithm]] to compute the digits of [[Pi|
The method is based on the individual work of [[Carl Friedrich Gauss]] (1777–1855) and [[Adrien-Marie Legendre]] (1752–1833) combined with modern algorithms for multiplication and [[square root]]s. It repeatedly replaces two numbers by their [[arithmetic mean|arithmetic]] and [[geometric mean]], in order to approximate their [[arithmetic-geometric mean]].
The version presented below is also known as the '''Gauss–Euler''', '''Brent–Salamin''' (or '''Salamin–Brent''') '''algorithm''';<ref>[[Richard Brent (scientist)|Brent, Richard]], ''Old and New Algorithms for pi'', Letters to the Editor, Notices of the AMS 60(1), p. 7</ref> it was independently discovered in 1975 by [[Richard Brent (scientist)|Richard Brent]] and [[Eugene Salamin (mathematician)|Eugene Salamin]]. It was used to compute the first 206,158,430,000 decimal digits of
== Algorithm ==
# Initial value setting:
# Repeat the following instructions until the difference
a_{n+1} & = \frac{a_n + b_n}{2}, \\ \\
b_{n+1} & = \sqrt{a_n b_n}, \\ \\
t_{n+1} & = t_n - p_n(a_{n+1}-a_{n})^2. \\
\end{align}
</math>
#
The first three iterations give (approximations given up to and including the first incorrect digit):
:<math>3.140\dots
:<math>3.14159264\dots
:<math>3.1415926535897932382\dots
:<math>3.14159265358979323846264338327950288419711\dots</math>
:<math>3.141592653589793238462643383279502884197169399375105820974944592307816406286208998625\dots</math>
The algorithm has
== Mathematical background ==
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The [[arithmetic–geometric mean]] of two numbers, a<sub>0</sub> and b<sub>0</sub>, is found by calculating the limit of the sequences
:<math>\begin{align} a_{n+1} & = \frac{a_n+b_n}{2}, \\[6pt]
b_{n+1} & = \sqrt{a_n b_n},
\end{align}
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which both converge to the same limit.<br />
If <math>a_0=1
:<math>K(k) = \int_0^{\pi/2} \frac{d\theta}{\sqrt{1-k^2 \sin^2\theta}}.
If <math>c_0 = \sin\varphi
:<math>\sum_{i=0}^\infty 2^{i-1} c_i^2 = 1 - {E(\sin\varphi)\over K(\sin\varphi)}
where <math>E(k)
:<math>E(k) = \int_0^{\pi/2}\sqrt {1-k^2 \sin^2\theta}\
Gauss knew of
| last=Brent
| first=Richard
| author-link=Richard Brent (scientist)
| publication-date=
| year=1975
| title=Multiple-precision zero-finding methods and the complexity of elementary function evaluation
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| oclc=
| accessdate=8 September 2007
| archive-date=23 July 2008
}}</ref>▼
| archive-url=https://web.archive.org/web/20080723170157/http://wwwmaths.anu.edu.au/~brent/pub/pub028.html
| url-status=dead
▲ }}</ref>
<ref name="salamin1">[[Eugene Salamin (mathematician)|Salamin, Eugene]], ''Computation of pi'', Charles Stark Draper Laboratory ISS memo 74–19, 30 January 1974, Cambridge, Massachusetts</ref>
<ref name="salamin2">{{Citation
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| issn=0025-5718
| doi=10.2307/2005327
| jstor=2005327
| oclc=
| accessdate=
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=== Legendre’s identity ===
Legendre proved the following identity:
:<math display="block">K(\
for all <math>\ === Elementary proof with integral calculus ===
The Gauss-Legendre algorithm can be proven to give results converging to <math>\pi</math> using only integral calculus. This is done here<ref>{{citation|title=Recent Calculations of π: The Gauss-Salamin Algorithm|last1=Lord|first1=Nick|doi=10.2307/3619132|year=1992|journal=The Mathematical Gazette|volume=76|issue=476|pages=231–242|jstor=3619132|s2cid=125865215 }}</ref> and here.<ref>{{citation|title=Easy Proof of Three Recursive π-Algorithms|last1=Milla|first1=Lorenz|arxiv=1907.04110|year=2019}}</ref>
== See also ==
* [[Numerical approximations of π|Numerical approximations of {{pi}}]]
== References ==
|