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A number of side missions can be found and initiated from within the open world, such as "Paris Stories", which require the player to assist a [[Non-player character|non-playable character]] (usually a [[historical figure]]) with a minor problem; "Murder Mysteries", in which the player investigates various murder scenes, collecting clues and interrogating witnesses to determine the culprit; and "[[Nostradamus]] Enigmas", a series of cryptic riddles that lead the player to different artifacts, which can be used to unlock a special reward. Players can also find a number of collectibles scattered around Paris, including treasure chests, [[cockade]]s, and artifacts, which provide various rewards, typically in the form of new gear or cosmetic options.[[File:Assassin's Creed Unity screenshot.jpg|thumb|left|''Assassin's Creed Unity'' features a crowd system that allows more than 30,000 [[non-playable character]]s to appear on-screen simultaneously.<ref>{{cite web|url=https://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|title=Assassin's Creed Unity Can Support Crowds of 30,000, Will Have More Customization Than Assassin's Creed IV|first=Alex|last=Newhouse|work=[[GameSpot]]|date=August 6, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111222358/http://www.gamespot.com/articles/assassins-creed-unity-can-support-crowds-of-30-000/1100-6421542/|url-status=live}}</ref>]]''Unity''<nowiki/>'s combat system was greatly refined over previous entries in the series, with [[fencing]] being used as an inspiration for the new system. The stealth system also saw several improvements with the addition of new features like manual crouching and the Phantom Blade, a variation of the series' signature Hidden Blade which doubles as a silent [[crossbow]].<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Combat with Alex Pedneault|publisher=Assassin's Creed|date=June 10, 2014|access-date=June 12, 2014|archive-date=June 14, 2014|archive-url=https://web.archive.org/web/20140614141046/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147115-16&ct=tcm:148-76770-32|url-status=live}}</ref> Furthermore, the linear assassination missions from previous ''Assassin's Creed'' games were abandoned in favor of a new "Black Box" design, which offers more freedom to the player in how they go about eliminating their target; the player can explore the environment to find different entry points or possibly helpful distractions, allowing them to choose the approach that best suits them. For navigation, the game introduces new "Free-run up" and "Free-run down" commands to make it easier for the player to scale buildings in either direction, allowing them to make controlled ascents and descents at will.<ref>{{cite web|url=http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|title=Assassin's Creed Unity DevBlog – Navigation with Max Spielberg|publisher=Assassin's Creed|date=June 11, 2014|access-date=June 12, 2014|archive-date=June 15, 2014|archive-url=https://web.archive.org/web/20140615160028/http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-147127-16&ct=tcm:148-76770-32|url-status=live}}</ref> With the updated, larger crowds, new interactions with them are also available. The crowd regularly presents many activities, appearing organically, that the player can choose to engage in or not. Examples include scaring a group of bullies by pulling out a weapon, "settling" a fight between two civilians by killing one of them, or chasing down a thief who has just pick pocketed somebody.<ref name="GITenThings" />
 
For the first time in the series, the player character, [[Arno Dorian]], presents a unique set of abilities that can be upgraded through a [[skill tree]] system, enabling the player to assign points earned through gameplay to improve Arno's skills in stealth, melee, and ranged combat, as well as his health.<ref>{{cite web |last1=Hawkins |first1=Josh |date=November 17, 2014 |title=Assassin's Creed Unity Character Customization – Outfits, Boosts and Equipment |url=http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |access-date=November 30, 2014 |website=[[Prima Games]] |archive-date=December 4, 2014 |archive-url=https://web.archive.org/web/20141204015943/http://www.primagames.com/games/assassins-creed-unity/tips/assassins-creed-unity-character-customization-outfits-boosts-and-equipment |url-status=live }}</ref> Players are also able to customise Arno's weapons, armor and equipment to further complement their individual style of play.<ref>{{cite web |title=Assassin's Creed Unity: Customize Arno's Skills & Gear |url=http://assassinscreed.ubi.com/en-us/games/assassins-creed-unity/customize-arno/index.aspx |access-date=December 1, 2014 |website=assassinscreed.ubi.com |publisher=Ubisoft |archive-date=December 12, 2014 |archive-url=https://web.archive.org/web/20141212230050/http://assassinscreed.ubi.com/en-US/games/assassins-creed-unity/customize-arno/index.aspx |url-status=live }}</ref> The quality of these items is indicated by their level, which can be a maximum of 5 (in the case of legendary gear). Players also have a wider selection of weapons available, including swords, axes, spears, rifles, pistols and throwable items, such as smoke bombs.<ref>[http://m.au.ign.com/wikis/assassins-creed-5-unity/Weapons "Weapons"]. ''[[IGN]]''. Retrieved July 3, 2015.</ref> The ''Dead Kings'' expansion introduces an additional weapon: the Guillotine Gun—anGun axe which has been converted into- a [[grenade launcher]] with an axe head mounted under the barrel.
 
