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{{Use dmy dates|date=October 2017}}
▲The following [[Outline (list)|outline]] is provided as an overview of and topical guide to human–computer interaction:
The following outline is provided as an overview of and topical guide to human–computer interaction:
'''[[Human–computer interaction]]''' – the intersection of computer science and behavioral sciences, this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected problems. A classic example of this is the [[Three Mile Island accident]] where investigations concluded that the design of the human–machine interface was at least partially responsible for the disaster.▼
▲'''[[Human–computer interaction|Human–Computer Interaction (HCI)]]'''
{{TOC limit|limit=2}}
== Definitions ==
* A field of
*{{cite
<!--{{sfn|Popper|2002|p=3}}--></ref>
** An [[applied science]]
*** A field of [[computer science]]
** An application of
*** An application of
| last = ACM
| year = 2006
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| title = Computing Degrees & Careers
| publisher = ACM
|
| archive-url = https://web.archive.org/web/20110617053818/http://computingcareers.acm.org/?page_id=12
}}</ref><ref>▼
| archive-date = 17 June 2011
| url-status = dead
▲ }}</ref><ref>
{{cite book | last = Laplante | first = Phillip | title = What Every Engineer Should Know about Software Engineering | publisher = CRC | ___location = Boca Raton
| year = 2007 | isbn = 978-0-8493-7228-5 | url = https://books.google.com/books?id=pFHYk0KWAEgC&
</ref>
**** A subfield of [[computer programming]]
** A [[social science]]
*** A [[behavioural sciences|
* A type of [[system]]
** A system that includes
* A type of
** A form of
== Styles of human–computer interaction ==
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*** [[Icon (computing)|icon]]s
* [[WIMP (computing)]]
* [[Point
* [[Drag
* [[Window manager]]s
* [[WYSIWYG]] (what you see is what you get)
* [[Zooming user interface]] (ZUI)
* [[Brushing and linking]]
* [[Crossing-based
* [[Conversational user interface]]
* [[Voice computing]]
== Related fields==<!-- This section is linked from [[Human–computer interaction]] -->
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** human [[perception]]
*** [[sensory system]]
*
* [[cognitive science]]
* [[human factors]] / [[cognitive ergonomics]] / [[physical ergonomics]]
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** [[computer vision]]
* [[visualization (graphic)|visualization]]
**
**
** knowledge visualization
*
** [[industrial design]]
** [[graphic design]] and [[aesthetics]]
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=== Interaction paradigms ===
* [[Time
* [[hypertext]] (Ted Nelson 1963), [[hypermedia]] and [[hyperlink]]s
* Direct manipulation (ex. lightpen 1963, mice 1968)
* Desktop metaphor (197x XEROX PARC)
* Windows-Paradigm
* [[Personal
* [[CSCW]]: Computer Supported Collaborative (or Cooperative) Work, [[collaborative software]]
* [[Ubiquitous computing]] ("ubicomp") coined 1988
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* [[Knowledge Navigator]] (1987)
* [[Project Looking Glass]] (circa 2003 or 2004)
* [[Archy (software)|The Humane Environment]] (alpha release, 2004)
== General human–computer interaction concepts ==
* [[accessibility]] and [[computer accessibility]]
*
* [[affordance]]
* [[banner blindness]]
* [[computer user satisfaction]]
* [[contextual design]] and [[contextual inquiry]]
* [[Feminist HCI]]
* [[gender HCI]]
* [[gulf of evaluation]]
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* [[human interface device]]
* [[human–machine interface]]
* [[interaction technique]]
* [[look and feel]]
* [[mode (
* [[physiological interaction]]
* [[principle of least astonishment]]
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* [[Human–computer information retrieval]]
* [[Information retrieval]]
*
* [[multimedia]]
* [[Software agent]]s
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* [[Steering law]]
* [[GOMS]] – goals, operators, methods, and selection rules
* [[Keystroke-level model]]
== Cultural influences ==
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=== Movies ===
Motion pictures featuring interesting user interfaces:
* ''[[2001: A Space Odyssey (film)|2001: A Space Odyssey]]'' (1968)
* ''[[Star Wars Episode IV: A New Hope]]'' (1977)
* ''[[Alien (film)|Alien]]'' (1979)
* ''[[Blade Runner]]'' (1982)
* ''[[Tron]]'' (1982)
* ''[[The Last Starfighter]]'' (1984)
* ''[[Ghost in the Shell]]'' (1991/1995)
* ''[[The Lawnmower Man (film)|The Lawnmower Man]]'' (1992)
* ''[[Johnny Mnemonic (film)|Johnny Mnemonic]]'' (1995)
* ''[[The Matrix]]'' (1999)
* ''[[Final Fantasy: The Spirits Within]]'' (2001)
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[
== Human–computer interaction organizations ==
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* [[SRI International]] (formerly ''Stanford Research Institute'')
* [[Xerox PARC]]
== Persons influential in human–computer interaction ==
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* [[Paul Fitts]]
* [[Alan Kay]]
* [[Steve Mann (inventor)|Steve Mann]]
* [[Ted Nelson]]
* [[Jakob Nielsen (usability consultant)]]
* [[Donald Norman]]
* [[Bernhard Preim]]
* [[Jef Raskin]]
* [[George G. Robertson]]
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* [[Ivan Sutherland]]
* [[Terry Winograd]]
== References ==
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== External links ==
{{
* [http://www.baddesigns.com Bad Human Factors Designs]
* [http://www.interaction-design.org/references/ The HCI Wiki Bibliography] {{Webarchive|url=https://web.archive.org/web/20141011064309/http://www.interaction-design.org/references/ |date=11 October 2014 }} with over 100,000 publications.
* [http://hcibib.org/ The HCI Bibliography] Over 100,000 publications about HCI.
* [https://web.archive.org/web/20110817181257/http://hccedl.cc.gatech.edu/ Human-Centered Computing Education Digital Library]
* [http://hcibib.org/hci-sites/organizations HCI Webliography]
{{Outline footer}}
{{DEFAULTSORT:Human-computer interaction}}
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[[Category:Computing-related lists]]
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