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{{Short description|1=Overview of and topical guide to human–computer interaction}}
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{{Use dmy dates|date=October 2017}}
The following outline is provided as an overview of and topical guide to human–computer interaction:
'''[[Human–computer interaction|Human–Computer Interaction (HCI)]]''' – the intersection of computer science and behavioral sciences
{{TOC limit|limit=2}}
== Definitions ==
* A field of science – systematic enterprise that builds and organizes knowledge in the form of testable explanations and predictions about the universe.<ref>"... modern science is a discovery as well as an invention. It was a discovery that nature generally acts regularly enough to be described by laws and even by mathematics; and required invention to devise the techniques, abstractions, apparatus, and organization for exhibiting the regularities and securing their law-like descriptions." —p.vii, [[J. L. Heilbron]], (2003, editor-in-chief) ''The Oxford Companion to the History of Modern Science'' New York: Oxford University Press {{ISBN|0-19-511229-6}}
*{{cite
<!--{{sfn|Popper|2002|p=3}}--></ref>
** An [[applied science]] – field that applies human knowledge to build or design useful things.
*** A field of [[computer science]] – scientific and practical approach to computation and its applications.
** An application of engineering – science, skill, and profession of acquiring and applying scientific, economic, social, and practical knowledge, to design and also build structures, machines, devices, systems, materials and processes.
*** An application of software engineering – application of a systematic, disciplined, quantifiable approach to the design, development, operation, and maintenance of software, and the study of these approaches; that is, the application of engineering to software.<ref name="BoDu04">[[Software Engineering Body of Knowledge|SWEBOK]] {{Cite book|
| last = ACM
| year = 2006
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| title = Computing Degrees & Careers
| publisher = ACM
|
| archive-url = https://web.archive.org/web/20110617053818/http://computingcareers.acm.org/?page_id=12
}}</ref><ref>▼
| archive-date = 17 June 2011
| url-status = dead
▲ }}</ref><ref>
{{cite book | last = Laplante | first = Phillip | title = What Every Engineer Should Know about Software Engineering | publisher = CRC | ___location = Boca Raton
| year = 2007 | isbn = 978-0-8493-7228-5 | url = https://books.google.com/books?id=pFHYk0KWAEgC&
</ref>
**** A subfield of [[computer programming]] – process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages (such as Java, C++, C#, Python,
** A [[social science]] – academic discipline concerned with society and human behavior.
*** A [[behavioural sciences|
* A type of [[system]] – set of interacting or interdependent components forming an integrated whole or a set of elements (often called 'components' ) and relationships which are different from relationships of the set or its elements to other elements or sets.
** A system that includes software – software is a collection of computer programs and related data that provides the instructions for telling a computer what to do and how to do it. Software refers to one or more computer programs and data held in the storage of the computer. In other words, software is a set of programs, procedures, algorithms and its documentation concerned with the operation of a data processing system.
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*** [[Icon (computing)|icon]]s
* [[WIMP (computing)]]
* [[Point
* [[Drag
* [[Window manager]]s
* [[WYSIWYG]] (what you see is what you get)
* [[Zooming user interface]] (ZUI)
* [[Brushing and linking]]
* [[Crossing-based
* [[Conversational user interface]]
* [[Voice computing]]
== Related fields==<!-- This section is linked from [[Human–computer interaction]] -->
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* Desktop metaphor (197x XEROX PARC)
* Windows-Paradigm
* [[Personal
* [[CSCW]]: Computer Supported Collaborative (or Cooperative) Work, [[collaborative software]]
* [[Ubiquitous computing]] ("ubicomp") coined 1988
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* [[Knowledge Navigator]] (1987)
* [[Project Looking Glass]] (circa 2003 or 2004)
* [[Archy (software)|The Humane Environment]] (alpha release, 2004)
== General human–computer interaction concepts ==
* [[accessibility]] and [[computer accessibility]]
*
* [[affordance]]
* [[banner blindness]]
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* [[human interface device]]
* [[human–machine interface]]
* [[interaction technique]]
* [[look and feel]]
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=== Movies ===
Motion pictures featuring interesting user interfaces:
* ''[[2001: A Space Odyssey (film)|2001: A Space Odyssey]]'' (1968)
* ''[[Star Wars Episode IV: A New Hope]]'' (1977)
* ''[[Alien (film)|Alien]]'' (1979)
* ''[[Blade Runner]]'' (1982)
* ''[[Tron]]'' (1982)
* ''[[The Last Starfighter]]'' (1984)
* ''[[Ghost in the Shell]]'' (1991/1995)
* ''[[The Lawnmower Man (film)|The Lawnmower Man]]'' (1992)
* ''[[Johnny Mnemonic (film)|Johnny Mnemonic]]'' (1995)
* ''[[The Matrix]]'' (1999)
* ''[[Final Fantasy: The Spirits Within]]'' (2001)
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[
== Human–computer interaction organizations ==
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* [[SRI International]] (formerly ''Stanford Research Institute'')
* [[Xerox PARC]]
== Persons influential in human–computer interaction ==
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* [[Ivan Sutherland]]
* [[Terry Winograd]]
== References ==
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== External links ==
{{
* [http://www.baddesigns.com Bad Human Factors Designs]
* [http://www.interaction-design.org/references/ The HCI Wiki Bibliography] {{Webarchive|url=https://web.archive.org/web/20141011064309/http://www.interaction-design.org/references/ |date=11 October 2014 }} with over 100,000 publications.
* [http://hcibib.org/ The HCI Bibliography] Over 100,000 publications about HCI.
* [https://web.archive.org/web/20110817181257/http://hccedl.cc.gatech.edu/ Human-Centered Computing Education Digital Library]
* [http://hcibib.org/hci-sites/organizations HCI Webliography]
{{Outline footer}}
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[[Category:Human–computer interaction|*]]
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