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In [[computer science]], '''learning vector quantization''' ('''LVQ'''), is a [[prototype|prototype-based]] [[supervised learning|supervised]] [[Statistical classification|classification]] [[algorithm]]. LVQ is the supervised counterpart of [[vector quantization]] systems. LVQ can be understood as a special case of an [[artificial neural network]], more precisely, it applies a [[winner-take-all (computing)|winner-take-all]] [[Hebbian learning]]-based approach. It is a precursor to [[self-organizing map]]s (SOM) and related to [[neural gas]] and the [[k-nearest neighbor algorithm]] (k-NN). LVQ was invented by [[Teuvo Kohonen]].<ref>T. Kohonen. Self-Organizing Maps. Springer, Berlin, 1997.</ref>
 
== Overview ==
LVQ can be understood as a special case of an [[artificial neural network]], more precisely, it applies a [[winner-take-all (computing)|winner-take-all]] [[Hebbian learning]]-based approach. It is a precursor to [[self-organizing map]]s (SOM) and related to [[neural gas]], and to the [[k-nearest neighbor algorithm]] (k-NN). LVQ was invented by [[Teuvo Kohonen]].<ref>T. Kohonen. Self-Organizing Maps. Springer, Berlin, 1997.</ref>
 
== Definition ==
An LVQ system is represented by prototypes <math>W=(w(i),...,w(n))</math> which are defined in the [[feature space]] of observed data. In winner-take-all training algorithms one determines, for each data point, the prototype which is closest to the input according to a given distance measure. The position of this so-called winner prototype is then adapted, i.e. the winner is moved closer if it correctly classifies the data point or moved away if it classifies the data point incorrectly.
 
An advantage of LVQ is that it creates prototypes that are easy to interpret for experts in the respective application ___domain.<ref>{{citation|author=T. Kohonen|contribution=Learning vector quantization|editor=M.A. Arbib|title=The Handbook of Brain Theory and Neural Networks|pages=537–540|publisher=MIT Press|___location=Cambridge, MA|year=1995}}</ref>
LVQ systems can be applied to [[multi-class classification]] problems in a natural way.
It is used in a variety of practical applications. See the [http://liinwww.ira.uka.de/bibliography/Neural/SOM.LVQ.html 'Bibliography on the Self-Organizing Map (SOM) and Learning Vector Quantization (LVQ)]'.
 
A key issue in LVQ is the choice of an appropriate measure of distance or similarity for training and classification. Recently, techniques have been developed which adapt a parameterized distance measure in the course of training the system, see e.g. (Schneider, Biehl, and Hammer, 2009)<ref>{{cite journal|authorsauthor1=P. Schneider, |author2=B. Hammer, and |author3=M. Biehl |title=Adaptive Relevance Matrices in Learning Vector Quantization|journal= Neural Computation|volume=21|issue=10|pages=3532–3561|year=2009|doi=10.1162/neco.2009.10-08-892|pmid=19635012|citeseerx=10.1.1.216.1183|s2cid=17306078}}</ref> and references therein.
 
LVQ can be a source of great help in classifying text documents.{{Citation needed|date=December 2019|reason=removed citation to predatory publisher content}}
 
==Algorithm==
The algorithms are presented as in.<ref>{{Citation |last=Kohonen |first=Teuvo |title=Learning Vector Quantization |date=2001 |work=Self-Organizing Maps |volume=30 |pages=245–261 |url=http://link.springer.com/10.1007/978-3-642-56927-2_6 |place=Berlin, Heidelberg |publisher=Springer Berlin Heidelberg |doi=10.1007/978-3-642-56927-2_6 |isbn=978-3-540-67921-9|url-access=subscription }}</ref>
Below follows an informal description.<br>
 
The algorithm consists of three basic steps. The algorithm's input is:
Set up:
* how many neurons the system will have <math>M</math> (in the simplest case it is equal to the number of classes)
 
* what weight each neuron has <math>\vec{w_i}</math> for <math>i = 0,1,...,M - 1 </math>
* Let the correspondingdata labelbe denoted by <math>c_ix_i \in \R^D</math>, toand eachtheir neuroncorresponding labels by <math>y_i \in \vec{w_i}1, 2, \dots, C\}</math>.
* howThe fastcomplete thedataset neurons are learningis <math>\{(x_i, y_i)\eta }_{i=1}^N</math>.
* The set of code vectors is <math>w_j \in \R^D</math>.
* and an input list <math> L </math> containing all the vectors of which the labels are known already (training set).
* The learning rate at iteration step <math>t</math> is denoted by <math>\alpha_t</math>.
* The hyperparameters <math>w</math> and <math>\epsilon</math> are used by LVQ2 and LVQ3. The original paper suggests <math>\epsilon \in [0.1, 0.5]</math> and <math>w \in [0.2, 0.3]</math>.
 
=== LVQ1 ===
Initialize several code vectors per label. Iterate until convergence criteria is reached.
 
# Sample a datum <math>x_i</math>, and find out the code vector <math>w_j</math>, such that <math>x_i</math> falls within the [[Voronoi diagram|Voronoi cell]] of <math>w_j</math>.
# If its label <math>y_i</math> is the same as that of <math>w_j</math>, then <math>w_j \leftarrow w_j + \alpha_t(x_i - w_j)</math>, otherwise, <math>w_j \leftarrow w_j - \alpha_t(x_i - w_j)</math>.
 
=== LVQ2 ===
LVQ2 is the same as LVQ3, but with this sentence removed: "If <math>w_j</math> and <math>w_k</math> and <math>x_i</math> have the same class, then <math>w_j \leftarrow w_j - \alpha_t(x_i - w_j)</math> and <math>w_k \leftarrow w_k + \alpha_t(x_i - w_k)</math>.". If <math>w_j</math> and <math>w_k</math> and <math>x_i</math> have the same class, then nothing happens.
 
