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IEC methods include interactive [[evolution strategy]],<ref>Herdy, M. (1997), Evolutionary Optimisation based on Subjective Selection – evolving blends of coffee. Proceedings 5th European Congress on Intelligent Techniques and Soft Computing (EUFIT’97); pp 2010-644.</ref> interactive genetic algorithm,<ref>*Caldwell, C. and Johnston, V.S. (1991), Tracking a Criminal Suspect through "Face-Space" with a Genetic Algorithm, in Proceedings of the Fourth International Conference on Genetic Algorithm, Morgan Kaufmann Publisher, pp.416-421, July 1991</ref><ref>{{cite journal|author=Milani, A.|year=2004|title=Online Genetic Algorithms|journal=International Journal of Information Theories and Applications|volume=11|pages=20–28|url=http://sci-gems.math.bas.bg/jspui/bitstream/10525/838/1/ijita11-1-p04.pdf}}
</ref> interactive [[genetic programming]],<ref>{{cite journal |last=Sims |first=K. |year=1991 |title=Artificial Evolution for Computer Graphics |journal=Computer Graphics |volume=25 |issue=4 |pages=319–328|doi=10.1145/127719.122752 |citeseerx=10.1.1.226.7450 }}</ref><ref>Sims, K. (1991), Interactive Evolution of Dynamical Systems. First European Conference on Artificial Life, MIT Press
</ref><ref>Unemi, T. (2000). SBART 2.4: an IEC tool for creating 2D images, Movies and Collage, Proceedings of 2000 Genetic and Evolutionary Computational Conference workshop program, Las Vegas, Nevada, July 8, 2000, p.153</ref> and [[human-based genetic algorithm]].
===IGA===
An interactive genetic algorithm (IGA) is defined as a [[genetic algorithm]] that uses human evaluation. These algorithms belong to a more general category of Interactive evolutionary computation. The main application of these techniques include domains where it is hard or impossible to design a computational fitness function, for example, evolving images, music, various artistic designs and forms to fit a user's aesthetic preferences.<ref>{{cite journal | last1= khan | first1= Shahroz | last2 = Gunpinar | first2 = Erkan |last3 = Sener | first3=Bakir | title= GenYacht: An interactive generative design system for computer-aided yacht hull design | journal= Ocean Engineering | volume= 191|pages= 106462 |year=2019|doi= 10.1016/j.oceaneng.2019.106462| s2cid= 204150911 | url= https://strathprints.strath.ac.uk/70007/ | url-access= subscription }}</ref> Interactive computation methods can use different representations, both linear (as in traditional [[genetic algorithms]]) and tree-like ones (as in [[genetic programming]]).
== See also ==
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*{{cite web|url=http://endlessforms.com/|title=EndlessForms.com, Collaborative interactive evolution allowing you to evolve 3D objects and have them 3D printed|access-date=2011-06-18|archive-date=2018-11-14|archive-url=https://web.archive.org/web/20181114121019/http://endlessforms.com/|url-status=dead}}
*{{cite web|url=http://eartweb.vanhemert.co.uk/|title=Art by Evolution on the Web Interactive Art Generator|access-date=2010-04-09|archive-date=2018-04-15|archive-url=https://web.archive.org/web/20180415092047/http://eartweb.vanhemert.co.uk/|url-status=dead}}
*{{cite web|url=http://www.visionmetric.com |title=Facial composite system using interactive genetic algorithms}}
*{{cite web|url=http://www.karlsims.com/galapagos/|title=Galapagos by Karl Sims}}
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