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{{Use dmy dates|date=May 2023}}
{{Infobox video game
|title = Rhye's and Fall of Civilization
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Civ IV: BTS – 1.187<br/>
RAND – 1.27<br/>
MP – 1.17|released =
|genre = [[Mod (computer gaming)|Mod]], [[turn-based strategy game]], [[4X]]
|modes = [[Single
|platforms = [[Microsoft Windows|Windows]], [[Mac OS X]]
}}
'''''Rhye's and Fall of Civilization''''' ('''''RFC''''') is a "fan scenario"<ref name="2kbts">{{cite web |url=http://www.2kgames.com/civ4/beyondthesword/ |title=2K Games – ''Beyond the Sword'' |accessdate=30 May 2010}}</ref> ([[Mod (video gaming)|mod]]) for the [[2005 in video gaming|2005]] computer game ''[[Civilization IV|Sid Meier's Civilization IV]]''. It is an 'Earth simulator' that uses a variety of scripted events to mirror history much more closely than a typical game of ''Civilization''. The name of the scenario references its core feature—the dynamic "Rise and Fall" of civilizations through time—and its creator, Gabriele Trovato, known as "Rhye" in the forums community.
A version of the scenario was included in the second official [[expansion pack]], ''[[Civilization IV: Beyond the Sword]]''. It is the second most popular ''Civilization IV'' mod (after ''Fall from Heaven 2'') by number of downloads on Civilization Fanatics Center, a large ''Civilization'' fan website.<ref name="civfanaticsdownloads">{{cite web |url=http://forums.civfanatics.com/downloads.php |title=CivFanatics – Downloads Database |accessdate=30 May 2010}}</ref>
==Development==
''Rhye's and Fall of Civilization'' built upon Gabriele Trovato's earlier mods for [[Civilization II]] and [[Civilization III]], especially ''Rhye's of Civilization'' which also sought greater historical accuracy.<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ3-RoC-description.php |title=Rhye's of Civilization: the fastest loading mod |author=Gabriele Trovato |accessdate=30 May 2010}}</ref> The popularity of these prompted ''Civilization IV'' developers [[Firaxis Games|Firaxis]] to invite him to contribute content for inclusion in the game upon its release. The result was two maps ("Earth"<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-Earth-description.php |title=Civilization IV Official Earth map |author=Gabriele Trovato |accessdate=30 May 2010}}</ref> and "Ice Age Earth")<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-Ice-Age-description.php |title=Civilization IV Official Ice Age Earth map |author=Gabriele Trovato |accessdate=30 May 2010}}</ref>
The first alpha version of ''Rhye's and Fall of Civilization'', then called "Rhye's Catapult", was released on 26 April 2006, featuring an elaborated Earth map and the "Rise and Fall" mechanism.<ref>{{cite web |url=http://forums.civfanatics.com/showthread.php?p=6713382 |title=CivFanatics Center: ''Let's celebrate RFC, now two years old'' |date=14 April 2008
As of May 2010 there are two 'variants' of ''Rhye's and Fall of Civilization'', which alter the core gameplay in some way. The first, ''RFC MP'', was released on 21 October 2007 and enables multiplayer games of ''Rhye's and Fall of Civilization'' over the internet, [[LAN]] or locally in [[Hotseat (multiplayer mode)|hotseat mode]]. In order to make this possible, several gameplay features had to be disabled.<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-RFCMP-description.php |title=RFC MP |author=Gabriele Trovato |accessdate=30 May 2010}}</ref> The second variant, ''RFC RAND'', was released on 28 July 2008. It is similar to regular ''Rhye's and Fall of Civilization'' but is played on a randomised map of various sizes, climates and "Earth likeness". Other parameters are also randomised, such as which civilizations will appear in the game and when and where they will "spawn". The variant is intended to provide "something halfway between RFC and standard Civ", but the reaction to it has been mixed.<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-RFCRAND-description.php |title=RFC RAND |author=Gabriele Trovato |accessdate=30 May 2010}}</ref>
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[[File:OpSeaLion.jpg|thumb|left|A successful outcome to [[Operation Sea Lion]] as depicted in<br/>''Rhye's and Fall of Civilization'']]
''Rhye's and Fall of Civilization'' is set on [[Earth]] and is designed to mirror a historical Earth as closely as possible.