=== LVQ3 ===
The algorithm's flow is:
[[File:Apollonian_circles.svg|thumb|Some Apollonian circles. Every blue circle intersects every red circle at a right angle. Every red circle passes through the two points ''{{mvar|C, D}}'', and every blue circle separates the two points.]]
# For next input <math>\vec{x}</math> (with label <math>y</math>) in <math> L </math> find the closest neuron <math>\vec{w_m}</math>, <br>i.e. <math>d(\vec{x},\vec{w_m}) = \min\limits_i {d(\vec{x},\vec{w_i})} </math>, where <math>\, d</math> is the metric used ( [[Euclidean distance|Euclidean]], etc. ).
Initialize several code vectors per label. Iterate until convergence criteria is reached.
# Update <math>\vec{w_m}</math>. A better explanation is get <math>\vec{w_m}</math> closer to the input <math>\vec{x}</math>, if <math>\vec{x}</math> and <math>\vec{w_m}</math> belong to the same label and get them further apart if they don't. <br><math> \vec{w_m} \gets \vec{w_m} + \eta \cdot \left( \vec{x} - \vec{w_m} \right) </math> if <math> c_m = y</math> (closer together) <br> or <math> \vec{w_m} \gets \vec{w_m} - \eta \cdot \left( \vec{x} - \vec{w_m} \right) </math> if <math> c_m \neq y</math> (further apart).
# While there are vectors left in <math> L </math> go to step 1, else terminate.
 
Note:# Sample a datum <math>\vec{w_i}x_i</math>, and find out two code vectors <math>\vec{x}w_j, w_k</math> areclosest [[vectorto space|vectors]] in feature spaceit.<br>
# Let <math>d_j := \|x_i - w_j\|, d_k := \|x_i - w_k\|</math>.
A more formal description can be found here: http://jsalatas.ictpro.gr/implementation-of-competitive-learning-networks-for-weka/
# If <math>\min \left(\frac{d_j}{d_k}, \frac{d_k}{d_j}\right)>s </math>, where <math>s=\frac{1-w}{1+w}</math>, then
#* If <math>w_j</math> and <math>x_i</math> have the same class, and <math>w_k</math> and <math>x_i</math> have different classes, then <math>w_j \leftarrow w_j + \alpha_t(x_i - w_j)</math> and <math>w_k \leftarrow w_k - \alpha_t(x_i - w_k)</math>.
#* If <math>w_k</math> and <math>x_i</math> have the same class, and <math>w_j</math> and <math>x_i</math> have different classes, then <math>w_j \leftarrow w_j - \alpha_t(x_i - w_j)</math> and <math>w_k \leftarrow w_k + \alpha_t(x_i - w_k)</math>.
#* If <math>w_j</math> and <math>w_k</math> and <math>x_i</math> have the same class, then <math>w_j \leftarrow w_j - \epsilon\alpha_t(x_i - w_j)</math> and <math>w_k \leftarrow w_k + \epsilon\alpha_t(x_i - w_k)</math>.
#* If <math>w_k</math> and <math>x_i</math> have different classes, and <math>w_j</math> and <math>x_i</math> have different classes, then the original paper simply does not explain what happens in this case, but presumably nothing happens in this case.
# Otherwise, skip.
Note that condition <math>\min \left(\frac{d_j}{d_k}, \frac{d_k}{d_j}\right)>s </math>, where <math>s=\frac{1-w}{1+w}</math>, precisely means that the point <math>x_i</math> falls between two [[Apollonian circles|Apollonian spheres]].
 
== References ==
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== Further reading ==
* {{cite journal |last1=Somervuo |first1=Panu |last2=Kohonen |first2=Teuvo |date=1999 |title=Self-organizing maps and learning vector quantization for feature sequences |journal=Neural Processing Letters |volume=10 |issue=2 |pages=151–159 |doi=10.1023/A:1018741720065}}
* [http://www.cis.hut.fi/panus/papers/dtwsom.pdf Self-Organizing Maps and Learning Vector Quantization for Feature Sequences, Somervuo and Kohonen. 2004] (pdf)
* {{Cite journal |last=Nova |first=David |last2=Estévez |first2=Pablo A. |date=2014-09-01 |title=A review of learning vector quantization classifiers |url=https://link.springer.com/article/10.1007/s00521-013-1535-3 |journal=Neural Computing and Applications |language=en |volume=25 |issue=3 |pages=511–524 |doi=10.1007/s00521-013-1535-3 |issn=1433-3058|arxiv=1509.07093 }}
 
== External links ==
* [http://wekaclassalgos.sourceforge.net/ LVQ for WEKA]: Implementation of LVQ variants (LVQ1, OLVQ1, LVQ2.1, LVQ3, OLVQ3) for the WEKA Machine Learning Workbench.
* [http://www.cis.hut.fi/research/lvq_pak/ lvq_pak] official release (1996) by Kohonen and his team
* [http://jsalatas.ictpro.gr/weka/ LVQ for WEKA]: Another implementation of LVQ in Java for the WEKA Machine Learning Workbench.
* [http://www.cs.rug.nl/~biehl/gmlvq GMLVQ toolbox]: An easy-to-use implementation of Generalized Matrix LVQ (matrix relevance learning) in (c) matlab
* [https://github.com/JonStargaryen/gmlvq GMLVQ for WEKA]: Generalized Matrix LVQ (matrix relevance learning) in Java for the WEKA Machine Learning Workbench.
 
[[Category:Artificial neural networks]]