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[[Computer multitasking|Multitasking]] is a method to allow multiple processes to share [[Central processing unit|processors]] (CPUs) and other system resources. Each CPU (core) executes a single process at a time. However, multitasking allows each processor to [[context switch|switch]] between tasks that are being executed without having to wait for each task to finish ([[Preemption (computing)|preemption]]). Depending on the operating system implementation, switches could be performed when tasks initiate and wait for completion of [[input/output]] operations, when a task voluntarily yields the CPU, on hardware [[interrupt]]s, and when the operating system scheduler decides that a process has expired its fair share of CPU time (e.g, by the [[Completely Fair Scheduler]] of the [[Linux kernel]]).
A common form of multitasking is provided by CPU's [[time-sharing]] that is a method for interleaving the execution of users' processes and threads, and even of independent kernel tasks – although the latter feature is feasible only in preemptive [[Kernel (operating system)|kernels]] such as [[Linux kernel|Linux]]. Preemption has an important side effect for interactive processes that are given higher priority with respect to CPU bound processes, therefore users are immediately assigned computing resources at the simple pressing of a key or when moving a mouse. Furthermore, applications like video and music reproduction are given some kind of real-time priority, preempting any other lower priority process. In time-sharing systems, [[context switch]]es are performed rapidly, which makes it seem like multiple processes are being executed simultaneously on the same processor. This seemingly-simultaneous execution of multiple processes is called [[Concurrency (computer science)|concurrency]].
For security and reliability, most modern [[operating system]]s prevent direct [[inter-process communication|communication]] between independent processes, providing strictly mediated and controlled inter-process communication.
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The operating system holds most of this information about active processes in data structures called [[process control block]]s. Any subset of the resources, typically at least the processor state, may be associated with each of the process' [[Thread (computer science)|threads]] in operating systems that support threads or ''child'' processes.
The operating system keeps its processes separate and allocates the resources they need, so that they are less likely to interfere with each other and cause system failures (e.g., [[deadlock (computer science)|deadlock]] or [[thrashing (computer science)|thrashing]]). The operating system may also provide mechanisms for [[inter-process communication]] to enable processes to interact in safe and predictable ways.
==Multitasking and process management==
{{Main|Process management (computing)}}
A [[Computer multitasking|multitasking]] [[operating system]] may just switch between processes to give the appearance of many processes [[Execution (computing)|executing]] simultaneously (that is, in [[Parallel computing|parallel]]), though in fact only one process can be executing at any one time on a single [[Central processing unit|CPU]] (unless the CPU has multiple cores, then [[
It is usual to associate a single process with a main program, and child processes with any spin-off, parallel processes, which behave like [[Asynchrony (computer programming)|asynchronous]] subroutines. A process is said to ''own'' resources, of which an ''image'' of its program (in memory) is one such resource. However, in multiprocessing systems ''many'' processes may run off of, or share, the same [[Reentrancy (computing)|reentrant]] program at the same ___location in memory, but each process is said to own its own ''image'' of the program.
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===Process states===
{{Main|Process state}}
[[File:Process states.svg|right|300px|thumb|The various process states, displayed in a [[state diagram]], with arrows indicating possible transitions between states
An operating system [[kernel (operating system)|kernel]] that allows multitasking needs processes to have [[process states|certain states]]. Names for these states are not standardised, but they have similar functionality.<ref name="OSC Chap4"/>
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When processes need to communicate with each other they must share parts of their [[address space]]s or use other forms of inter-process communication (IPC).
For instance in a [[Shell (computing)|shell]] [[Pipeline (computing)|pipeline]], the output of the first process
It is even possible for two or more processes to be running on different machines that may run different operating system (OS), therefore some mechanisms for communication and synchronization (called [[communications protocol]]s for distributed computing) are needed (e.g., the
==History==
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Programs consist of sequences of instructions for processors. A single processor can run only one instruction at a time: it is impossible to run more programs at the same time. A program might need some [[System resource|resource]], such as an input device, which has a large delay, or a program might start some slow operation, such as sending output to a printer. This would lead to processor being "idle" (unused). To keep the processor busy at all times, the execution of such a program is halted and the operating system switches the processor to run another program. To the user, it will appear that the programs run at the same time (hence the term "parallel").
Shortly thereafter, the notion of a "program" was expanded to the notion of an "executing program and its context". The concept of a process was born, which also became necessary with the invention of [[Reentrancy (computing)|re-entrant code]]. [[Thread (computer science)|Threads]] came somewhat later. However, with the advent of concepts such as [[time-sharing]], [[computer network]]s, and multiple-CPU [[shared memory]] computers, the old "multiprogramming" gave way to true [[Computer multitasking|multitasking]], [[multiprocessing]] and, later, [[
==See also==
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{{div col|colwidth=22em}}
* [[Background process]]
* [[Code cave]]
* [[Child process]]
* [[Exit (system call)|Exit]]
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