[[File:MidEastNucWar.jpg|thumb|[[Nuclear war]] in the Middle East between
One of the main features of ''Rhye's and Fall of Civilization'' is the game's ability to monitor the stability of national governments, taking into account war, disease, corruption, invasion, and other factors which might influence the fall of a nation. If a "major power" controlled by the AI in the game becomes extremely unstable,
The game spawns plagues randomly through the world around certain dates; for example, a plague will generally begin in the 14th–15th century to simulate the Black Death. Plague spreads from country to country, entering cities. A city afflicted with plague will lose one population point per turn, as well as a hefty unhealthiness penalty
▲One of the main features of ''Rhye's and Fall of Civilization'' is the game's ability to monitor the stability of national governments, taking into account war, disease, corruption, invasion, and other factors which might influence the fall of a nation. If a "major power" controlled by the AI in the game becomes extremely unstable, the territory held by the nation will break apart into several independent nations. These smaller countries are distinct from the barbarian nation, and do not normally attack major nations unless attacked first. However, when a human player collapses, all cities but his capital, and sometimes another city, collapses into independent nations. Usually, other countries near the cities that declared independence may send their army over to conquer them. After one civilization has discovered nationalism, ancient or collapsed civilizations may respawn, either in independent lands or in lands belonging to relatively unstable civilizations. For example, in the nineteenth century the Greek civilization may declare its independence from an occupying power, which is usually the Ottoman Empire.
''Rhye's and Fall of Civilization'' is also designed to simulate the drastic impact that the arrival of Europeans had in the [[New World]]. Upon sailing any unit from Europe to
▲The game spawns plagues randomly through the world around certain dates; for example, a plague will generally begin in the 14th–15th century to simulate the Black Death. Plague spreads from country to country, entering cities. A city afflicted with plague will lose one population point per turn, as well as a hefty unhealthiness penalty; in addition, town improvements will shrink back to cottage size. Units garrisoned in or close to plague-affected cities will take damage until they die or the plague ends. The more health bonuses that a civilization has, the faster the plague ends. Plagues can be permanently avoided by a nation once the technology "Medicine" is researched.
Besides the typical victory conditions in the game, every civilization has another victory option –
▲''Rhye's and Fall of Civilization'' is also designed to simulate the drastic impact that the arrival of Europeans had in the [[New World]]. Upon sailing any unit from Europe to America, the player is instantly granted several military units to simulate the exploits of the Spanish conquistadors. This also spawns a plague exclusively amongst the Native American nations to simulate smallpox. Unless they are destroyed by the conquistadors, American civilizations such as the [[Aztecs]] and the [[Mayans]] typically become vassals to colonial powers, including Spain, France, Britain and [[Portugal]]. British expansion in North America usually comes to an end when the territory changes to that of [[United States|America]] in 1776 AD although it is possible for Britain to maintain a presence in Canada.
▲Besides the typical victory conditions in the game, every civilization has another victory option – Unique Historical Victories. These usually include two historical achievements that the nation managed, and another one that the country attempted. For example, Rome's Unique Historical Victory is to have all cities of population at least five must all be connected by road and have a barracks, amphitheatre and aqueduct, emulate (at least) the reaches of the Western Roman Empire by 450 AD, and never lose any city to barbarians by 1000 AD. Upon completing two Unique Historical Victories, a Triumphal Arch is built in the capital which increases military unit production, and a new golden age starts.
Once three civilizations discover the "Nationalism" technology, World Congresses will occur once every 25 turns. Major nations are invited to participate. Each civilization has the opportunity to choose from a list of cities which they would like to occupy; the others then vote yes, no or abstain. For the city to change control, there must simply be more "yes" than "no" votes, and the change takes place instantaneously. If a city controlled by a human is voted to be handed over, the player can either comply or refuse the decision; refusing may mean war with nations who voted "yes." World Congresses end once the United Nations has been built.
