Imperative programming: Difference between revisions

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{{Short description|Type of programming paradigm in computer science}}
{{more citations needed|date=October 2011}}
In [[computer science]], '''imperative programming''' is a [[programming paradigm]] of [[software]] that uses [[Statement (computer science)|statement]]s that change a program's [[state (computer science)|state]]. In much the same way that the [[imperative mood]] in [[natural language]]s expresses commands, an imperative program consists of [[command (computing)|command]]s for the [[computer]] to perform. Imperative programming focuses on describing ''how'' a program operates step by step (with general order of the steps being determined in [[source code]] by the placement of statements one below the other),<ref>{{Cite web |last=Jain |first=Anisha |date=2022-12-10 |title=Javascript Promises— Is There a Better Approach? |url=https://medium.datadriveninvestor.com/javascript-promises-is-there-a-better-approach-dd6a0a329131 |access-date=2022-12-20 |website=Medium |language=en |archive-date=2022-12-20 |archive-url=https://web.archive.org/web/20221220020247/https://medium.datadriveninvestor.com/javascript-promises-is-there-a-better-approach-dd6a0a329131 |url-status=live }}</ref> rather than on high-level descriptions of its expected results.
 
The term is often used in contrast to [[declarative programming]], which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result.<ref>{{Cite web |title=Imperative programming: Overview of the oldest programming paradigm |url=https://www.ionos.com/digitalguide/websites/web-development/imperative-programming/ |access-date=2022-05-03 |website=IONOS Digitalguide |date=21 May 2021 |language=en |archive-date=2022-05-03 |archive-url=https://web.archive.org/web/20220503083342/https://www.ionos.com/digitalguide/websites/web-development/imperative-programming/ |url-status=live }}</ref>
 
==Procedural programming==
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From this low-level perspective, the program state is defined by the contents of memory, and the statements are instructions in the native machine language of the computer. Higher-level imperative languages use [[variable (programming)|variable]]s and more complex statements, but still follow the same paradigm. [[Recipe]]s and process [[checklist]]s, while not [[computer program]]s, are also familiar concepts that are similar in style to imperative programming; each step is an instruction, and the physical world holds the state. Since the basic ideas of imperative programming are both conceptually familiar and directly embodied in the hardware, most computer languages are in the imperative style.
 
[[Destructive assignment|Assignment statements]], in imperative paradigm, perform an operation on information located in memory and store the results in memory for later use. High-level imperative languages, in addition, permit the [[Evaluation (disambiguation)#Computer_science|evaluation]] of complex [[Expression (programming)|expressions]], which may consist of a combination of [[Arithmetic#Arithmetic operations|arithmetic operations]] and [[function (mathematics)|function]] evaluations, and the assignment of the resulting value to memory. Looping statements (as in [[while loop]]s, [[do while loop]]s, and [[for loop]]s) allow a sequence of statements to be executed multiple times. Loops can either execute the statements they contain a predefined number of times, or they can execute them repeatedly until some condition is met. [[Conditional (programming)|Conditional]] [[Branch (computer science)|branching]] statements allow a sequence of statements to be executed only if some condition is met. Otherwise, the statements are skipped and the execution sequence continues from the statement following them. Unconditional branching statements allow an execution sequence to be transferred to another part of a program. These include the jump (called ''[[goto]]'' in many languages), [[switch statement|switch]], and the subprogram, [[subroutine]], or procedure call (which usually returns to the next statement after the call).
 
Early in the development of [[high-level programming language]]s, the introduction of the [[block (programming)|block]] enabled the construction of programs in which a group of statements and declarations could be treated as if they were one statement. This, alongside the introduction of [[subroutine]]s, enabled complex structures to be expressed by hierarchical decomposition into simpler procedural structures.
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Algol's direct descendants include [[Pascal (programming language)|Pascal]], [[Modula-2]], [[Ada (programming language)|Ada]], [[Delphi (software)|Delphi]] and [[Oberon (programming language)|Oberon]] on one branch. On another branch there's [[C (programming language)|C]], [[C++]] and [[Java (programming language)|Java]].<ref name="cpl_3rd-ch2-19"/>
 
===BasicBASIC===
[[BASIC]] (1964) stands for "Beginner's All Purpose Symbolic Instruction Code." It was developed at [[Dartmouth College]] for all of their students to learn.<ref name="cpl_3rd-ch2-30">{{cite book
| last = Wilson
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* The ''global and static data'' region is located just above the ''program'' region. (The program region is technically called the ''text'' region. It's where machine instructions are stored.)
:* The global and static data region is technically two regions.<ref name="geeksforgeeks">{{cite web
| url = https://www.geeksforgeeks.org/memory-layout-of-c-program/
| title = Memory Layout of C Programs
| date = 12 September 2011
| access-date = 25 May 2022
| archive-date = 6 November 2021
| archive-url = https://web.archive.org/web/20211106175644/https://www.geeksforgeeks.org/memory-layout-of-c-program/
| url-status = live
}}</ref> One region is called the ''initialized [[data segment]]'', where variables declared with default values are stored. The other region is called the ''[[.bss|block started by segment]]'', where variables declared without default values are stored.
:* Variables stored in the ''global and static data'' region have their [[Memory address|addresses]] set at compile-time. They retain their values throughout the life of the process.
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==See also==
* [[Functional programming]]
* [[Comparison of programming paradigms]]
* [[Reactive programming]]
* [[History of programming languages]]