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{{Portal|Free and open-source software}}
'''Cannon.js''' is an [[Open-source software|open source]] [[JavaScript]] [[3D computer graphics|3D]] [[physics engine]] created by Stefan "schteppe" Hedman.<ref>{{cite web |title=Stefan Hedman |url=https://github.com/schteppe |website=GitHub |accessdate=27 April 2017}}</ref> Unlike physics engine libraries ported from C++ to JavaScript, cannon.js is written in JavaScript from the start and can take advantage of its features.<ref name=Prall2012>{{cite web |last=Prall |first=Chandler |title=JavaScript Physics Engines Comparison |url=http://buildnewgames.com/physics-engines-comparison/ |website=Build New Games |date=10 April 2012 |accessdate=27 April 2017}}</ref> In a 2013 comparison with Ammo.js, cannon.js was found to be "more compact, more comprehensible, more powerful with regard to its performance and also easier to understand", but did not have as many features.<ref name=Huber2013>{{cite book |last=Huber |first=Linda |chapter=Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM |editor1=Jan Bender |editor2=Jeremie Dequidt |editor3=Christian Duriez |editor4=Gabriel Zachmann |title=Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2013) |journal=Workshop on Virtual Reality Interaction and Physical Simulation |publisher=The Eurographics Association |date=2013 |pages=81–90 |isbn=978-3-905674-57-6 |doi=10.2312/PE.vriphys.vriphys13.081-090}}</ref>
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== External links ==
* {{GitHub|schteppe/cannon.js}}
{{Physics engines}}
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