In ''Rhye's and Fall of Civilization'', not every
Until the research of Nationalism, civilizations
Two large and many small changes were made to the [[technology tree]]. The relationships between Civil Service, Constitution, Military Tradition, and Nationalism were completely rearranged so that Music and Military Tradition were no longer "dead end" technologies and Civil Service was now an optional prerequisite, rather than an absolute one, for many later-era technologies. The relationships between Gunpowder, Chemistry, and Military Science were also rearranged so that Military Science was no longer a "dead-end" technology. Numerous buildings, units, civics, religions, etc. had their prerequisites altered, and some became obsolete with different technologies as well; Monuments, for example, became obsolete with Calendar instead of Astronomy.
==Reception==
The inclusion of fan scenarios in ''Beyond the Sword'' was well received by critics. ''Rhye's and Fall of Civilization'' was singled out for praise by several reviewers.<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-RFC-press-coverage.php |title=Rhye's and Fall of Civilization Press Coverage |author=Gabriele Trovato |accessdate=30 May 2010}}</ref> Tom Chick of [[Yahoo|Yahoo! Games]] called it "one of the most exciting and robust mods you'll ever see for a game",<ref>{{cite web |url=http://videogames.yahoo.com/pc/sid-meiers-civilization-iv-beyond-the-sword/review-523931-2 |title=Sid Meier's Civilization IV: Beyond the Sword |author=Tom Chick |date=23 July 2007 |publisher=Yahoo! Games |accessdate=30 May 2010 |url-status=dead |archiveurl=https://web.archive.org/web/20100110092830/http://videogames.yahoo.com/pc/sid-meiers-civilization-iv-beyond-the-sword/review-523931-2 |archivedate=10 January 2010 }}</ref> while [[GameSpot]]'s Andrew Park said it "provided a fresh new coat of paint to the core Civilization gameplay".<ref>{{cite web |url=http://uk.gamespot.com/pc/strategy/civilizationivbeyondthesword/review.html |title=Civilization IV: Beyond the Sword Review |author=Andrew Park |date=26 July 2007 |publisher=GameSpot |accessdate=30 May 2010}}</ref> A review of ''[[Civilization IV: Beyond the Sword]]'' also praised Rhye's and Fall for being superior to the official Firaxis game mods.<ref>Buxton, Chris [http://www.computerandvideogames.com/article.php?id=169292 PC Review: Civilization IV Beyond the Sword Review], Computer and Video Games</ref>▼
▲The inclusion of fan scenarios in ''Beyond the Sword'' was well received by critics. ''Rhye's and Fall of Civilization'' was singled out for praise by several reviewers.<ref>{{cite web |url=http://rhye.civfanatics.net/pages/civ4-RFC-press-coverage.php |title=Rhye's and Fall of Civilization Press Coverage |author=Gabriele Trovato |accessdate=30 May 2010}}</ref> Tom Chick of [[Yahoo|Yahoo! Games]] called it "one of the most exciting and robust mods you'll ever see for a game",<ref>{{cite web |url=http://videogames.yahoo.com/pc/sid-meiers-civilization-iv-beyond-the-sword/review-523931-2 |title=Sid Meier's Civilization IV: Beyond the Sword |author=Tom Chick |date=23 July 2007 |publisher=Yahoo! Games |accessdate=30 May 2010}}</ref> while [[GameSpot]]'s Andrew Park said it "provided a fresh new coat of paint to the core Civilization gameplay".<ref>{{cite web |url=http://uk.gamespot.com/pc/strategy/civilizationivbeyondthesword/review.html |title=Civilization IV: Beyond the Sword Review |author=Andrew Park |date=26 July 2007 |publisher=GameSpot |accessdate=30 May 2010}}</ref> A review of ''[[Civilization IV: Beyond the Sword]]'' also praised Rhye's and Fall for being superior to the official Firaxis game mods.<ref>Buxton, Chris [http://www.computerandvideogames.com/article.php?id=169292 PC Review: Civilization IV Beyond the Sword Review], Computer and Video Games</ref>
==References==
{{reflist
==External links==
*[http://rhye.civfanatics.net/pages/civ4-RFC-description.php Official website]
*[https://web.archive.org/web/20100604114750/http://rhye.civfanatics.net/wiki/index.php?title=Main_Page Rhye's Wiki]
{{Civilization}}
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