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{{Short description|Software development methodology}}
'''[[Extreme programming]]''' ('''XP''') is an [[agile software development]] methodology used to implement [[software]]
==Fine
=== Pair programming ===
{{Confusing|date=June 2023|reason=the first sentence of the following paragraph seems to be an incomplete sentence. Where is the verb phrase?}}
[[Pair programming]]
The pairs are not fixed; programmers switch partners frequently, so that everyone knows what everyone is doing, and everybody remains familiar with the whole system, even the parts outside their skill set. This way, pair programming also can enhance team-wide communication. (This also goes hand-in-hand with the concept of Collective Ownership).
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|isbn=0-7695-2199-1
|citeseerx=10.1.1.296.4732
}}</ref> The Planning Game approach
==== ''Release planning'' ====
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*Sort by Value: Business sorts the user stories by [[Business Value]].
*Sort by Risk: Development sorts the stories by risk.
*Set Velocity: Development determines at what speed they can perform
*Choose scope: The user stories that will be finished in the next release will be picked. Based on the user stories the release date is determined.
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* Get a task card: The programmer gets the task card for one of the tasks to which he or she has committed.
* Find a
* Design the task: If needed, the programmers will design the functionality of the task.
* Implement the task using [[
* Run
=== Test driven development ===
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=== Whole team ===<!-- This section is linked from [[Extreme programming]] -->
Within XP, the "customer" is not the one who pays the bill, but the one who really uses the system. XP says that the customer should be on hand at all times and available for questions. For instance, the team developing a financial administration system should include a financial administrator. All the skills necessary to deliver the software product should be present on the team.
==Continuous process==
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[[Coding conventions|Coding standard]] is an agreed upon set of rules that the entire development team agree to adhere to throughout the project. The standard specifies a consistent style and format for source code, within the chosen programming language, as well as various programming constructs and patterns that should be avoided in order to reduce the probability of defects.<ref>{{cite book | last = Kolawa | first = Adam |author2=Huizinga, Dorota | title = Automated Defect Prevention: Best Practices in Software Management | url = http://www.wiley.com/WileyCDA/WileyTitle/productCd-0470042125.html | year = 2007 | publisher = Wiley-IEEE Computer Society Press | page=75| isbn = 978-0-470-04212-0 }}</ref> The coding standard may be a standard conventions specified by the language vendor (e.g. The Code Conventions for the Java Programming Language, recommended by Sun), or custom defined by the development team.
Extreme Programming backers advocate code that is [[self-documenting]] to the furthest degree possible. This reduces the need for [[Comment (computer programming)|code comments]], which can get out of sync with the code itself.<ref>{{Cite web |url=http://guzdial.cc.gatech.edu/squeakbook/new-lecture-slides/xp.ppt |title=XP-eXtreme Programming | format=PPT| access-date=2015-01-31 |archive-date=2021-12-17 |archive-url=https://web.archive.org/web/20211217175200/http://guzdial.cc.gatech.edu/squeakbook/new-lecture-slides/xp.ppt |url-status=dead }}</ref>
=== Collective code ownership ===
{{main|Code ownership}}
Collective code ownership (also known as "team [[code ownership]]" and "shared code") means that everyone is responsible for all the code; therefore, everybody is allowed to change any part of the code. Collective code ownership is not only an organizational policy but also a feeling. "Developers feel team code ownership more when they understand the system context, have contributed to the code in question, perceive code quality as high, believe the product will satisfy the user needs, and perceive high team cohesion."<ref>{{cite book|last1=Sedano|first1=Todd|last2=Ralph|first2=Paul|last3=Péraire|first3=Cécile|title=Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering|chapter=Practice and Perception of Team Code Ownership|year=2016|pages=1–6|chapter-url=http://dl.acm.org/citation.cfm?doid=2915970.2916002|publisher=ACM|doi=10.1145/2915970.2916002|isbn=9781450336918|s2cid=10016345}}</ref> Pair programming, especially overlapping pair rotation, contributes to this practice: by working in different pairs, programmers better understand the system context and contribute to more areas of the code base.
Collective code ownership may accelerate development because a developer who spots an error can fix it immediately, which can reduce bugs overall. However, programmers may also introduce bugs when changing code that they do not understand well. Sufficiently well-defined unit tests should mitigate this problem: if unforeseen dependencies create errors, then when unit tests are run, they will show failures.
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== See also ==
* [[Continuous integration]]
* [[Multi-stage continuous integration]]
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== References ==
{{reflist}}
{{
== External links ==
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