Like most previous ''Assassin's Creed'' titles, the game features an in-game economy system, which primarily revolves around the Café Théâtre, a former intelligence gathering front for the Assassins which has fallen into ruin and serves as Arno's main headquarters during the story. The player can renovate the Café by investing in upgrades, which change the building's interior and unlock new rooms, including a secret passage to the Assassins' underground hideout. The Café also functions as a passive business, producing revenue in the background which is deposited in a chest for Arno to collect; the more renovated the Café is, the more money it earns. Players can further increase their income by completing Café-related missions and purchasing additional taverns around Paris.
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===Plot===
In 2014, Abstergo releases their Helix software, which allows access to [[Genetic memory (psychology)|genetic memories]], to the general public as a gaming device. While [[Story within a story|playing through a memory]] of [[Jacques de Molay]] (Mario Desmarais), in which he orders a fellow Templar to hide his codex and sword during the sacking of the Paris [[Temple (Paris)|Temple]] in 1307, the player is contacted by the Assassin Brotherhood through their agent, codenamed "Bishop" ([[Kate Todd]]). Bishop invites the player to join the Assassins as an initiate, and presents an Abstergo video memo describing [[Assassin's Creed IV: Black Flag|the capture of a Sage]] who contains precursor DNA. Abstergo hopehopes to use the Sage to compile a precursor genome. Bishop directs the Initiate to locate another Sage, whose corpse they hope to recover.
 
The Initiate relives the memories of [[Arno Dorian]], a French-Austrian nobleman. Orphaned in 1776 after [[Assassin's Creed Rogue|his father Charles was assassinated]], Arno was taken in by François de la Serre, Grand Master of the French Templars. In 1789, Arno is given a message to deliver to de la Serre, but leaves it in his office and goes to meet with his childhood friend Élise, de la Serre's daughter, following her initiation into the Templar Order. Arno later finds de la Serre murdered, and is framed as the killer. He is imprisoned in the [[Bastille]], where he befriends a fellow prisoner, Pierre Bellec ([[Anthony Lemke]]), who knew his father. Bellec invites Arno into the Brotherhood after they escape during the [[Storming of the Bastille]].
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===''Dead Kings''===
One weekmonth after Élise's death, a devastated Arno finds refuge in [[Saint-Denis, Seine-Saint-Denis|Franciade]]. He is contacted by the [[Marquis de Sade]], who requests his help in finding the manuscript of [[Nicolas de Condorcet]], hidden in the tomb beneath the city, in exchange for a ship to take Arno to [[Egypt Eyalet|Egypt]]. During his search, Arno encounters tomb raiders led by Captain Philippe Rose (Taylor Price), a subordinate of Napoleon, who wishes to retrieve an artifact—an Apple of Eden—from a Precursor temple under the city's church. Arno finds that the manuscript has been stolen by a child thief, Léon (Eamon Stocks), who was captured by the raiders. Arno rescues Léon and retrieves the manuscript, but declines to help him stop the raiders. After a vision of Élise and hearing Léon's pleas, however, he changes his mind.
 
After discovering the temple's ___location and retrieving the key from one of Napoleon's officers, Arno opens the door to the temple, but is ambushed by Rose, who has betrayed Napoleon and wishes to take the Apple for himself. Arno survives the ambush, kills Rose, and retrieves the Apple, using it to repel the remaining raiders and escape. He later meets de Sade and gives him the manuscript. Arno decides to stay in France, and contacts the Brotherhood to deliver the Apple to Egypt, far from the reach of Napoleon, who is arrested for desertion and treason.{{efn|Within series lore, Napoleon's later [[French campaign in Egypt and Syria|campaign in Egypt]] had the goal of retrieving the Apple of Eden, which allowed him to rise to power as First Consul and eventually [[Emperor of the French]].}}
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''Assassin's Creed Unity'' received "mixed or average" reviews from critics upon release, according to [[review aggregator]] website [[Metacritic]].<ref name="MCPC"/><ref name="MCPS4"/><ref name="MCXONE"/>
 
Matt Miller from [[Game Informer]] gave the game 8/10, praising the detailed environment and architecture, decent voice acting, strategy-required missions, challenging gameplay and well-paced story missions, but criticizing the controls and balance, as well as game-breaking technical issues. He also stated that both the navigation system and the combat system still needed to be improved.<ref name="GI"/> Louise Blain from [[GamesRadar]] gave the game 4/5, praising the dense and atmospheric game world, character-focused mission design, overhauled free-running mechanics, in-depth character customization and satisfying combat. However, she criticized the game's framerate and poor enemy [[Artificial intelligence (video games)|AI design]].<ref name="GRadar"/>