Content deleted Content added
No edit summary |
m Open access bot: url-access updated in citation with #oabot. |
||
(136 intermediate revisions by 72 users not shown) | |||
Line 1:
'''Interactive evolutionary computation''' (IEC) or '''aesthetic selection''' is a general term for methods of [[evolutionary computation]] that use human evaluation
==IEC design issues==
The number of evaluations that IEC can receive from one human user is limited by
However IEC implementations that can
==IEC
IEC methods include interactive [[evolution strategy]],<ref>Herdy, M. (1997), Evolutionary Optimisation based on Subjective Selection – evolving blends of coffee. Proceedings 5th European Congress on Intelligent Techniques and Soft Computing (EUFIT’97); pp 2010-644.</ref> interactive genetic algorithm,<ref>*Caldwell, C. and Johnston, V.S. (1991), Tracking a Criminal Suspect through "Face-Space" with a Genetic Algorithm, in Proceedings of the Fourth International Conference on Genetic Algorithm, Morgan Kaufmann Publisher, pp.416-421, July 1991</ref><ref>{{cite journal|author=Milani, A.|year=2004|title=Online Genetic Algorithms|journal=International Journal of Information Theories and Applications|volume=11|pages=20–28|url=http://sci-gems.math.bas.bg/jspui/bitstream/10525/838/1/ijita11-1-p04.pdf}}
</ref> interactive [[genetic programming]],<ref>{{cite journal |last=Sims |first=K. |year=1991 |title=Artificial Evolution for Computer Graphics |journal=Computer Graphics |volume=25 |issue=4 |pages=319–328|doi=10.1145/127719.122752 |citeseerx=10.1.1.226.7450 }}</ref><ref>Sims, K. (1991), Interactive Evolution of Dynamical Systems. First European Conference on Artificial Life, MIT Press
</ref><ref>Unemi, T. (2000). SBART 2.4: an IEC tool for creating 2D images, Movies and Collage, Proceedings of 2000 Genetic and Evolutionary Computational Conference workshop program, Las Vegas, Nevada, July 8, 2000, p.153</ref> and [[human-based genetic algorithm]].<ref>{{cite book|author=Kosorukoff, A.|title=2001 IEEE International Conference on Systems, Man and Cybernetics. E-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236) |year=2001|chapter=Human based genetic algorithm|publisher=IEEE Transactions on Systems, Man, and Cybernetics |volume=5|pages=3464–3469|doi=10.1109/ICSMC.2001.972056|isbn=978-0-7803-7087-6|s2cid=13839604}}</ref>
==
An interactive genetic algorithm (IGA) is defined as a [[genetic algorithm]] that uses human evaluation. These algorithms belong to a more general category of Interactive evolutionary computation. The main application of these techniques include domains where it is hard or impossible to design a computational fitness function, for example, evolving images, music, various artistic designs and forms to fit a user's aesthetic preferences.<ref>{{cite journal | last1= khan | first1= Shahroz | last2 = Gunpinar | first2 = Erkan |last3 = Sener | first3=Bakir | title= GenYacht: An interactive generative design system for computer-aided yacht hull design | journal= Ocean Engineering | volume= 191|pages= 106462 |year=2019|doi= 10.1016/j.oceaneng.2019.106462| s2cid= 204150911 | url= https://strathprints.strath.ac.uk/70007/ | url-access= subscription }}</ref> Interactive computation methods can use different representations, both linear (as in traditional [[genetic algorithms]]) and tree-like ones (as in [[genetic programming]]).
[[Evolutionary art]]▼
==
▲*[[Evolutionary art]]
*[[Human-based evolutionary computation]]
*[[Human-based genetic algorithm]]
*[[Human–computer interaction]]
*[[Karl Sims]]
*[[Electric Sheep]]
*[[SCM-Synthetic Curriculum Modeling]]
*[[User review]]
==
{{reflist}}
*Banzhaf, W. (1997), Interactive Evolution, Entry C2.9, in: Handbook of Evolutionary Computation, Oxford University Press, {{ISBN|978-0750308953}}
== External links ==
*[http://www.genarts.com/galapagos/index.html Galapagos by Karl Sims]▼
*{{cite web|url=http://endlessforms.com/|title=EndlessForms.com, Collaborative interactive evolution allowing you to evolve 3D objects and have them 3D printed|access-date=2011-06-18|archive-date=2018-11-14|archive-url=https://web.archive.org/web/20181114121019/http://endlessforms.com/|url-status=dead}}
*{{cite web|url=http://eartweb.vanhemert.co.uk/|title=Art by Evolution on the Web Interactive Art Generator|access-date=2010-04-09|archive-date=2018-04-15|archive-url=https://web.archive.org/web/20180415092047/http://eartweb.vanhemert.co.uk/|url-status=dead}}
*{{cite web|url=http://www.visionmetric.com |title=Facial composite system using interactive genetic algorithms}}
▲*
*{{cite web|url=http://www.xs4all.nl/~notnot/E-volverLUMC/E-volverLUMC.html|title=E-volver}}
*{{cite web|url=http://www.intlab.soka.ac.jp/~unemi/sbart|title=SBART, a program to evolve 2D images}}
*{{cite web|url=https://genjam.org|title=GenJam (Genetic Jammer)}}
*{{cite web|url=http://www.timblackwell.com/|title=Evolutionary music}}
*{{cite web|url=http://www.codeasart.com/poetry/darwin.html|title=Darwin poetry|url-status=dead|archiveurl=https://web.archive.org/web/20060412133402/http://www.codeasart.com/poetry/darwin.html|archivedate=2006-04-12}}
*{{cite web|url=http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/takagiLab.html|title=Takagi Lab at Kyushu University}}
*{{cite web|url=http://www.derrickcheng.com/Project/HBGA|title=Interactive one-max problem allows to compare the performance of interactive and human-based genetic algorithms|access-date=2006-12-03|archive-url=https://web.archive.org/web/20110709014211/http://derrickcheng.com/Project/HBGA/|archive-date=2011-07-09|url-status=dead}}.
*{{cite web|url=http://panmental.de/idiofact|title=Webpage that uses interactive evolutionary computation with a generative design algorithm to generate 2d images}}
*{{cite web|url=http://picbreeder.org/|title=Picbreeder service, Collaborative interactive evolution allowing branching from other users' creations that produces pictures like faces and spaceships|access-date=2007-08-02|archive-date=2011-07-25|archive-url=https://web.archive.org/web/20110725072615/http://picbreeder.org/|url-status=dead}}
*{{cite web|url=http://www.cse.unr.edu/~quiroz/|title=Peer to Peer IGA Using collaborative IGA sessions for floorplanning and document design}}
{{Evolutionary computation}}
[[Category:Interactive evolutionary computation| ]]
[[Category:Evolutionary computation]]
|